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Returning 35 results for 'sitting of instincts blood'.
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shifting of instincts blood
setting of instincts broad
singing of instances blood
settings of instincts blood
sitting of instinct boon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your life as they lived theirs, letting their instincts guide you. Treasure our past and the stories of our people. You are the vessel through which new legends will arise. Voice of
BRELAND
The
control your actions. But as a Tairnadal, you believe that they are with you—that your instincts and your reflexes are the ancestor moving through you, telling you what to do. The closer you follow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with iron-fisted resolve. As a rule, he does not treat with adventurers; he’d rather rob them and feed on their blood. If combat breaks out here, the werebats throughout area 16 investigate, converging
on this location. Treasure Mobar’s cave is unfurnished except for a moldy old wooden chest sitting on a natural shelf 10 feet off the floor in the room’s southwest corner. The chest is unlocked and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
barrel of salted herring. 26–27 1d4 winged kobolds with 1d6 + 1 kobolds 28–29 2d6 tribal warriors 30–31 3d4 kobolds 32–33 2d4 + 5 blood hawks 34–35 1d8 + 1 pteranodons 36–40 A few dozen baby turtles
momentary formation in the waves that looks like an enormous humanoid face 66–70 1 druid 71–75 1d4 harpies 76–80 A lone hermit (acolyte) sitting on the beach, contemplating the meaning of the multiverse 81
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
E2. Blood of the Vine Tavern A single shaft of light thrusts illumination into the main square, its brightness looking like a solid pillar in the heavy fog. Above the gaping doorway, a sign hangs
precariously askew, proclaiming this to be the Blood on the Vine tavern. The tavern building is about 60 feet square. Close inspection of the sign reveals that it originally read “Blood of the Vine.” (An
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
warriors 14 2d8 goats 15 1d6 + 4 blood hawks 16 1d4 + 3 giant weasels 17–18 1d3 guards with 1d2 mastiffs and 1 mule 19–20 1d6 + 5 hyenas 21–22 2d4 stirges 23–25 An empty cave littered with bones 26 1
sitting on a stump, whittling a piece of wood 41 1d4 elk 42 1d4 winged kobolds with 1d6 kobolds 43 1d6 + 2 giant wolf spiders 44–45 2d4 wolves 46 1 swarm of insects 47 1d8 + 1 axe beaks 48–49 1 brown
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sitting in it, fishing pole in hand. Each rowboat can safely hold five people. The person fishing on the lake is Bluto Krogarov (NE male human commoner), a resident of Vallaki. He is in a trance and
returned to her family’s camp outside Vallaki (chapter 5, area N9). She is certain that her father, Luvash, will give the characters a reward for doing so. A descendant of Madam Eva with the blood of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
encounter, you stand at the back of the room and look dangerous. Just focus on a bit of sensitivity training to counter your predator’s instincts and you can be the definitive Acquisitions Incorporated
a business rival looking to acquire your wealth, your blood, or your soul. No matter how dark the adventure gets, your role as a Monster Slayer makes you the best offense and defense against whatever stands in your franchise’s path to success.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
M6. Immortality Ritual Globules of swamp water float in the air, their surfaces rippling. A bullywug, sitting hunched with legs crossed, is partially hidden within a cocoon made of thin, tightly
uses the Oriq blood mage stat block in chapter 7 and has access to lair actions (see “Murgaxor’s Lair Actions” below), which he can use anywhere in the Ruins of Caerdoon. Whirling around him are five
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
with the blood, sweat, saliva, and entrails of one’s enemies might be fun from time to time, but the cleaning costs alone can eat up a big chunk of a franchise’s profits. Running half-naked through
instincts are valuable, but there are plenty of primal forces in the world — including the unrestrained drive for wealth, power, and everything that comes with it.
THE CORPORATE BARBARIAN
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
connection? The drunken lot huddled in the tavern offers no credible ideas, but sitting apart from them is an elderly shield dwarf with a nasty scar across her nose who looks like she has something worth
knowing. She’s been smoking her pipe and eyeing you ever since you walked in.
