Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'size contents'.
Other Suggestions:
some contents
Monsters
The Book of Many Things
creature it can see within 30 feet of itself. The creature must succeed on a DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to contain the creature. While
orb. As a bonus action, the drone can move the orb and its contents up to 30 feet in any direction. A successful casting of the Dispel Magic spell on the orb (DC 15) destroys it. The orb otherwise
Monsters
The Book of Many Things
DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to contain the creature. While encased, the creature doesn’t need to breathe, eat, or drink
, and it doesn’t age. Nothing can pass through the orb, nor can any creature teleport or use planar travel to enter or exit the orb. As a bonus action, the drone can move the orb and its contents
Monsters
The Book of Many Things
must succeed on a DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to contain the creature. While encased, the creature doesn’t need to breathe
and its contents up to 30 feet in any direction. A successful casting of the Dispel Magic spell on the orb (DC 15) destroys it. The orb otherwise remains intact until the drone spends an action to end
Monsters
The Book of Many Things
orb of magical force at a creature it can see within 30 feet of itself. The creature must succeed on a DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large
planar travel to enter or exit the orb. As a bonus action, the drone can move the orb and its contents up to 30 feet in any direction. A successful casting of the Dispel Magic spell on the orb (DC 15
Monsters
The Book of Many Things
magical force at a creature it can see within 30 feet of itself. The creature must succeed on a DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to
travel to enter or exit the orb. As a bonus action, the drone can move the orb and its contents up to 30 feet in any direction. A successful casting of the Dispel Magic spell on the orb (DC 15) destroys
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
days, the Goose Mother grew to prodigious size, and the witch grew fearful. One night, while the Goose Mother slept, the witch took to its neck with a cleaver, but to her horror, two more heads
, you can use the Goose Egg Trinket table to determine the contents of one of the Goose Mother’s eggs that isn’t destined to hatch into a goose or a giant goose (also described in that book).
Magic Items
Tasha’s Cauldron of Everything
bowl. However, the mortar increases in size to accommodate anything you place inside, expanding—if there's enough space—up to Large size, meaning it can hold even a Large creature
, you can command the pestle to grind. For the next minute, or until you use your action to verbally command it to stop, the pestle moves on its own, grinding the contents of the mortar into a mush or
Monsters
Fizban's Treasury of Dragons
split open to show their contents and clusters of crystal points more than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the
magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus
Monsters
Fizban's Treasury of Dragons
dragon lairs frequently exhibit or develop large and beautiful clusters of amethyst crystals, including massive cathedral geodes split open to show their contents and clusters of crystal points more
retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
here in death are two remorhazes, a trio of behirs, five abominable yetis, and a giant squid of jaw-dropping size. A complete longship with sail raised is also on display here. The ship clearly will not
jewelry and precious objects worth another 225 gp. A character examining the chest without disturbing it or the contents can estimate its value at between 1,000 and 1,500 gp with a successful DC 10
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
section. “Dragon Hoards” explores the relationship between the size of a dragon’s hoard and the dragon’s magical might. This section discusses dragons’ practice of dividing their hoards into multiple caches
power are pooled in one place. “What’s in a Hoard?” provides tables to determine the contents of a dragon’s hoard, expanding on the treasure tables in the Dungeon Master’s Guide. Fizban argues with a smug statue in the lair of an amused brass dragon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Monster Treasure Preferences The Monster Manual gives treasure preferences for monsters in that book. These preferences are categorized as follows: Any. The monster has a treasure hoard, the contents
