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Returning 35 results for 'sitting several'.
Other Suggestions:
setting several
shifting several
singing several
spotting several
settings several
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Lounge Tapestry. A beautiful tapestry covers the west wall (see “Treasure” below).
Furnishings. Several sitting areas with comfortable chairs and side tables are arranged about the room. An
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
19. Sitting Room Serving as Thessalar’s private study, this area is richly furnished with ornate tables, chairs, and cabinets all carved from expensive stone. A fireplace along the west wall is
can uncover several items of interest: A vial of thessaltoxin poison (see appendix C) A tiny mimic in the shape of a jewelry box; the mimic deals half damage with its pseudopod and bite attacks, and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
expensive clothes, all watching the performance with rapt attention.
Sitting on a raised dais in the center of the crowd is the White Jade Emperor, dressed in magnificent yellow and gold robes
. Several guards stand nearby.
The emperor’s dais is 30 feet from the front of the stage. The emperor’s guards notice any disturbance immediately, and two mages and five veterans move to surround the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
baskets with the pulley and rope in the village hall. This chamber is empty except for three bundles of rolled-up sealskins sitting where the ladder descends from the chute above to the approximate
the kobolds who live in the caves. The ice toads likewise repulse him, though they also ignore him. The ice trolls terrify him, and he has awoken several times to find a troll hungrily peering at him
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
baskets with the pulley and rope in the village hall. This chamber is empty except for three bundles of rolled sealskins sitting where the ladder descends from the chute above to the approximate center
kobolds who live in the caves. The ice toads likewise repulse him, though they also ignore him. The ice trolls terrify him, and he has awoken several times to find a troll hungrily peering at him from
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Instead of the official they expected to meet, they see a somber human man with gray hair wearing purple robes and sitting on a central rug among several books and sheafs of paper. As the guards retreat
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sitting in it, fishing pole in hand. Each rowboat can safely hold five people. The person fishing on the lake is Bluto Krogarov (NE male human commoner), a resident of Vallaki. He is in a trance and
are lucky. He intends to sacrifice her to the lake, hoping it will give up some of its fish in return. If the characters watch Bluto from the shore for several minutes, or if they row out into the lake
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Judging by the numerous scorch marks and acid burns on the furniture, the laboratory was the scene of several spectacular failures. Four clay figures rest on a table in the middle of the room. They range
(Arcana) check can tell that these are figures used for creating homunculi. Treasure. Several of the reagents here are quite valuable. By searching the room, the characters can gather 50 gp of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
-headed man holding a spear.
In several other spots on the floor are stuffed domestic cats in various poses: sitting, stalking, pouncing, and one is begging, pawing the air. One of these cats in the
center of the room has been knocked over and chewed on; its stuffing is falling out.
Hung on the walls are several skins of lions and leopards, tiger heads, and a cat-of-nine- tails. Along the northwest
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Who’s Your Friend? On the morning of the day when the caravan is four days’ travel from Waterdeep (two days after “Unwanted Attention”), Gleamsilver approaches the characters just as they are sitting
them make DC 15 Intelligence (Investigation) checks. If a check succeeds, tell them they find several small lumps that might be bone slivers, but they might just as easily be oat husks, sawdust, or
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Who’s Your Friend? On the morning of the day when the caravan is four days’ travel from Waterdeep (two days after “Unwanted Attention”), Gleamsilver approaches the characters just as they are sitting
them make DC 15 Intelligence (Investigation) checks. If a check succeeds, tell them they find several small lumps that might be bone slivers, but they might just as easily be oat husks, sawdust, or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. This chamber has several exits, including a large set of double doors in the west wall, a door at each end of the north wall, and a door to the south. The painting above the fireplace depicts Tatyana, a
here, it is resting on the mantelpiece under the portrait of Tatyana. If your card reading indicates an encounter with Strahd in this area, he is sitting back in one of the overstuffed chairs, staring into the fire.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, and with low-sloping ramps set between them. During the festival, some fifty students can be found in this area, sitting, chatting, and watching the performances. R2. Orchestra Pit This sunken area
Playactors Drama Guild,” though a few items and boxes are unmarked. Treasure. A thorough search and a successful DC 15 Wisdom (Perception) check reveals several valuable items in each storage area. An
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
him back to his palace for punishment. Hook. Astarion (Medium Vampire Spawn) invites the characters to Rat’s Run to socialize. Astarion then notices several disguised members of Cazador’s “family
” lurking among the crowd. Astarion suspects trouble and asks the characters to help protect him. Encounters The adventure consists of these encounters. Surrounded. While sitting at the bar (area R2a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Several doors lead from the room.