Hlin Trollbane, a neutral good shield dwarf, is a retired bounty hunter with finely honed survival instincts. She is an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Anyone who opens the oven finds a warm caramel chip muffin sitting inside, a gift from the Chimney Witch. Chimney Witch. An aloof, invisible spirit dwells in this chimney. The Chimney Witch is a chaotic
vial with a rat skull on the label. Inside is one dose of assassin’s blood poison (see the Dungeon Master’s Guide).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reinforced with brass bands, and an iron tub stained with blood. In the middle of the room is a ghastly wooden crib with a small, angelic child sitting in it. All the furnishings except for the crib
spell components in the wicker cabinet. The tub is where she ritually bathes in blood to prevent aging (see “Gifts of Mother Night” in the “Baba Lysaga” section in appendix D). If the characters approach
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
characters’ investigation. En route to the tavern, “Blood in the Streets” is a chance for characters to see the City Watch in action. If the characters decide to look around, “Searching the Dock Ward” gives
opportunity for the characters to get information from the patrons, which leads them to “Candle Lane,” where their quest continues. Blood in the Streets As the characters travel through the Dock Ward
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
coalesces around the book, lashing out at the characters to stop them from thwarting its manifestation. As event 5 concludes, read or paraphrase: Gailby appears in the doorway, blood spattered on her face
and down the front of her clothes. She’s shaking, with wide eyes, and holding a large, square book that has blood on the corner of its metal spine.
The book in Gailby’s possession is Shemshime’s
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
alive, grafts their spouse to their own body. 3 A fungal mass that grows more intelligent with every sapient life it engulfs. 4 A guardian angel possessed by the vile blood of the demons it has slain
victims. 8 A suddenly empty mortuary. 9 An old church sitting astride a warren of ancient tunnels. 10 A vibrant garden sprouting from a mound of putrid corpses. Body Horror Monsters Any monster might
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
: Thanatos Known as the Demon Prince of Undeath and the Blood Lord, the demon lord Orcus is worshiped by Undead and by living creatures that channel the power of undeath. A brooding and nihilistic entity
. Even plants try to snare the unwary to bathe their roots in blood. Yeenoghu’s servants, helping to sate their master’s hunger as he prowls his kingdom, capture creatures from the Material Plane for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
it, but it’s easily reached by climbing one of two flights of crudely carved stairs. On clear nights, moonlight enters the cave through natural fissures in the ceiling. Fresh blood paints the icy
floor, indicating that one or more creatures were butchered here recently. (This is where the fishers from Easthaven met their end.) More obvious than the blood are all the bones: knucklehead trout
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
are sitting on the shelf. A character who makes a successful DC 12 Intelligence (Arcana or Investigation) check identifies two useful items: a potion of clairvoyance and a potion of healing (greater
still barred). Ten of them hold single specimens of various animals—a baboon, a hyena, a boar, an ape, a vulture, a blood hawk, an eagle, a giant rat, a hawk, and an owl. All of them are weakened from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
table, a card table, and four luxurious armchairs. CG6. Sitting Room. This room features an upright piano and four luxurious armchairs. CG7. Bedrooms. Each room contains a bed for two, a pair of
the door without a key or anyone not of Cassalanter blood who opens Victoro’s desk. The Cassalanter children know about this construct and warn friendly characters about it. Desk. Victoro’s desk is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
climbing speed of 30 feet. The monster shudders awake if a light source penetrates more than 80 feet into the well, or if a creature sitting on one of the benches awakens it (see below). Meditation
Benches. By sitting on these crystal benches and meditating, citizens of Ythryn could join their minds with the Telepathic Pentacle, gaining insights about their past and future. A creature that sits on
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bear masks, robes, and amulets to disguise themselves when publicly sitting in judgment or council, and who make policies for Waterdeep. Every Waterdhavian has suspicions as to whether this or that
Neverember’s tenure it became legal for impoverished houses to sell their titles, and thus allow others to become noble, many leaders of the old-blood houses were apoplectic, particularly after some purchasers
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to some terrible experiment. It hurt badly, but she managed to escape somehow. She flitted about in the darkness until reaching the cave mouth. She’s been sitting here feeling sad and missing Bunny
mildewed notebook containing instructions for concocting a potion of longevity out of fungi and a pint of blood from an archfey, all harvested within the past 24 hours. The handwriting in this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
layer of Avernus is the arrival point for visitors to the plane. Avernus is a rocky wasteland with rivers of blood and clouds of biting flies. Fiery comets occasionally fall from the darkened sky and
