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Returning 33 results for 'sitting of rules departed verij'.
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Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
stairs that circle upward around the outer wall, you must cross 10 feet of indescribable muck. The pit is home to an otyugh that consumes much of the castle’s garbage. When characters arrive, it is sitting
turn after a number of rounds equal to the character’s Constitution modifier unless the character breaks free from the otyugh’s grasp before then. See the suffocating rules in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
sitting quietly submerged in the muck, making it undetectable unless characters stir the foul-smelling stuff with poles. If someone steps into the muck or leaps to the steps, the otyugh lashes out with its
her turn after a number of rounds equal to the character’s Constitution modifier unless the character breaks free from the otyugh’s grasp before then. See the suffocation rules in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
brothers to load the family’s wagon with everything the orcs thought they could use. After setting fire to the barn and house, the orcs departed, forcing the brothers to pull the wagon. Maygan was stuffed
surround a wagon sitting in the shade of some stunted trees along a dry riverbed. Two human males in plain farming clothes have collapsed near the front of the vehicle. The wagon’s wheels are sunk
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Sitting Room Fireplace. A massive fireplace dominates the east wall. (The fireplace’s 5-foot-wide chimney climbs vertically for 50 feet, then ends abruptly. The rest of it caved in long ago
mirror is one of Halaster’s magic gates (see “Gates”).
Etched into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W (a reflection of W-A-Y-O-U-T). This gate’s rules are as follows
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Boo’s Astral Menagerie for the astral elf and plasmoid stat blocks). The Dark Star Ship-to-Ship Battle See chapter 2 of the Astral Adventurer’s Guide for rules on ship-to-ship engagements. Captain
was one of several astral elf ships that traveled to the party’s home world. The rest of the fleet has already departed. The plasmoids are willing to serve aboard the Moondancer if they are treated
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and in Acererak’s entry in appendix B. Marian doesn’t realize exactly how dangerous the complex here is. Magic Items. Marian has a Lantern of Revealing sitting near her and a Gem of Seeing strapped to
characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Francesca Baerald Map 7.2: Tomb Complex
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mallet dangles from a hook on one of the support posts.
Monsters. Sitting on the steps of the dais, scribbling madly in a journal with a quill pen, is a wretchedly pale man in a dusty black robe. He
arch’s gold inlay can’t be removed. The rules of this gate are as follows: The gate opens for 1 minute when a real or illusory dragon touches the arch. An artistic rendering of a dragon, such as a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
writing desk with matching chair, a comfortable-looking bed, and a wooden chest at the foot of the bed.
If Iarno is surprised, add the following paragraph: Sitting at the desk is a short, dark-bearded
checks made to find the slightly ajar secret door (see “Advantage and Disadvantage” in the Basic Rules). For more information on secret doors, see the “General Features” section above. If he manages
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
from the Biblioplex. L3. Porch A three-foot-high stone railing surrounds this broad, paved porch, separating the space from the Lorehold campus beyond.
These porches are used as sitting and meal
each of these porches. They house the spirits of departed Lorehold faculty, and they politely ask anyone who hops the railing to use the main doors during working hours. If they’re ignored, the statues
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cistern (area C22). C8. Speaker’s Den This well-appointed sitting room is where Crannoc Siever used to meet with visitors, whether distinguished guests or concerned townsfolk. Comfortable furnishings
and resistance to fire damage. From this usurped office, he coordinates all cult activities in Ten-Towns. It’s a role he carved out for himself by asserting that he’s tight with Levistus. He rules the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
visitors, bringing forth visions from the deepest reaches of their psyches. Some of these visitors are the unwitting souls of departed people who have been pulled into the Raven Queen’s clutches, others
inscrutable game, the rules of which are known only to her and the Lady of Pain. Others suggest that she is balancing the multiverse by having mortals complete various tasks, and some say that it is
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
understands that sometimes one must bend the rules in the moment to let the common good shine through later.