The kitchen of the Halvhrest home now lies in shambles. The debris and broken furnishings make the entire area difficult terrain. Oven. This simple oven is little
. Anyone who opens the oven finds a warm caramel chip muffin sitting inside, a gift from the Chimney Witch. Chimney Witch. An aloof, invisible spirit dwells in this chimney. The Chimney Witch is a chaotic
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
surround a wagon sitting in the shade of some stunted trees along a dry riverbed. Two human males in plain farming clothes have collapsed near the front of the vehicle. The wagon’s wheels are sunk
several inches into the loose, sandy soil. A female human is in the wagon, among supplies and other loot.
The four orcs are emboldened by their recent success raiding several homesteads. They
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of mist and branches suddenly gives way to black clouds boiling far above. There is a clearing here, next to a river that widens to form a small lake several hundred feet across. Five colorful round
unbridled horses drink from the river.
The mournful strains of an accordion clash with the singing of several brightly clad figures around bonfire. A footpath continues beyond this encampment
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
drawer. C13. Captain Dapplewing’s Study This large office serves as both parlor and study. Antique furnishings line the walls, along with the sculpted heads of several magic creatures. A heavy table
read or write without being disturbed. Treasure. If the characters search this area, a successful DC 15 Wisdom (Perception) check reveals several small hidden drawers in the frame of one of the day beds
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters can’t help Matreous until they find a way to reopen the portal.) Exits. The foyer gives way to a long hallway that runs the length of the extradimensional mansion, with several doors on the
shelves filled with books line the walls of this room. Two more shelves run through the middle of the room with a ten-foot-wide aisle between them. Several stacks of books are piled high throughout the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
light from several candles illuminates a circle of uncomfortable-looking guests sitting cross-legged on the floor.
Rinaldo pushes back the sleeves of his robe, raises his hands, closes his eyes, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Elements of a Great Adventure The best adventures have several things in common. A Credible Threat An adventure needs a threat worthy of the heroes’ attention. The threat might be a single villain or
doesn’t have to appeal to every abstract player type — only to the players sitting down at your own table. If you don’t have any players who like fighting above all else, then don’t feel you have to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
evil mage with a skeletal appearance demolished Laysa’s ancestral village on this island. The mage absconded with several treasures and was never seen again. Laysa is unfamiliar with the Rod of Seven
and in Acererak’s entry in appendix B. Marian doesn’t realize exactly how dangerous the complex here is. Magic Items. Marian has a Lantern of Revealing sitting near her and a Gem of Seeing strapped to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
disrepair. The only contents of note are a ramshackle bed, a scratched-up table, a warped wooden shelf with several containers on it, and a fireplace with wooden spoons and ladles hanging from hooks above
they were paying little attention to their surroundings. Trekaila and Argentia are quick to disclose that Hanah was taken away by the hag several hours ago, and they fear that the worst might have
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
aromas greet you in this modest foyer. Coats and cloaks hang just inside the threshold, above boots and shoes of different sizes. To the east is a sitting room filled with candy furniture. To the west
horse as big as a full-grown horse. Riding the rocking horse triggers a Magic Mouth spell that causes the horse to whinny and loudly exclaim, “Hot dog!” several times. Treasure. Amid the toys is a Bag
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
an arrow slit that looks out into a lava tube (see area E1). E7. Barracks This chamber is a barracks. Rows of bunks line the walls, and several tables fill the central portion. Braziers and torches
while the other is sitting at a desk, consulting a tome and writing. Treasure One of the priests carries a potion of fire breath. The footlockers contain a total of 36 sp and 19 gp. E9. Ogre Den Two
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the rows of seats. If the characters join them, read: The lights dim and a hush falls over the crowd. A second later, a spotlight illuminates a lithe, elven figure sitting in a silver hoop, suspended
evening’s extravaganza! I am Mister Light. Prepare to be delighted!”
