Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'smoking cast'.
Other Suggestions:
shaking cast
stowing cast
storing cast
shocking cast
seeking cast
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
blood, they cast him out, but Tristen grew enraged and slaughtered the druids, draining them all. The sacred waters of the druids’ rituals had infused their blood, though, making it poison to the half
, Tristen lives by day, a perpetually young, charming, invention-obsessed dhampir dwelling in Castle Tristenoira, the smoking fortress his goblin servants built over the druid circle of his one-time family
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
parents, leaving the boy to be adopted by druids. But during his teenage years, his dhampir nature revealed itself (see chapter 1). When the druids discovered the youth’s hunger for blood, they cast
perpetually young, charming, invention-obsessed dhampir dwelling in Castle Tristenoira, the smoking fortress his goblin servants built over the druid circle of his onetime family. At night, though, the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
parents, leaving the boy to be adopted by druids. But during his teenage years, his dhampir nature revealed itself (see chapter 1). When the druids discovered the youth’s hunger for blood, they cast
perpetually young, charming, invention-obsessed dhampir dwelling in Castle Tristenoira, the smoking fortress his goblin servants built over the druid circle of his onetime family. At night, though, the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
parents, leaving the boy to be adopted by druids. But during his teenage years, his dhampir nature revealed itself (see chapter 1). When the druids discovered the youth’s hunger for blood, they cast
perpetually young, charming, invention-obsessed dhampir dwelling in Castle Tristenoira, the smoking fortress his goblin servants built over the druid circle of his onetime family. At night, though, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
blood, they cast him out, but Tristen grew enraged and slaughtered the druids, draining them all. The sacred waters of the druids’ rituals had infused their blood, though, making it poison to the half
, Tristen lives by day, a perpetually young, charming, invention-obsessed dhampir dwelling in Castle Tristenoira, the smoking fortress his goblin servants built over the druid circle of his one-time family
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
blood, they cast him out, but Tristen grew enraged and slaughtered the druids, draining them all. The sacred waters of the druids’ rituals had infused their blood, though, making it poison to the half
, Tristen lives by day, a perpetually young, charming, invention-obsessed dhampir dwelling in Castle Tristenoira, the smoking fortress his goblin servants built over the druid circle of his one-time family
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
parents, leaving the boy to be adopted by druids. But during his teenage years, his dhampir nature revealed itself (see chapter 1). When the druids discovered the youth’s hunger for blood, they cast
perpetually young, charming, invention-obsessed dhampir dwelling in Castle Tristenoira, the smoking fortress his goblin servants built over the druid circle of his onetime family. At night, though, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
blood, they cast him out, but Tristen grew enraged and slaughtered the druids, draining them all. The sacred waters of the druids’ rituals had infused their blood, though, making it poison to the half
, Tristen lives by day, a perpetually young, charming, invention-obsessed dhampir dwelling in Castle Tristenoira, the smoking fortress his goblin servants built over the druid circle of his one-time family
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, actors walk through their scenes and read their lines to a mostly empty theater. Watching the rehearsal from the front row while smoking a pipe is Jarlaxle Baenre (see appendix B), disguised as
of Waterdeep’s great treasures, and the cast and crew are very protective of her. Now in her seventies and having been married no fewer than seven times, she has a brisk sense of humor and a zest for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, actors walk through their scenes and read their lines to a mostly empty theater. Watching the rehearsal from the front row while smoking a pipe is Jarlaxle Baenre (see appendix B), disguised as
of Waterdeep’s great treasures, and the cast and crew are very protective of her. Now in her seventies and having been married no fewer than seven times, she has a brisk sense of humor and a zest for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, actors walk through their scenes and read their lines to a mostly empty theater. Watching the rehearsal from the front row while smoking a pipe is Jarlaxle Baenre (see appendix B), disguised as
of Waterdeep’s great treasures, and the cast and crew are very protective of her. Now in her seventies and having been married no fewer than seven times, she has a brisk sense of humor and a zest for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, actors walk through their scenes and read their lines to a mostly empty theater. Watching the rehearsal from the front row while smoking a pipe is Jarlaxle Baenre (see appendix B), disguised as
