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Returning 15 results for 'smite score'.
Other Suggestions:
smith score
classes
Player’s Handbook
armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the injured, smite their foes, and protect the helpless and those who fight at their side.
Almost by
;
—
—
—
2
+2
Fighting Style, Paladin’s Smite
—
3
2
—
—
—
—
3
+2
Channel Divinity, Paladin Subclass
2
4
3
—
&mdash
classes
Basic Rules (2014)
opponent’s sword flares with blue light an instant before she sends lightning flashing forth to smite him.
All of these heroes are fighters, perhaps the most diverse class of characters in the
these suggestions. First, make Strength or Dexterity your highest ability score, depending on whether you want to focus on melee weapons or on archery (or finesse weapons). Your next-highest score should
classes
Basic Rules (2014)
skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the sick and injured, to smite the wicked and the
servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing forth to smite evil? Are you a glorious champion of the light, cherishing everything beautiful that stands
classes
Basic Rules (2014)
Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest.
Crouching
. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the hermit background.
The Druid Table
Level
ProficiencyBonus
Features
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
+2
Fighting Style, Spellcasting, Divine Smite
2
—
—
—
—
3rd
+2
Divine Health, Sacred Oath
3
—
—
—
—
4th
+2
Ability Score Improvement
3
+4
Improved Divine Smite
4
3
3
—
—
12th
+4
Ability Score Improvement
4
3
3
—
—
13th
+5
—
4
3
3
1
—
14th
+5
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, Spellcasting, Divine Smite
2
—
—
—
—
3rd
+2
Divine Health, Sacred Oath
3
—
—
—
—
4th
+2
Ability Score Improvement
3
—
—
—
—
5th
+3
Extra Attack
4
2
—
—
10th
+4
Aura of Courage
4
3
2
—
—
11th
+4
Improved Divine Smite
4
3
3
—
—
12th
+4
Ability Score Improvement
4
3
3
—
—
13th
+5
—
4
3
3
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
subrace replace the tiefling’s Ability Score Increase and Infernal Legacy traits given in the Player’s Handbook. There is one exception: tieflings connected to Asmodeus. Those tieflings use the traits in
tieflings use the Ability Score Increase and Infernal Legacy traits in the Player’s Handbook. Baalzebul The crumbling realm of Maladomini is ruled by Baalzebul, who excels at corrupting those whose minor
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Paladin’s Smite — 3 2 — — — — 3 +2 Channel Divinity, Paladin Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack, Faithful Steed 2 6 4 2 — — — 6 +3 Aura of Protection 2 6
4 2 — — — 7 +3 Subclass feature 2 7 4 3 — — — 8 +3 Ability Score Improvement 2 7 4 3 — — — 9 +4 Abjure Foes 2 9 4 3 2 — — 10 +4 Aura of Courage 2 9 4 3 2 — — 11 +4 Radiant Strikes 3 10 4 3 3 — — 12
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Paladin’s Smite — 3 2 — — — — 3 +2 Channel Divinity, Paladin Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack, Faithful Steed 2 6 4 2 — — — 6 +3 Aura of Protection 2 6
4 2 — — — 7 +3 Subclass feature 2 7 4 3 — — — 8 +3 Ability Score Improvement 2 7 4 3 — — — 9 +4 Abjure Foes 2 9 4 3 2 — — 10 +4 Aura of Courage 2 9 4 3 2 — — 11 +4 Radiant Strikes 3 10 4 3 3 — — 12
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
obtained at any cost. (Evil)
6 Pride. No one can best me in my chosen endeavor and woe to those who try. (Any)
Earning and Losing Piety You increase your piety score to Mogis when you expand
Desecrating a temple to Iroas as an offering to Mogis Your piety score to Mogis decreases if you diminish Mogis’s influence in the world, contradict his ideals, or make him look weak or ineffectual through
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
table, you thereafter always have the listed spells prepared.
Battle Smith Spells Artificer Level Spells
3 Heroism, Shield
5 Shining Smite, Warding Bond
9 Aura of Vitality
, Conjure Barrage
13 Aura of Purity, Fire Shield
17 Banishing Smite, Mass Cure Wounds
Level 3: Battle Ready Your combat training and your experiments with magic have paid off in two ways
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Staggering Smite.
Charm of Khyber. While you have this Charm, you have Darkvision with a range of 120 feet. You can expend the Charm to gain Truesight with a range of 60 feet for 1 minute.
Charm of
Xen’drik. While you have this Charm, you know the Giant language. As a Bonus Action, you can expend the Charm to change your Strength score to 25 for 1 hour.
Enlarging the Facility. You can enlarge your
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Maxime Minard
Colossus Gargantuan Construct (Titan), Unaligned
AC 23 Initiative +16 (26)
HP 553 (27d20 + 270)
Speed 60 ft.
Ability Score Mod Save
Str 30 +10 +10
Dex 11
+0 +8
Con 30 +10 +10
Ability Score Mod Save
Int 3 −4 −4
Wis 11 +0 +8
Cha 8 −1 −1
Resistances Necrotic, Radiant
Immunities Poison, Psychic; Charmed
Compendium
- Sources->Dungeons & Dragons->Monster Manual
)
Speed 50 ft., Fly 50 ft. (hover), Swim 50 ft.
Ability Score Mod Save
Str 30 +10 +17
Dex 21 +5 +5
Con 30 +10 +10
Ability Score Mod Save
Int 21 +5 +5
Wis
damage only. Failure or Success: The empyrean can’t take this action again until the start of its next turn.
Smite. The empyrean makes one Divine Ray attack.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
AC is 17; barkskin isn’t relevant in this case. Does the blinding smite spell deal extra radiant damage on every successful attack I make while I’m concentrating on the spell, or only on the first
can take the Dash action if you want to extend how far you can move on your turn. For example, if you have a Strength score of 15, you can normally leap 15 feet when you make a long jump if you move