The extravaganza involves several of the carnival’s star performers and attractions, with Mister Light serving as ringmaster
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
silvered end that can be easily removed and used as a silvered dagger. C5. Portrait Salon This salon features a comfortable sitting area and rows of portraits hung on the walls.
A character who
examines the paintings recognizes that they feature several historical Strixhaven professors, as well as the friends of the university depicted in the coat racks in area C2. C6. Drawing Room This cozy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
painted purple, and every dusty knickknack on the shelves is dyed a deep violet. The hairless old gnome sitting cross-legged on the counter wears plum-colored robes. His cheeks are decorated with nine
gets them to open up. Floon’s Fate. Several of the regulars remember seeing Volo and Floon drinking together a couple of nights ago. After Volo left, Floon stuck around long enough to meet with another
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters draw near, at which point she tries to scare them by sitting up. Amused with herself, she then addresses the characters: “So, who are you then? Not hobgoblins or draconians. Not ghosts or
ghoulies either. Oh, I know—you must be trespassers! That’s fun.”
Lorry has spent the last several days in rat form, surveilling the citadel’s new residents. She’ll happily parley with the characters as
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
one-on-one conversation, and most think that Lady Laeral has little to learn from a mage who isn’t nearly her equal. As always, the Open Lord is selected and supported by several masked lords, who
bear masks, robes, and amulets to disguise themselves when publicly sitting in judgment or council, and who make policies for Waterdeep. Every Waterdhavian has suspicions as to whether this or that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
are rounded up and sent about tasks under guard. It is also used for the revels of the off-duty dungeon crew. A few smoky torches burn along the walls. Several benches and tables are pushed out of the
table and chair, two wooden boxes, several crates and barrels, a chest, and odds and ends of armor, weapons, furniture, tableware, and so forth. Residing here is the Keeper, a ghastly hill giant (use
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
doors open by themselves as you approach, revealing a luxurious room decorated with fine art, rich carpets, several leather couches, and a boardroom table. Crystal balls sitting on pedestals around the
span the vast ceiling, which glitters with thousands of tiny gems.
The center of the area holds a sunken gambling pit that is packed with people, sitting in leather-upholstered chairs around tables
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wall lead into the vault.
Guards. Two guards watch the unlocked front door while sitting in the lobby’s chairs. Though suspicious of people trying to get in, they’re accustomed to confused people
provide comfort for off-duty guards.
The room includes a table and chairs for eating, a couch and several chairs for lounging, and a privy. A trunk on the east wall contains a dozen spare guard
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
through the door, they end up in an extradimensional version of the inn known as the Test Market. The Test Market is meant to test new recruits to Acquisitions Incorporated, and it has several known
of days before the characters discovered the portal site, Splugoth accessed the extradimensional space and began the process of opening the portal. Energy from the Far Realm has infused several
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
been drawn to area V3 by activity there, omit the opening paragraph of the following boxed text: A heavy snore comes from a fat, battle-scarred ogre sitting with its back against the west wall, its
pails, bristle brushes, and several bags of grain and oats stolen from caravans on the Eastway. One of the baskets, determined randomly, contains the verbeeg’s treasure (see “Treasure” below). Casks of