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Returning 15 results for 'slave of rules disperses verdan'.
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Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
human slave of the drow. Yeenoghu’s intercession saved him from the minotaurs. Yeenoghu and his pack moved on, but Grisha took the head of a slain minotaur and brought it back to Filthriddens. The skull
controls the settlement, and Grisha rules with an iron fist. He senses the power of Yeenoghu in all things — and particularly in the way in which cultists have begun to rise as undead ghouls after death.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Waterdeep can undertake research to study its mysterious runes, which can lead to information regarding That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3.) Gorkoh the
goblin might assist with this task if the characters keep him around, as a kind of warm-up for the rules for letting NPCs run franchise tasks (which the characters will gain access to at the end of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
establish telepathic communication to allow everyone to speak freely. The guards aren’t observant enough to notice. You might wish to consult the social interaction rules in the Dungeon Master’s Guide
drow at the outpost, including Ilvara, Shoor, and Jorlan, as well as another priestess named Asha. There are also a dozen quaggoths and a number of giant spiders. Three drow guards watch the slave pen
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
magic items. Rules for explosives are given below. Explosives Item Cost Weight Bomb 100 GP 1 lb. Dynamite Stick — 1 lb. Grenade, Fragmentation — 1 lb. Grenade Launcher — 7 lb. Grenade, Smoke 50
(such as the Gust of Wind spell) disperses the smoke. Gunpowder Setting fire to a container full of Gunpowder causes it to explode. When a container explodes, each creature in a 10-foot-radius Sphere
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
).
Slave Pen. A stone enclosure in the northwest corner serves as a slave pen. Band music emanates from within.
The fountain is fed by a natural spring and provides the drow with a virtually endless supply
(the Demon Queen of Spiders and mother of the Dark Seldarine) in her drow form, and Selvetarm (god of war and warriors). This 40-foot-square slave pen has 20-foot-high walls of smooth stone. Instead of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
someone clubbed to death in their sleep, hire bugbears. If you want mean little fools, hire goblins.”
— Stalman Klim, Slave Lord
Malicious Glee. Motivated by greed and malice, goblins can’t help but
than a glorified goblin boss) rules hundreds of goblins, spread out among multiple lairs to ensure the tribe’s survival. Goblin bosses are easily ousted, and many goblin tribes are taken over by
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
“Lick the floor!” and “Roll like a dog!” The bugbears here are bullying their goblin slave. This barracks contains four roughly built wooden bunks, with heaped-up blankets and dirty dishes scattered
in the Basic Rules). Droop knows the general layout of the Redbrand hideout, as well as the location of its secret doors and traps. He doesn’t think to offer up the information, but if prompted, he
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Menzoberranzan I eventually got away from the place, but not before I had learned more about Menzoberranzan than any sane person would care to know. Although the life of a slave can be brutally short
advantages over each other, they all live under the heel of House Baenre and the Matron Mother, who rules the city in Lolth’s name. On a large plateau high above the cavern floor is Tier Breche, also
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wilderness Survival The following rules come into play as the characters explore Ten-Towns and embark on adventures to the icy, windy, hellishly cold reaches of Icewind Dale. Avalanches The following
rules can be used for rockslides as well as avalanches. An avalanche is a mass of snow and debris falling rapidly down a mountainside. A typical avalanche is 300 feet wide, 150 feet long, and 30 feet
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, however, for the fomorians brought their doom upon themselves with the evil that rules their hearts and minds. Fey Curse. The elves remember when the fomorians were among the most handsome of races
caverns in the Underdark, rarely venturing to the surface. Their lairs feature abundant access to water, fish, and mushroom forests, as well as to the creatures whose slave labor keeps the fomorians fed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
laird, who rules over his or her own holdings and directs the clan in dedicating its efforts toward a particular trade or craft. A caste of priests called thuldar officiate all rituals and record the
who sit at this council make sure that trade and commerce flow smoothly. They employ slave labor to maintain trade routes in the dangerous Underdark, and are always open to hiring explorers to check out
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, the Serpent King. A brief account of that experience follows. Ancient and evil, the spirit naga Jarant rules the kingdom by virtue of his personal power and thanks to the aid of the Marlspire of Najara
the Cowled Serpents, a site of pilgrimage for the serpent-folk. A place of great danger within the forest is Thlohtzin, once the citadel of a lich and now an important site in Najara’s slave trade
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
even though the air is deathly still.
The grove is nestled in a hollow in the city floor. Vents spaced around its perimeter wall emit puffy gray vapor, which rises above the treetops and disperses as
inside the orb (see “Injuries” in the Dungeon Master’s Guide for rules on losing an eye). If asked for the whereabouts of the missing wall engraving needed to complete the Rite of the Arcane Octad (see
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
slippery. (See chapter 5, “Adventure Environments,” in the Dungeon Master’s Guide for rules on extreme cold and slippery ice.) For every minute the characters spend here, there is a cumulative ten
movement instead of 2. The wind disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
realizes that the stench is an indicator of flammable gas in the room. This gas disperses before reaching other areas of the dungeon, and the Dead Three cultists extinguish their torches before moving
slave. If the characters fall for the act and bring Nebra with them, she claims to know the location of a secret door (area D23) and tries to lead them through it to area D29, where she hopes to find