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Returning 35 results for 'slashing calling'.
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slashing casting
slashing causing
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slashing chilling
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Rat-Tail Whip", "rollDamageType":"slashing"} slashing damage, and if the target is Large or smaller, it is
nearby settlements, an ogre chitterlord often leads the way, calling rats from the alleys and sewers to harry townsfolk from within the city while the ogres lay siege to the outer walls. Should their
Monsters
Mythic Odysseys of Theros
+ 3);{"diceNotation":"2d6+3","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Discordant Song. Aphemia shrieks a cacophony of magical sounds. Each humanoid within
bonus action on her subsequent turns to continue singing. She can stop singing at any time. The song ends if Aphemia is incapacitated or dies.
Grave Calling Song. Aphemia intones a low, growling
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
, calling to those close to death. Each non-Undead creature within 120 feet of the specter must make a DC 15 Constitution saving throw. On a failure, the creature hears the wail and is marked for death
, reach 10 ft., one target. Hit: 12 (1d12 + 6);{"diceNotation":"1d12+6", "rollType":"damage", "rollAction":"Reaping Scythe", "rollDamageType":"slashing"} slashing damage plus 28 (8d6);{"diceNotation":"8d6
monsters
"} Necrotic damage.
Despairing Cry. Chandriu wails in despair, calling out Volluk’s name. Each creature that can hear Chandriu in a 30-foot Emanation originating from her is subjected to the
scriptorium and a drow of surpassing intellect. She died in despair over rejection from Belcorra’s apprentice, Volluk. She now haunts her scriptorium as a ghost.
Chandriu can usually be found in area C36.Cold, Necrotic, PoisonAcid, Bludgeoning, Fire, Lightning, Piercing, Slashing, Thunder
monsters
save.Multiattack. Dagon makes four Slashing Claw attacks.
Slashing Claw. Melee Attack Roll: +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Slashing Claw"}, reach 20 ft. Hit: 21 (2d10 + 10
);{"diceNotation":"2d10+10", "rollType":"damage", "rollAction":"Slashing Claw", "rollDamageType":"Slashing"} Slashing damage and the target is pushed up to 10 feet away from Dagon and gains the Prone
Monsters
Mordenkainen's Fiendish Folio Volume 1
","rollType":"to hit","rollAction":"Greatsword"} to hit, reach 10 ft., one target. Hit: 29 (6d6 + 8);{"diceNotation":"6d6+8","rollType":"damage","rollAction":"Greatsword","rollDamageType":"slashing"} slashing
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
creature, it must succeed on a DC 18 Strength saving throw or have the prone condition.
Mournful Keening (Recharge 6). The specter utters a keening wail, calling to those close to death. Each non
or similar magic.
Reaping Scythe. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 6) slashing damage plus 28 (8d6) necrotic damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or gain a level of exhaustion.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
the rats that infest Dunbarrow and countless other regions in the wilds of Eldraine. When ogres venture from the wilds to raid nearby settlements, an ogre chitterlord often leads the way, calling rats
: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage, and if the target is Large or smaller, it is pulled 5 feet toward the ogre.
Spellcasting. The ogre casts one of the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
the rats that infest Dunbarrow and countless other regions in the wilds of Eldraine. When ogres venture from the wilds to raid nearby settlements, an ogre chitterlord often leads the way, calling rats
: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage, and if the target is Large or smaller, it is pulled 5 feet toward the ogre.
Spellcasting. The ogre casts one of the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
creature, it must succeed on a DC 18 Strength saving throw or have the prone condition.
Mournful Keening (Recharge 6). The specter utters a keening wail, calling to those close to death. Each non
or similar magic.
Reaping Scythe. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 6) slashing damage plus 28 (8d6) necrotic damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or gain a level of exhaustion.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts
.
Actions
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts
.
Actions
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hollow furnishings. 3 Leaving behind a signature item, such as a calling card, flower, seashell, or tooth. 4 Posing as celebrities, holy people, or servants. 5 Taking trophies from their victims. 6 Using
Con 11 +0 +0 Mod Save Int 10 +0 +0 Wis 10 +0 +0 Cha 6 −2 −2
Vulnerabilities Fire
Resistances Piercing
Senses Passive Perception 10
Languages Common plus one other language
CR 0 (XP 10; PB +2)
Actions
Rake. Melee Attack Roll: +1, reach 5 ft. Hit: 1 Slashing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hollow furnishings. 3 Leaving behind a signature item, such as a calling card, flower, seashell, or tooth. 4 Posing as celebrities, holy people, or servants. 5 Taking trophies from their victims. 6 Using
Con 11 +0 +0 Mod Save Int 10 +0 +0 Wis 10 +0 +0 Cha 6 −2 −2
Vulnerabilities Fire
Resistances Piercing
Senses Passive Perception 10
Languages Common plus one other language
CR 0 (XP 10; PB +2)
Actions
Rake. Melee Attack Roll: +1, reach 5 ft. Hit: 1 Slashing damage.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Discordant Song. Aphemia shrieks a cacophony of magical sounds. Each humanoid within 120 feet of her must
incapacitated or dies.
Grave Calling Song. Aphemia intones a low, growling magical melody. Every undead within 300 feet of her must succeed on a DC 14 Wisdom saving throw or fall under her control
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Discordant Song. Aphemia shrieks a cacophony of magical sounds. Each humanoid within 120 feet of her must
incapacitated or dies.