Auditory Neuropathy Spectrum Disorder. Auditory neuropathy is a hearing disorder in which
reported to Spymaster Artunok, one of her connections in Hommlet, that a package had departed from Nulb. Rumors claim it came from within the ruins of the Temple of Elemental Evil. There is great
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
span the vast ceiling, which glitters with thousands of tiny gems.
The center of the area holds a sunken gambling pit that is packed with people, sitting in leather-upholstered chairs around tables
at least three checks of DC 12 or higher. An Intelligence (History) or Wisdom (Perception) check might allow a character to suss out the rules of a game or analyze the opposition, while an Intelligence
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
would be known as an Auditory Neuropathy Spectrum Disorder, hence her communicating in Common Sign Language. While she is principled, she understands that sometimes one must bend the rules in the
the endeavor, recent activity in Hommlet and Nulb has rekindled interest. The Package. It was reported to Spymaster Artunok, one of her connections in Hommlet, that a package had departed from Nulb
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
embodiment of the saying, “You have to watch the quiet ones.” She’s polite to her elders but breaks the rules the instant their backs are turned. She’s driven by curiosity rather than malice.
Inn of the
Warrior Veteran) are playing cards at one of the tables. Spugnoir (Medium Mage Apprentice) is sitting alone, reading. Quizlit (Small, Chaotic Good Mage Apprentice) is at a table with her tools and gadget
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
inside the orb (see “Injuries” in the Dungeon Master’s Guide for rules on losing an eye). If asked for the whereabouts of the missing wall engraving needed to complete the Rite of the Arcane Octad (see
climbing speed of 30 feet. The monster shudders awake if a light source penetrates more than 80 feet into the well, or if a creature sitting on one of the benches awakens it (see below). Meditation
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
warm light of the wall sconces bathes the mahogany bookshelves and crimson bedsheets. Sitting on the edge of the bed is a purple-skinned tiefling. He stares blankly at the wall, but his posture is as
traverse. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Ward Rune. The ward rune is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
name from a 100-foot-tall stone carved in the likeness of a perching raven, sitting in the center of the highest plateau of the mound and facing west. The Black Ravens leave carcasses by the stone
a giant raven, attack the characters. Rules for mounted combat appear in chapter 9 of the Player’s Handbook. Suggested Encounter (Night) Characters who explore Raven Rock in the dead of night
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
if the giant leader has already departed. Secret Cleft. A low, narrow crack to the northeast leads to a cleft (area D9) partially hidden by the ice. Any character who has a Passive Perception of 16
instead of here, omit them from the following boxed text when describing this area: Tattered furs line the floor of this cavern. Sitting cross-legged on the floor, turned partially away from the entrance
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these words, the goats wait to see if the characters offer them something in return, thereby honoring the rule of reciprocity (see “Rules of Conduct” in chapter 2). The goats are hungry but not picky
korred (see appendix C) or some other departed Fey creature rises from the ground between the goblins. The spirit answers three questions put to it, as though it was targeted by a speak with dead spell
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
shows signs of damage, but the floor is swept clean of rubble. Sitting on the bedrolls are four bored, red-skinned Humanoids.
Four hobgoblins are quartered in this room. Because their goblin neighbors
.
King Grol is a fierce old bugbear. He rules the Cragmaws through pure intimidation. His fur is streaked with gray, his shoulders are stooped, and he wears a set of jeweled silver teeth over his
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
protective of the pool and attacks intruders. The mephits join in, but unlike the myrmidon, each one reduced to fewer than 10 hit points flees. See area G6 for rules about moving through the river of
small cave is filled by a nest made of broken shards of rock. Nearby, a bedroll is laid out on the ground with an odd saddle sitting in place of a pillow.