chapter 7). Treasure Theme (Arcana, Armaments, Implements, or Relics). The monster has a treasure hoard skewed toward a particular theme (see “Treasure Themes” in chapter 7). You can determine the size
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
here in death are two remorhazes, a trio of behirs, five abominable yetis, and a giant squid of jaw-dropping size. A complete longship with sail raised is also on display here. The ship clearly will not
jewelry and precious objects worth another 225 gp. A character examining the chest without disturbing it or the contents can estimate its value at between 1,000 and 1,500 gp with a successful DC 10
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Detention drones vary in size, strength, and shape, though most are shaped like some kind of mechanical animal or plant. You can use the game statistics for any Construct to represent a detention drone
magical force at a creature it can see within 30 feet of itself. The creature must succeed on a DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the power core implodes, the planar portal in area 33 expands to the size of the Donjon Sphere. The prison and all its contents are transported to the Elemental Plane of Fire, then the portal collapses on itself and disappears.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
summarizes the coffers’ contents: Coffer Contents 1 Three vials of human blood, three strips of flesh, and a pouch of bone dust (animate dead) 2 Iron filings (antimagic field) 3 Three patches of
tripod and a wooden broom (Small objects) A wooden coat rack; an iron torture chair festooned with spikes; a 10-foot-long, 250-pound chain; and a fat iron cauldron (Medium objects) A stone mine cart and a life-size, hollow bronze statue of a bull (Large objects)
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
action, targeting the thief with a weapon or spell. If the thief takes damage, they wail dramatically, drop the stolen basket, and try to flee. During the commotion, the characters notice the contents of
the basket: a brass-colored egg the size of a honeydew melon. Before they can ask about it, the woman in yellow introduces herself: “I am Eldemere, and I believe this,” the woman says, indicating the egg, “belongs to you.”
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-foot-long, 5-foot-wide rolled sheet of vellum. Normal-sized characters can use the scrolls despite their size. Three normal-sized magic items. Roll on Magic Item Table F in chapter 7 of the Dungeon
manner, which means the characters must persuade Sansuri to summon it for them if they want to obtain its contents (see “Development”). Treasure The gold tracery that adorns Sansuri’s bed, if it is all
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
39. Dracolich’s Phylactery The Far Realm has warped the fabric of this chamber and its current occupant. The contents of this 20-foot-high room are as follows: Undulations. The walls and pillars
undulate and bulge, as though the stone were amorphous. (The effect is unnerving but harmless.)
Statue. A deep alcove in the north wall contains a life-size statue whose human features seems to change
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Pestle for a spin Properties of the Mortar. The mortar is a Tiny wooden bowl. However, the mortar increases in size to accommodate anything you place inside, expanding—if there’s enough space—up to
Large size, meaning it can hold even a Large creature. Properties of the Pestle. The pestle is a 6-inch-long, worn wooden tool. Once during your turn while you are holding the pestle, you can extend it
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
cocoon’s contents: d6 Cocoon’s Contents 1 A wooden mannequin wearing a gown. 2 A Barovian witch (see appendix D). She screams like a wild animal and begins casting spells. 3 A Strahd zombie (see
, at which point he tries to flee the castle. 5 A dead Barovian that serves as host to a swarm of insects (spiders). The baby giant spiders (each one the size of a tarantula) crawl out of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
antlers hang from the far wall. Five derro cluster around an open chest in the center of the room, examining its contents. Two slack-jawed zombies stand nearby, watching for intruders.
Three derro
intruders on sight. Fallen Star. Inside the chest rests the fallen star, laid reverently on a rich, red cloak. The 10-pound star is roughly spherical and about the size of a grapefruit. It’s made of a black
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
invisible when the characters enter.)
Statue. On the opposite side of the room from the throne is a life-size stone statue of a nude Halaster wearing a cowboy hat and riding a donkey.
