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Returning 7 results for 'slots counts'.
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slot counts
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slots courts
Monsters
Locathah Rising
(at will): frostbite, mending, resistance, shape water, thunderclap*
1st level (4 slots): create or destroy water, charm person, cure wounds, thunderwave2nd level (3 slots): darkvision, hold person
, mirror image*, misty step*, pass without trace, protection from poison3rd level (3 slots): conjure animals, dispel magic, tidal wave, water breathing*, water walk*4th level (3 slots): charm monster
Compendium
- Sources->Dungeons & Dragons->Rrakkma
slots, taking a break after the third combat encounter (most likely Area 7). If you’re running this adventure outside of an event, it is of course up to the DM and players to decide how best to break
complete their mission. If they take a long rest, it counts as three short rests. They could feasibly take a single long rest and a single short rest and still accomplish their mission. Any more rests however, and they fail.
Compendium
- Sources->Dungeons & Dragons->Arcana Unleashed
be no higher than level 2, and add them to your spellbook for free.
In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the
Transmutation school to your spellbook for free. The chosen spell must be of a level for which you have spell slots.
Level 3: Transmuter’s Stone When you finish a Long Rest, you can create a magic stone that
Compendium
- Sources->Dungeons & Dragons->Red Wizards’ Gambit
same check. If a character uses a limited resource, such as a spell slot or a use-limited class ability, it counts as an automatic success for that character toward the group check. You can use the
they expend spell slots or other limited resources in order to traverse the tree, they automatically succeed. If checks are required, they make it across regardless of the check’s result, though a
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
awakens and gains 1 level of exhaustion from lingering psychic shock. Restored Resources. When the simulation ends, characters regain all their lost hit points, spell slots, and limited-use powers
ability. If the check succeeds, the character uses the spelljamming helm to propel the ship skyward. If the character succeeds on the check on the first try, it counts toward the group’s score in the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, the relief’s eyes stop glowing, and opening the door again from this area requires the expenditure of more spell slots. The door can be opened from the east side like any normal door. T5: Cave of Seven
glow, becoming normal items of their kind. Mask Door. Upon closer inspection, the mouths of both masks are open slots, each large enough to fit a Medium or Small Humanoid’s arm. The doors are locked
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Torwyn (LN female dwarf priest with no remaining spell slots and the iconic documancer feature; see “Iconic Faction Features” in appendix B). She brought a curse down on her ship, the Kraken’s Lament
area counts as difficult terrain. Characters in one barge can jump to a barge within 5 feet without an ability check. However, each barge is filled with different wares, so that some of the barges