demeanor. He trades in souls, as do other archdevils, but he rarely gives his time to any creatures not worthy of his personal attention. His instincts are as razor sharp as Cania’s frigid winds, and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
writing table with a basalt top rests against another wall. Numerous rugs, many of them singed at the edges, lie scattered on the floor. Wall hangings woven in various shades of scarlet, blood, and
while the other is sitting at a desk, consulting a tome and writing. Treasure One of the priests carries a potion of fire breath. The footlockers contain a total of 36 sp and 19 gp. E9. Ogre Den Two
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cracked masonry radiate from a grotesque face carved into the stone, its forehead set with a blood-red gem. Sitting on a desk off to one side is a black tome, its cover emblazoned with fell iconography
(1,250 gp), a figurine of wondrous power (bronze griffon), and a mace of terror. B11: Guard Room This small chamber is lit by a glowing brazier and furnished only with a pair of iron stools sitting next
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Manshoon would have informed him if guests were expected. If the mage suspects the characters are intruders, he surreptitiously pours a vial of assassin’s blood (see “Poisons” in chapter 8 of the Dungeon
teleporter ring (see “Teleporter Rings”). Treasure. A cupboard holds a dozen jars of herbs and spices. Among them is a flask labeled “Assassin’s Blood,” which contains six doses of the poison. K4. Musty
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
arms lashes a hand-tentacle across the face of a shriveled mind flayer with a single, staring eye, drawing blood. Several strange pods line the walls (area X12). A mental message rings out, “You will
padded chairs and a low stone shelf holding four crystal pitchers, a large bowl, and several glasses. A pale mind flayer sits in one of the chairs wearing a black, tattered robe.
The sitting creature
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Harad is awake and attacks them, since the fallen goliaths are his blood. Otherwise, Harad is asleep in his bedroll while Kaniaka sits by the fire, staring at it sightlessly, with a domesticated crag
dictates that he cannot draw first blood. Thus, he tries to goad characters into wounding him first. S5. Shrine of Mind and Spirit An eight-foot-tall stone inscribed with runes stands in the middle of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
destroyed. D7a: Empty Sitting Room All furnishings and decorations have been removed from this room, leaving nothing but dust and cobwebs. D7b: Room with a Secret The walls of this sitting room are
, a vial containing oil of slipperiness, and a vial with one dose of assassin’s blood poison (see the Dungeon Master’s Guide). D14: Meditation Room A fetid stench permeates this room, which is empty
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
her tireless effort to win the Blood War. When the characters enter the room, set the scene by reading aloud the following boxed text: Two rows of tall wrought-iron candlesticks light this vaulted
area V22. These cult members are lawful evil humans wearing black robes and thin gold devil masks. Some have dozed off, while others are sitting on their beds, sharing rumors regarding Thavius Kreeg’s
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
hall, a stone sculpture depicts an emaciated githyanki sitting on a grand throne. Above the sculpture, a dragon skull hangs suspended by three chains. A fresco on the west wall depicts the same
Three rose hedges grow along this terrace on the north side of the first tier. Their flowers are red as heart’s blood, and their perfume is cloyingly sweet.
These hedges are Arborean roses
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
assassin’s blood, and a vial of malice (see “Poisons” in chapter 8 of the Dungeon Master’s Guide). C4. Enchanting Spore Cavern The remains of ghouls, skeletons, zombies, and some other undead lay
restrained creature on a success. C7. Slime Pool Overlook This small ledge overlooks the slime pool with a 10-foot-long, 2-foot-diameter mossy log sitting near the ledge. The log can be used to bridge the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
blood, and the scent of iron hangs thick in the air.
Twenty stirges hang from the ceiling of this cave. Bright light or any noise louder than a whisper disturbs the stirges, causing them to attack. L3
heaped with ripe fruits, refreshing beverages, and succulent meats. Low sofas and comfortable chairs dot the walls of the
lounge, and side tables between these sitting areas overflow with gemstones
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
corners and by shouting summaries of top stories at passersby. From the slums of the Outer City to the finest manor house sitting rooms, the Mouth is where Baldurians go to be informed, incited, and
squad smashed its way into the building. Only two of its members emerged, babbling about shifting rooms and blood-soaked abattoirs filled with writhing hooks and chains. With no laborers willing to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
corners and by shouting summaries of top stories at passersby. From the slums of the Outer City to the finest manor house sitting rooms, the Mouth is where Baldurians go to be informed, incited, and
emerged. After a handful of such disappearances, a Flaming Fist squad smashed its way into the building. Only two of its members emerged, babbling about shifting rooms and blood-soaked abattoirs