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Returning 11 results for 'slow of resolute down versions'.
Other Suggestions:
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classes
Overpower Foes with the Might of a Blizzard and Armor of Ice
Born from the frigid and daunting Everglacier, Barbarians who walk the Path of the Glacier have learned to harbor the resolute stillness
escape from.
Barbarians who follow this path are often trained hunters who enjoy the patient stalking of prey. They thrive on the peril they impose on their fleeing targets and take special pride in their slow-and-steady approach.
Monsters
Icewind Dale: Rime of the Frostmaiden
painfully obvious to Zelenn that Nass has been slow to master the arcane tradition of divination. Zelenn’s suggestion that Nass leave the Hosttower of the Arcane and gain experience abroad left Nass
its 2nd-level spell slots to cast upgraded versions of the thunderwave spell.
Spellbook. The wooden covers of Nass’s spellbook are bound in nothic hide, and silver clasps hold the book shut
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sharpened wooden or iron spikes at the bottom. A creature falling into the pit takes 11 (2d10) piercing damage from the spikes, in addition to any falling damage. Even nastier versions have poison smeared
allow the sphere to keep moving. As an action, a creature within 5 feet of the sphere can attempt to slow it down with a DC 20 Strength check. On a successful check, the sphere's speed is reduced by
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
following additional spell slots, which allow him to cast the indicated spells: 3rd level (3 slots): fireball, sending, slow 4th level (3 slots): arcane eye, confusion 5th level (1 slot): animate objects
to Zelenn that Nass has been slow to master the arcane tradition of divination. Zelenn’s suggestion that Nass leave the Hosttower of the Arcane and gain experience abroad left Nass feeling unwanted
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
versions of deadly monsters.
In the southeast corner is a black gate. North of the gate is a contact stone.
Aura. A detect magic spell reveals a transmutation aura on the whole area, which is a simple
. If the battle goes badly for the Thayans, the Red Wizard surrenders. Her name is Myrja, and her allegiance to Szass Tam is less than resolute. If the characters spare her, she offers the pass phrase
Equipment
mumble awful truths but are not hostile.
35–36
Time slows down for up to six random creatures within 120 feet. They are affected by the Slow spell for 1 minute. (spell save DC 15).
37
within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move. For
Equipment
. They mumble awful truths but are not hostile.
35–36
Time slows down for up to six random creatures within 120 feet. They are affected by the Slow spell for 1 minute. (spell save DC 15
creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move
Equipment
mumble awful truths but are not hostile.
35–36
Time slows down for up to six random creatures within 120 feet. They are affected by the Slow spell for 1 minute. (spell save DC 15
creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move
Equipment
mumble awful truths but are not hostile.
35–36
Time slows down for up to six random creatures within 120 feet. They are affected by the Slow spell for 1 minute. (spell save DC 15).
37
creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move. For
Equipment
mumble awful truths but are not hostile.
35–36
Time slows down for up to six random creatures within 120 feet. They are affected by the Slow spell for 1 minute. (spell save DC 15).
37
creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move
Equipment
spell. They mumble awful truths but are not hostile.
35–36
Time slows down for up to six random creatures within 120 feet. They are affected by the Slow spell for 1 minute. (spell save DC
;76
All creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as