Grave Calling Song. Aphemia intones a low, growling magical melody. Every undead within 300 feet of her must succeed on a DC 14 Wisdom saving throw or fall under her control
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts
with a successful DC 14 Wisdom (Insight) check.
Actions
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Illusory Appearance. The hag covers
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return for a treasure
greatsword attacks and casts fog cloud.
Greatsword. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (6d6 + 8) slashing damage.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts
with a successful DC 14 Wisdom (Insight) check.
Actions
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Illusory Appearance. The hag covers
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return for a treasure
greatsword attacks and casts fog cloud.
Greatsword. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (6d6 + 8) slashing damage.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kraken Beneath the waves, the kraken sleeps for untold ages, awaiting some fell sign or calling. Land-born mortals who sail the open sea forget the reasons their ancestors dreaded the ocean, even as
+13, Wis +11
Damage Immunities lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened, paralyzed
Senses truesight 120 ft., passive Perception 14
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kraken Beneath the waves, the kraken sleeps for untold ages, awaiting some fell sign or calling. Land-born mortals who sail the open sea forget the reasons their ancestors dreaded the ocean, even as
+13, Wis +11
Damage Immunities lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened, paralyzed
Senses truesight 120 ft., passive Perception 14
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Multiattack. The knight makes two melee attacks.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two
: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Hurricane Hurricanes profess their
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
WIS
12 (+1)
CHA
9 (−1)
Saving Throws Dex +3, Wis +5
Skills Perception +5
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed
(+4)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws Dex +6, Wis +6, Cha +8
Skills Perception +6
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Multiattack. The knight makes two melee attacks.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two
: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Hurricane Hurricanes profess their
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
WIS
12 (+1)
CHA
9 (−1)
Saving Throws Dex +3, Wis +5
Skills Perception +5
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed
(+4)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws Dex +6, Wis +6, Cha +8
Skills Perception +6
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bridge has AC 5 and 10 hit points, and it has vulnerability to fire and slashing damage. If the bridge is reduced to 0 hit points, it collapses. Creatures on the collapsing bridge must make a DC 10
goblin on the bridge waits to see if the first flood got rid of all the intruders before calling for the second flood to be released. H6: Goblin Den The Cragmaw raiders stationed in the hideout use this
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bridge has AC 5 and 10 hit points, and it has vulnerability to fire and slashing damage. If the bridge is reduced to 0 hit points, it collapses. Creatures on the collapsing bridge must make a DC 10
goblin on the bridge waits to see if the first flood got rid of all the intruders before calling for the second flood to be released. H6: Goblin Den The Cragmaw raiders stationed in the hideout use this
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
: +7 to hit, reach 20 ft., one target. Hit: 11 (2d10) slashing damage. Onyx’s relative speed likely allows her to move anywhere within the inn on her turn. On her turn, she uses her action to make a
advantage on the check. At their reduced size, the characters can easily slip through the mouse hole to escape Onyx. My mother must be getting new cats and just calling them Onyx. Otherwise, Onyx
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
faithful of the dark god hide their true calling and live otherwise normal lives as dock workers, fishers, or sailors. For years, they gathered once a month at the temple to venerate the dark god through the
successful DC 20 Strength (Athletics) check, or broken down by physical damage (AC 15, 25 hit points, immunity to psychic and poison damage, resistance to piercing and slashing damage). If the characters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
faithful of the dark god hide their true calling and live otherwise normal lives as dock workers, fishers, or sailors. For years, they gathered once a month at the temple to venerate the dark god through the
successful DC 20 Strength (Athletics) check, or broken down by physical damage (AC 15, 25 hit points, immunity to psychic and poison damage, resistance to piercing and slashing damage). If the characters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
: +7 to hit, reach 20 ft., one target. Hit: 11 (2d10) slashing damage. Onyx’s relative speed likely allows her to move anywhere within the inn on her turn. On her turn, she uses her action to make a
advantage on the check. At their reduced size, the characters can easily slip through the mouse hole to escape Onyx. My mother must be getting new cats and just calling them Onyx. Otherwise, Onyx
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
three melee attacks, two attacks with one handaxe and one attack with the other handaxe. Each handaxe deals 6 (1d6 + 3) slashing damage on a hit. The Lord of Xantharl’s Keep is Narbeck Horn (N male
recommendation (see the “Calling Horns” section) can present it to a member of the Hand of Yartar and gain the guild’s assistance in any of the following ways: If the characters are looking for an
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
weapon that deals slashing damage. The webs have AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage (see “Damage Resistance and Vulnerability” in
. Awarding Experience Points Divide 150 XP equally among the characters if the party destroys the twig blights. 13. Dragon Cultists A group calling itself the Cult of the Dragon seeks to forge alliances
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
three melee attacks, two attacks with one handaxe and one attack with the other handaxe. Each handaxe deals 6 (1d6 + 3) slashing damage on a hit. The Lord of Xantharl’s Keep is Narbeck Horn (N male
recommendation (see the “Calling Horns” section) can present it to a member of the Hand of Yartar and gain the guild’s assistance in any of the following ways: If the characters are looking for an