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Returning 24 results for 'skills of intent both'.
Other Suggestions:
skills of insect both
skills of instant both
skills of intense both
skills of intend both
spells of insect both
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
quick to defend them if they sense any ill intent. Dragon chosen are skilled in close combat, using two weapons to tear at their foes. Dragon Chosen
Medium Humanoid, Any Alignment
Armor Class 17
Str +6, Dex +6, Con +4
Skills Athletics +6, Perception +3
Condition Immunities frightened
Senses passive Perception 13
Languages Common, Draconic
Challenge 3 (700 XP) Proficiency Bonus +2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
release their grip and plummet, intent on impaling prey in a single strike. If they’re successful, piercers consume their meals and then slowly climb to a new ambush position. If they miss or fail to
Str 13 +1 +1
Dex 13 +1 +1
Con 16 +3 +3
Mod Save
Int 1 −5 −5
Wis 7 −2 −2
Cha 3 −4 −4
Skills Stealth +5
Senses Blindsight 30 ft
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Boneless Flayed Flesh with Murderous Intent Habitat: Any; Treasure: None Boneless are the animate skins of crushed or flensed humanoids. They rise from the corpses of those who suffered brutal ends
+2
Con 12 +1 +1
Mod Save
Int 1 −5 −5
Wis 10 +0 +0
Cha 1 −5 −5
Skills Stealth +4
Resistances Bludgeoning
Immunities Poison; Exhaustion, Poisoned
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
understand the difference between an order’s intent and its exact wording. Unlike many constructs, it seeks to fulfill the former rather than slavishly follow the latter. Tactical Cunning. A helmed horror
)
Skills Perception +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Damage Immunities force, necrotic, poison
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
an enemy with such intent sets foot inside a warded location, the eidolon plunges into a statue specially prepared to house the souls of these protectors. In the form of this sacred statue, an eidolon
)
STR
7(−2)
DEX
8(−1)
CON
9(−1)
INT
14(+2)
WIS
19(+4)
CHA
16(+3)
Saving Throws Wis +8
Skills Perception +8
Damage Resistances acid, fire, lightning
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
in petty pranks to amuse themselves, passing the time at their hosts’ expense. Although a boggle’s antics might cause distress and unintentional harm, mischief—not mayhem is usually its intent. If
)
CON
13 (+1)
INT
6 (−2)
WIS
12 (+1)
CHA
7 (−2)
Skills Perception +3, Sleight of Hand +6, Stealth +6
Damage Resistances fire
Senses darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
pincers and tentacles. When an adult carrion stalker detects movement, it bursts from its corpse-cradle to attack, intent on implanting its young into the living and starting its species’ life cycle anew
)
WIS
13 (+1)
CHA
6 (−2)
Skills Stealth +7
Condition Immunities blinded
Senses tremorsense 60 ft., passive Perception 11
Languages —
Challenge 3 (700 XP) Proficiency Bonus +2
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the lizardfolk’s enmity or their respect. If they proceed cautiously and without violent intent, they will likely be taken to an audience with the queen, Othokent. Depending on how they have conducted
themselves to that point, the characters might be able to improve their reputation with the tribe by using their diplomatic skills. The best possible outcome is for the characters to befriend the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Army, intent on finding the City of Lost Names and restoring it to the skies. Lohezet employs the strategies of extinct poisonous predators in battle. His magical toxins wear down even the strongest
Skills Arcana +9, History +9, Medicine +6
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 12
Languages Common, Dwarvish, Elvish, Infernal
Challenge 12 (8,400 XP
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
a pillar composed of thick, red, ooze-like stuff. The creature is actually inside the pillar, and when it is roused, it emerges with evil intent. Undead Nature. The Ooze Master doesn’t require air
)
INT
17 (+3)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws Int +7, Wis +4
Skills Arcana +7, Insight +4
Damage Resistances lightning, necrotic; bludgeoning, piercing, and slashing from
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
share with unsuspecting sleepers. Dusk Hag Prophecies d10 Prophecy 1 “A red hat approaches with ill intent. Be wary.” 2 “A ship comes on a sea of bones, but treasure waits behind a silver skull
)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws Int +6, Wis +6
Skills Deception +7, Insight +6, Perception +6
Condition Immunities blinded, charmed, frightened
Senses blindsight 60 ft
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
, intent on convincing her to forsake this and all future romances. Ivana took a different lesson from the experience. Realizing the depths of her family’s depravity, she poisoned her mother and her
+2
Skills Deception +8, Nature +7, Perception +5
Immunities Poison; Poisoned
Senses Passive Perception 15
Languages Common
CR 5 (XP 1,800, or 2,300 in domain; PB +3)
Traits
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Ulmist Inquisitors Zealous Vanquishers of Evil Intent Habitat: Any; Treasure: Any Polar Engine Left to Right: Inquisitor of the Tome, Inquisitor of the Sword, and Inquisitor of the Mind Fire “Evil
10 +0 +0
Dex 14 +2 +2
Con 15 +2 +2
Mod Save
Int 17 +3 +6
Wis 16 +3 +6
Cha 21 +5 +8
Skills Insight +6, Perception +6
Immunities Charmed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tables. He is currently intent on claiming the legendary axe Orcsplitter, the weapon buried with King Torhild Flametongue of Besilmer many centuries ago. The secret doors and puzzles of the Halls of
)
Hit Points 93 (11d8 + 44)
Speed 25 ft.