Magic Circle
current goal, the Mad Mage expresses his displeasure and attacks them. Five minutes after Halaster dies, the demiplane containing his tower collapses, scattering its contents across the Astral Plane
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
11. Eye of Annam This room lies deep within the mountain, farther from the temple than the map suggests. The contents of this room — including any creatures within it — are hidden from divination
through the archway, read: Beyond the thundering archway lies a hexagonal chamber whose walls rise 50 feet before tapering to a 90-foot-high apex. Standing in each corner of the room is a life-size statue
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
blood and goose feathers. It is from this noxious slurry that the Goose Mother was born. Within days, the Goose Mother grew to prodigious size, and the witch grew fearful. One night, while the Goose
the treasures inside its golden eggs. If you have Bigby Presents: Glory of the Giants, you can use the Goose Egg Trinket table to determine the contents of one of the Goose Mother’s eggs that isn’t
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
treasure to the barrow, Javor disappears, leaving only his bones behind. The chest is locked, but Wiggan has the key. Prominently on top of the chest’s contents is Javor’s ornate helmet made of
sword is worth 100 gp. In addition, Javor has four animal figurines the size of a human fist — a bear carved of lapis lazuli, a tiger carved of red obsidian, and an elk carved of banded agate (each worth
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chemosh, God of Undeath. A simple plaque notes the occupant’s identity. Use the Crypt Plaques table and Crypt Contents table to determine what the crypts’ plaques say and what lies within each. If you
Nessa Coalcracker, Expert Engineer 7 Cecil Crownguard, Knight of the Dragon’s Roar 8 Asa the Traitor 9 Lorry Wanwillow 10 Ohzren the Immortal Crypt Contents d10 Contents 1–3 Dusty Humanoid
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
takes the form of a 10-foot-tall sheet of ice that can be climbed with a successful DC 10 Strength (Athletics) check. The ice is thin, however, and easily broken: the first creature of Medium size or
on the icy shore, its lock broken off. See “Treasure” below for information on the chest’s contents. Treasure. The piping-hot stew created by the cauldron of plenty is too bland for Maud’s tastes, so
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
magic, most creatures arrive here only after they have died. When the dreadnought dies, its demiplane vanishes, and its contents are released into the Astral Plane. An astral dreadnought doesn’t
with its bite and two with its claws.
Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 36 (5d10 + 9) piercing damage. If the target is a creature of Huge size or smaller and this
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
another corner. Five closed doors lead from the room.
Dress Dummies. Seven humanoid-shaped dressing dummies stand in the corner—four of Medium size and three of Small size. Six of them are adorned with
moldering linens. Most of the shadow boxes contain mummified pixies pinned to boards like a collection of butterflies. The glass on one of the shadow boxes has been broken, and its contents are missing. B9
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dragon wyrmling, spends much of his time dozing in here by the oven. If the characters have not encountered the wyrmling elsewhere, read: A green dragon the size of a large dog is coiled up near the
candy, which bubbles gently. As an action, a creature can spill the cauldron’s contents onto another creature within 5 feet of it. The target must succeed on a DC 12 Dexterity saving throw or take 2
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise,” and the tabaxi makes that case for her franchise every day. She believes that the contents of a hoard — as delivered to and from Head Office by way of the hoardsperson’s living loot satchel
Adventuring Gear table in chapter 5 of the Player’s Handbook. The item must be of a size that can fit into your secret chest and be worth no more than 15 gp. Once you attempt to draw five items from your
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
varnished mushroom cap that magically keeps its liquid contents lukewarm 36 Rock that floats and is small enough to hide in your closed fist 37 Tiny bottle filled with rainwater collected from the Feywild
Pixie’s winter jacket lined with fox fur 94 Tasseled wine charm shaped like a sprite 95 Weak magnetic wand 96 100-sided die the size of a plum, cut from coal 97 Glass slipper, missing its mate 98 Tiny
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are 30 feet tall and made of barnacle-covered stone with rusty iron hinges. Their handles are 13 feet above the floor. Secret doors are similar in size but lack visible hinges and handles. A Huge giant
contents.
Illumination. All interior spaces are dimly lit. Air-filled chambers have wall sconces with continual flame spells cast on them or oval windows of transparent crystal that allow light
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
door reveals a tiny peephole situated above the knocker (for tall monks) and another one situated below the knocker (for short monks). The door is barred from the inside. The size and weight of the
contents of the room find the following items: Ten Blankets Ten empty Glass Bottles Twelve Healer’s Kits Two Hooded Lanterns (hanging above the table) One jar of Keoghtom’s Ointment M8: Recovery Room