of Waterdeep’s great treasures, and the cast and crew are very protective of her. Now in her seventies and having been married no fewer than seven times, she has a brisk sense of humor and a zest for
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
interloper gods are cast out of society if they are discovered, but they believe the benefits of serving those powers outweigh the risk of exile. Vaprak Some myths suggest Vaprak is a child of Annam and
. They believe the world and all its peoples are wicked and degenerate and seek to purify the world by reducing it to smoking cinders. Cult of Evil Air. Giants who follow Yan-C-Bin and his air cult
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
interloper gods are cast out of society if they are discovered, but they believe the benefits of serving those powers outweigh the risk of exile. Vaprak Some myths suggest Vaprak is a child of Annam and
. They believe the world and all its peoples are wicked and degenerate and seek to purify the world by reducing it to smoking cinders. Cult of Evil Air. Giants who follow Yan-C-Bin and his air cult
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
interloper gods are cast out of society if they are discovered, but they believe the benefits of serving those powers outweigh the risk of exile. Vaprak Some myths suggest Vaprak is a child of Annam and
. They believe the world and all its peoples are wicked and degenerate and seek to purify the world by reducing it to smoking cinders. Cult of Evil Air. Giants who follow Yan-C-Bin and his air cult
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
interloper gods are cast out of society if they are discovered, but they believe the benefits of serving those powers outweigh the risk of exile. Vaprak Some myths suggest Vaprak is a child of Annam and
. They believe the world and all its peoples are wicked and degenerate and seek to purify the world by reducing it to smoking cinders. Cult of Evil Air. Giants who follow Yan-C-Bin and his air cult
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
brightly lit by continual flame spells cast in wall sconces. Y19a. Main Entrance If the characters reach this area by ascending the strut at area Y6, read: Near the apex of the strut, the ceiling of
lounge on luxurious cushions inside this circular chamber, smoking from long pipes and dining on fruit. Against the back wall is a large harp, its strings being plucked magically to fill the room with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
brightly lit by continual flame spells cast in wall sconces. Y19a. Main Entrance If the characters reach this area by ascending the strut at area Y6, read: Near the apex of the strut, the ceiling of
lounge on luxurious cushions inside this circular chamber, smoking from long pipes and dining on fruit. Against the back wall is a large harp, its strings being plucked magically to fill the room with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
brightly lit by continual flame spells cast in wall sconces. Y19a. Main Entrance If the characters reach this area by ascending the strut at area Y6, read: Near the apex of the strut, the ceiling of
lounge on luxurious cushions inside this circular chamber, smoking from long pipes and dining on fruit. Against the back wall is a large harp, its strings being plucked magically to fill the room with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
brightly lit by continual flame spells cast in wall sconces. Y19a. Main Entrance If the characters reach this area by ascending the strut at area Y6, read: Near the apex of the strut, the ceiling of
lounge on luxurious cushions inside this circular chamber, smoking from long pipes and dining on fruit. Against the back wall is a large harp, its strings being plucked magically to fill the room with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
them to the smoking room (area C12) to meet with Lord Cassalanter. He allows them to explore the house while they wait but follows them doggedly. Founders’ Day. The hall is filled with chatty guests
that lifting a bottle of Baldur’s Gate pinot noir from the rack unlocks the door and allows it to be pushed open. C12. Smoking Room This room contains the following features: One guard in House
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
them to the smoking room (area C12) to meet with Lord Cassalanter. He allows them to explore the house while they wait but follows them doggedly. Founders’ Day. The hall is filled with chatty guests
that lifting a bottle of Baldur’s Gate pinot noir from the rack unlocks the door and allows it to be pushed open. C12. Smoking Room This room contains the following features: One guard in House
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
them to the smoking room (area C12) to meet with Lord Cassalanter. He allows them to explore the house while they wait but follows them doggedly. Founders’ Day. The hall is filled with chatty guests
