Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'snarling of read drawing verdan'.
Other Suggestions:
sharing of read dreaming verdan
sharing of read dealing verdan
staring of read dreaming verdan
staring of read dealing verdan
snacking of read dreaming verdan
Feats
Xanathar's Guide to Everything
Your study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey ancestry, you can momentarily stride through the Feywild to shorten
your path from one place to another. You gain the following benefits:
Increase your Intelligence or Charisma score by 1, to a maximum of 20.
You learn to speak, read, and write Sylvan.
You learn
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Verdan Traits Verdan characters have a number of traits in common with others of their kind. Ability Score Increase. Your Constitution score increases by 1, and your Charisma score increases by 2
. Age. Verdan reach adulthood at around the age of 24, and it is thought that they might live to nearly 200 years old. However, because no verdan has died of old age since the race’s initial creation
Magic Items
The Book of Many Things
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
. The wyrmling views you as its parent and is staunchly loyal to you and your allies.
Elemental. You become immune to one of the following damage types (choose immediately upon drawing this card
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
possessing the weapon. Read or paraphrase the following boxed text to the players: The translucent image of a woman in her thirties wearing plate armor and bearing a thin scar on her cheek appears before
burning cottages, fields, and trees. A broken sign on the ground reveals the settlement’s name: Idyllglen. Shrieking townsfolk run from cackling, snarling demons and gnolls.
The characters are transported into Lulu’s memory of Idyllglen near the west edge of Idyll Road (area I1 on map 4.2).
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Fey Teleportation Prerequisite: Elf (high) Your study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey ancestry, you can
speak, read, and write Sylvan. You learn the misty step spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a short or long rest. Intelligence is your spellcasting ability for this spell.
classes
Basic Rules (2014)
pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils
(such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards, warlocks supplement their magic with some facility at hand-to-hand combat. They
compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
Beginning the Adventure Read or paraphrase the following: Inza sent you into the mists in pursuit of the third shadow raven, and this time you emerged into a rain-soaked landscape. A road leads
through a pine forest, and in the distance, atop of steep mountain surrounded by cliffs, you see a castle.
On the road before you, a carriage is surrounded by snarling wolves, with three dead guards
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
characters find the camp, read the following: The faint smell of smoke hangs in the air as you ascend a rugged ridge on the lower slopes of the hill. Fifty yards away, a cave mouth opens up at the
is killed. If the characters examine the cave walls, they find a strange, scrawled drawing on the northwest wall. The drawing crudely depicts a lanky goblin with a crystal jutting from its skull. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
on map 10.1 is flexible but shouldn’t be more than a mile or two. Francesca Baerald Map 10.1: Pandesmos Battlefield View Player Version Read the following to present the scene: You arrive on a
bear banners featuring a spider with a woman’s head. The forces surging from the redoubt are enormous spiders with the heads of wolves. The spider-wolves carry banners with snarling wolf heads.
Four
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, they encounter a caravan being raided. Read or paraphrase the following description: The road weaves through a stretch of rain forest that flanks a deep valley, drawing near the town of Etizalan. Past a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
choose not to try, read: Zariel grabs the sword by the blade and lets her fiendish blood cascade down its edge, snarling in pain. “With this final rite, I discharge my divine duty. Let my name be forever
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Read or paraphrase the following: An ancient statue of a bakunawa is cracked with age and covered with unusual vines. Amid a cluster of tangled roots, a blister-like growth heaves like a breathing
the blister, a character determines the vines are drawing spiritual energy from the land and concentrating that energy within the blister. However, the nature and purpose of that magic are unclear. A
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Random Encounters (T-Z) Trinket One random character finds a lost trinket. Read the following text to the player of that character: You kick something—a trinket buried in the dust. To determine what
(Perception) score of 16 or higher, the party isn’t surprised. In that case, read: Creatures with pale flesh scuttle across the ceiling like spiders, their red eyes glowing in the dark. As they draw near
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
gemstones and other valuables.
When the characters arrive at the apartments, read the following boxed text aloud:
A wooden jeweler’s sign hangs over an open door in the front of this two-story building
apartments have the following features:
Apartments. Each two-story apartment is a section of the same large tenement building. The apartments have identical amenities: a stove, a small drawing room
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
16. Wongo’s Tomb A deep pit opens up at the entrance to this tomb, with a stone sarcophagus resting at the bottom. A snarling monkey-like creature decorates the sarcophagus lid. Beyond the pit, three
buttons on the sarcophagus lid have been pressed, read: The stone sarcophagus turns to transparent crystal, revealing a mummified monkey-like creature within. Clutched in its desiccated claws is a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to know each other before this scene, but it’s fine if they do. Once the players are ready, read or paraphrase the following text: The sun sinks low in the west, stretching shadows across the well
, read the following text: The sound of racing hooves rises like rolling thunder from the direction the fallen rider emerged. Two more riders round the bend, both wearing dark tunics. The fading light
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat. Languages. You can speak, read, and write Common and Goblin. Goblin Traits Your goblin character
. Alignment. In Eberron, goblins are usually neutral. They tend to look out for themselves, preferably without drawing unwanted attention from any larger, more powerful people. Size. Your size is Small
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
futures and who strike a proper bargain with her (as described in “Bargaining with Endelyn” earlier in the chapter). If the characters ask her to conduct auguries for them, read: Draped in black robes
resemble you and your companions. With each tug of the strings, the puppets bob around the stage, speaking in the hag’s scratchy voice.