If the party didn’t encounter Rorgrin in area
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
well maintained. After a few hours’ travel east, the adventurers come upon the following scene. Sitting cross-legged in the middle of the road is an odd-looking figure wearing not a stitch of clothing
might note that the undead minions Hoobur creates to harry the party don’t follow the standard rules by which a spellcaster character might create undead. Likewise, some of the creatures working for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
concealed behind a steel mask that bears a smiling visage. The simulacrum attacks anyone it doesn’t recognize. Extreme Cold. The rules for extreme cold (see chapter 5 of the Dungeon Master’s Guide) apply in
room descend 10 feet farther to area E13. This room contains the following features: Across from the stairs stands a large bed with purple sheets. Sitting on the edge of the bed is a handsome young male
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
can have someone else do it for you?”
Ideal. “No use sitting about getting rusty when there’s fun to be had. Let’s party!”
Bond. “I’m running on fumes here. I need oil.”
Flaw. “I’m too tired to
. “Hospitality, ownership, reciprocity—the rules of conduct must be respected.”
Bond. “I have pledged my fealty to Zybilna of Prismeer, and I am nothing if not her loyal servant.”
Flaw. “Don’t
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
have someone else do it for you?”
Ideal. “No use sitting about getting rusty when there’s fun to be had. Let’s party!”
Bond. “I’m running on fumes here. I need oil.”
Flaw. “I’m too tired to fly
. “Hospitality, ownership, reciprocity—the rules of conduct must be respected.”
Bond. “I have pledged my fealty to Zybilna of Prismeer, and I am nothing if not her loyal servant.”
Flaw. “Don’t expect
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
sentence when reading aloud: Stone stairs descend from Hallix Mausoleum to a large subterranean chamber with stone coffins sitting on sturdy shelves. Part of the west wall has collapsed, creating an opening
. Learning of Sarcelle’s vision counts as a secret for the purposes of the Power of Secrets rules found in this book’s introduction. C6: Supply Room Stone shelves in this room contain boxes and bags. A few
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
visit, though the Bormuls attributed this to a bout of shellfish poisoning that afflicted many households that spring. Days later, the uncle departed, leaving some of his curios behind. The Bormuls
man named Heltur “Ribbons” Ribbond, a neutral evil male human assassin, rules the Undercellar with an oily, too-affable manner and a wide grin that only makes his scar-seamed face more menacing. Ribbons
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
visit, though the Bormuls attributed this to a bout of shellfish poisoning that afflicted many households that spring. Days later, the uncle departed, leaving some of his curios behind. The Bormuls
, bearded man named Heltur “Ribbons” Ribbond, a neutral evil male human assassin, rules the Undercellar with an oily, too-affable manner and a wide grin that only makes his scar-seamed face more menacing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Whisper, glides through the chamber unseen. If he escaped from area A4, Windharrow is here as well, kneeling or sitting at Aerisi’s feet. Ten Howling Hatred initiates lay drugged behind the curtains that
and fight only in self-defense. Roleplaying Aerisi Kalinoth. Aerisi rules the Cult of the Howling Hatred like an imperious, vain, and tempestuous queen. She is oblivious to compassion or kindness unless
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
small oil lamp, a pewter water pitcher, and two mugs rest on the nightstand. Sitting on the edge of the bed is a heavy man in a nightgown.
A traveling merchant named Thyval Horne (neutral, human
. Thieves’ Test. The door leading to area G29 is unlocked and has the following note (handwritten in Common) tacked to it: Here are the rules. Look for keys and keyholes. Watch out for my pets. Follow
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
which sits a skeleton dressed in luxurious robes and headdress. A platinum door stands behind the throne.
The figure sitting on the throne is Rerak, a false lich (see appendix A). Although alert
Secrets rules in this book’s introduction. False Treasures. The items on the pedestals are false re-creations of treasures that can be found throughout the complex. A creature that touches one of these
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, they are sitting on the bench, talking and keeping their weapons near. 24. Nursery A bustle of activity fills this room, and it is fairly noisy — over a dozen lizardfolk adults and hatchlings mingle
native language of the lizardfolk. You decide the time required to acquire this new language. (The downtime rules in Xanathar’s Guide to Everything provide some guidelines.) The Nature of the