that lifting a bottle of Baldur’s Gate pinot noir from the rack unlocks the door and allows it to be pushed open. C12. Smoking Room This room contains the following features: One guard in House
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
them to the smoking room (area C12) to meet with Lord Cassalanter. He allows them to explore the house while they wait but follows them doggedly. Founders’ Day. The hall is filled with chatty guests
that lifting a bottle of Baldur’s Gate pinot noir from the rack unlocks the door and allows it to be pushed open. C12. Smoking Room This room contains the following features: One guard in House
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in a burst of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of the exploding stonemelder must make a DC 14 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on
Spellcasting. Miraj’s innate spellcasting ability is Constitution (spell save DC 14). He can innately cast the following spell, requiring no material components:
1/day: pass without trace
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in a burst of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of the exploding stonemelder must make a DC 14 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on
Spellcasting. Miraj’s innate spellcasting ability is Constitution (spell save DC 14). He can innately cast the following spell, requiring no material components:
1/day: pass without trace
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in a burst of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of the exploding stonemelder must make a DC 14 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on
Spellcasting. Miraj’s innate spellcasting ability is Constitution (spell save DC 14). He can innately cast the following spell, requiring no material components:
1/day: pass without trace
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in a burst of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of the exploding stonemelder must make a DC 14 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on
Spellcasting. Miraj’s innate spellcasting ability is Constitution (spell save DC 14). He can innately cast the following spell, requiring no material components:
1/day: pass without trace
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
save, or half as much damage on a successful one. Treasure. The iron trunk contains a pair of dwarven sandals carved out of obsidian (250 gp), a quilted smoking jacket sized for a dwarf and sewn with
Spellcasting (Psionics). Grandolpha’s innate spellcasting ability is Wisdom (spell save DC 13). She can innately cast the following spells, requiring no material components:
At will: druidcraft, mending
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Languages Common, Giant
Challenge 11 (7,200 XP)
Innate Spellcasting. The giant’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no
its two shields, the dreadnought can present a fiery wall to any attacker. When the dreadnought has finished, often all that is left of a foe is a smoking smear on the floor. When not called on to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Languages Common, Giant
Challenge 11 (7,200 XP)
Innate Spellcasting. The giant’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no
its two shields, the dreadnought can present a fiery wall to any attacker. When the dreadnought has finished, often all that is left of a foe is a smoking smear on the floor. When not called on to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Languages Common, Giant
Challenge 11 (7,200 XP)
Innate Spellcasting. The giant’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no
its two shields, the dreadnought can present a fiery wall to any attacker. When the dreadnought has finished, often all that is left of a foe is a smoking smear on the floor. When not called on to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
save, or half as much damage on a successful one. Treasure. The iron trunk contains a pair of dwarven sandals carved out of obsidian (250 gp), a quilted smoking jacket sized for a dwarf and sewn with
Spellcasting (Psionics). Grandolpha’s innate spellcasting ability is Wisdom (spell save DC 13). She can innately cast the following spells, requiring no material components:
At will: druidcraft, mending
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
save, or half as much damage on a successful one. Treasure. The iron trunk contains a pair of dwarven sandals carved out of obsidian (250 gp), a quilted smoking jacket sized for a dwarf and sewn with
Spellcasting (Psionics). Grandolpha’s innate spellcasting ability is Wisdom (spell save DC 13). She can innately cast the following spells, requiring no material components:
At will: druidcraft, mending
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
save, or half as much damage on a successful one. Treasure. The iron trunk contains a pair of dwarven sandals carved out of obsidian (250 gp), a quilted smoking jacket sized for a dwarf and sewn with
Spellcasting (Psionics). Grandolpha’s innate spellcasting ability is Wisdom (spell save DC 13). She can innately cast the following spells, requiring no material components:
At will: druidcraft, mending