Drawing on information fed to her by the Orrery of Tragedies
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
one druid (NE female human) are also present. If they are here, read: The balcony creaks, drawing your eye to a wild-looking figure hunched over the westernmost cask, pouring a flask of thick syrup into
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters walk through the flaps into the tent, read or paraphrase the following text: Warm light glows from a single lantern in this otherwise dark tent, illuminating canvas walls decorated with patchwork
!” the goblin says, beckoning you to sit.
This goblin is Oddlewin, a fortune teller. The ivory deck before him is a Deck of Many Things that he uses to read people’s fates. The symbols on the tent’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in. Otherwise, a character can use an action to try to force open the door, doing so with a successful DC 13 Strength (Athletics) check. When the characters peer inside, read: Standing just inside the
. Illig regards Gullop XIX as a witless buffoon unworthy of the crown and plans to declare himself the rightful king. He proudly shows off a drawing on the mud floor that depicts a crude image of Gullop XIX
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the door and invites them in. If the characters enter the mansion, read: The interior of the mansion is well furnished, yet the fixtures show signs of great wear. Noticeable oddities are the boarded-up
windows and the presence of holy symbols in every room. The burgomaster is in a side drawing room on the floor—lying in a simple wooden coffin surrounded by wilting flowers and a faint odor of decay
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Sanctum Showdown If the characters show no sign of joining Ruxithid, or if any of them threaten violence, Ruxithid becomes hostile. Read or paraphrase the following: Green light pulses from
Disturbing Truth Revealed If Ruxithid is slain, read the following: Ruxithid falls to the ground, and his crystalline brain splits asunder. The sanctum fills with a cacophony, like thousands of voices crying
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Goblin
KARL KOPINSKI
Whether sniveling in fear, cackling with mad laughter, or snarling in a fury, goblins are wretched and inconsequential — at least in the eyes of most of Ravnica’s other folk
. You can speak, read, and write Common and Goblin. In Ravnica, Goblin is a simplistic language with a limited vocabulary and fluid rules of grammar, unsuited for any sophisticated conversation.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carved with images of snarling bears with long, sharp claws.
The shrine to the trickster god Obo’laka (represented by a zorbo) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods
characters enter this room via the pool, read: A full moon is carved on the ceiling here, directly above the pool. The walls are decorated with reliefs of the Omuan people carrying out daily chores
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
hears snarling within. When the characters open a door, read or paraphrase the following: This carriage house features horse stalls to the east and an open space to the west. Two broad doorways lead to
contains three javelins of lightning and a pouch full of sapphires worth 1,600 gp. O8: Drawing Room Rows of identical cots and weathered packs crowd the floor of this room. Its walls are covered in ornate
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
gain the ability to speak, read, and write 1d6 + 2 languages of your choice. Bridge. You gain the ability to cast the Time Stop spell 1d3 times. Use your Intelligence, Wisdom, or Charisma as the
(choose immediately upon drawing this card): acid, cold, fire, lightning, or thunder. Expert. Your Dexterity score increases by 2, to a maximum of 22. Fey. A fey crossing opens into the Feywild, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
point, the scab transitions from being soft and spongy to hard as rock. When the characters enter this 20-foot-wide chamber, read the following boxed text to the players: Ten small, snarling demons
map, or vice versa. S1. Oozing Entrance This entrance to the scab is a tube-shaped tunnel with a 20-foot radius. As the characters approach the entrance, read the following boxed text to the players
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Roleplaying Prisoner 13 The first time the characters encounter Prisoner 13, read the following: This tightly muscled dwarven woman keeps her red hair cut short. Her bronze skin is covered in tattoos
targeted by divination spells or any feature that would read her thoughts, and she can’t be perceived through magical scrying sensors. She can’t be contacted telepathically unless she allows such
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Roleplaying Prisoner 13 The first time the characters encounter Prisoner 13, read the following: This tightly muscled dwarven woman keeps her red hair cut short. Her bronze skin is covered in tattoos
targeted by divination spells or any feature that would read her thoughts, and she can’t be perceived through magical scrying sensors. She can’t be contacted telepathically unless she allows such
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
on a table to make their guesses. Give the players a copy of Unseen Order Handouts 1 and 2, then read the following boxed text aloud: A long table fills the center of this chamber. On the table is a
players can’t see it. Give the players a copy of Unseen Order Handout 1 or a sheet of grid paper. Ask them to write their guess in the first row of empty boxes, writing the card names or drawing
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, read or paraphrase the following: From the top of the stairs, a shattered corridor runs to the south. The ancient walls to the west and east are made of crumbling stone, and flickering violet light
great chamber. At the north of the ruins stands a menacing statue of the Dragon Queen with her five snarling draconic heads. Above the statue, deteriorating stone reveals a shadowy chamber in the wall
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Camp When the characters approach Camp Carrionclay, read the following: Ahead, the smells of rotting fish and burning flesh hang thick in the air. A fortified camp sits atop cliffs jutting from the
following event occurs once the characters recover the bronze dragon egg or prepare to leave the camp. Read or paraphrase the following: Flapping wings sound above as a hulking creature with black scales
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
least one character has a passive Wisdom (Perception) score of 16 or higher, read: You see a dark figure crouched low and perfectly still, aiming a crossbow in your direction. If more than one scout
nearest berserker. If someone spots the berserker, read: You startle a wild-looking figure caked in gray mud and clutching a crude stone axe. Whether it’s a man or a woman, you can’t tell.
The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
step with the multiverse, one must act on instinct alone. Creating Your Own Faction
In Sigil, ideologies wax and wane over time, gaining popularity and drawing like-minded philosophers from one
the Trinkets table in the Player’s Handbook, for your starting trinket. Planar Philosopher Trinkets d6 Trinket 1 Locket with a picture of my mentor and an inscription I can’t read 2 Bleached