STR
19 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
11 (+0)
WIS
8 (−1)
CHA
12 (+1)
Skills Athletics +7, Intimidation
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
10th Hold the Line 15th Ferocious Charger 18th Vigilant Defender Bonus Proficiency When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: Animal
cavaliers and samurai existed in the real world, our inspirations for both fighter archetypes are taken from popular culture (folk tales, movies, and comic books), not from history. Our intent is to capture
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
hiding a baby in an attic. Although a boggle’s antics might cause distress and unintentional harm, mischief—not mayhem—is usually the intent. If threatened, a boggle flees rather than stand and fight
(-1)
DEX
18 (+4)
CON
13 (+1)
INT
6 (-2)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +5, Sleight of Hand +6, Stealth +6
Damage Resistances fire
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
frightening sounds to startle cows and sour their milk, or hiding a baby in an attic. Although a boggle’s antics might cause distress and unintentional harm, mischief — not mayhem — is usually its intent. If
., climb 30 ft.
STR
8 (−1)
DEX
18 (+4)
CON
13 (+1)
INT
6 (−2)
WIS
12 (+1)
CHA
7 (−2)
Skills Perception +3, Sleight of Hand +6, Stealth +6
Damage
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
of druids (possibly in service to Malar or Talos) who cultivated the first of these creatures. However, it remains unknown whether their intent was to create a benign means of breaking down monstrous
)
CHA
6(−2)
Skills Perception +3, Stealth +4
Damage Resistances poison
Condition Immunities paralyzed
Senses darkvision 60ft., passive Perception 13
Languages understands Druidic but
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
that no enemy can gain a foothold against the gods’ cause through defilement or violence within these sites. If an enemy with such intent sets foot inside a warded location, the eidolon plunges into a
)
WIS
19(+4)
CHA
16(+3)
Saving Throws Wis +8
Skills Perception +8
Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
)
CHA
8 (−1)
Skills Perception +4, Stealth +6, Survival +2
Condition Immunities frightened
Senses darkvision 120 ft., passive Perception 14
Languages telepathy 120 ft.
Challenge Rating 2
(+3)
CHA
17(+3)
Saving Throws Con +7, Int +8, Wis +7, Cha +7
Skills Arcana +8, Deception +7, History +8, Insight +7, Perception +7, Stealth +5
Damage Resistances cold, lightning
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
intent of making it linger in the area and perform an act related to its associated emotion. The effect lasts 24 hours. The following list notes some of the most common emotional echoes, where they tend to
properties, especially those that grow in areas suffused by mystical energy, such as the Underdark and the Feywild.
Creatures proficient in the Medicine, Nature, or Survival skills might be versed on the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
citadels, members of the Doomguard launch expeditions to hunt or capture destructive monsters across the multiverse, testing their skills against terrifying creatures and deadly extremes. Buying Armor and
sourced from among the faithful cause their numbers to dwindle. Intent on improving their reputation and converting new members to their sinister fold, the fanatics of the Infinite Well don insincere smiles
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
“troll scratchings” at doors and windows. Those with more malicious intent sing screechingly in the wee hours, and hurl raw eggs at windows, signs, and the heads of those who try to stop them. Have
. Makers and vendors of weapons sell their wares openly in the markets, experts who can hurl or juggle weapons show off their skills, and the wards compete in wrestling and boxing matches. The most
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
)
DEX
14 (+2)
CON
17 (+3)
INT
19 (+4)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws Int +8, Wis +6, Cha +8
Skills Arcana +8, Insight +6, Perception +6, Stealth +6
Senses darkvision
Qunbraxel considers worthy, the mind flayer hopes to join the Ilvaash fanatics and receive power and insight from the Far Realm. The mind flayer fanatics had little intent on welcoming Qunbraxel into