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Returning 22 results for 'snatch of rage directions variant'.
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Monsters
Mythic Odysseys of Theros
(3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Shortsword","rollDamageType":"poison"} poison damage.Even death and the loss of their identities can’t erase the rage that inspires
. They think and speak and even feel emotions based on their new experiences, but given their circumstances, those emotions tend to be muted.
VARIANT: RETURNED KAKOMANTIS
Although the dead typically
Magic Items
Tasha’s Cauldron of Everything
;green hags in a Green Hag (Coven Variant);coven
When you damage a target that hasn’t taken a turn in this combat, the target takes an extra 3d10 slashing damage from ghostly blades.
5
rage, you must use your action to make an unarmed strike against a creature that damaged you, or a random creature you can see if you weren’t damaged by a creature, moving as close as you can to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Schnella refused to leave and died fending off Tockworth’s clockwork defenders. Her restless soul lurks in this building, manifesting as a troublesome specter known as a poltergeist (see the “Variant
the warehouse is a strange metal vehicle with treads. Quartz gemstones embedded in the hull shine light in all directions. Mounted to the front of this contraption is a large, cone-shaped drill. At
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis’s power. To feel rage, to be an instrument of wrath—these emotions override the fear of battle. In hatred there is strength, and Mogis revels in this fact. But mortals must beware, for the price
because it serves as a means to bring ever more souls into his realm. Also, Erebos occasionally steers Mogis’s rampages in directions that inconvenience Heliod. This disruption inevitably leads to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
knowing that he holds her prisoner. Kara has never been to the estate and has no idea of the extent of Viallis’s activities there, but she can give the characters directions if they share what they
away from the village, and he can give the characters directions there. If the characters share their suspicions about Viallis being involved in the Yellowcrest murders or other dark business
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
VARIANT: POLTERGEIST
A poltergeist is a different kind of specter — the confused
, invisible spirit of an individual with no sense of how he or she died. A poltergeist expresses its rage by hurling creatures and objects using the power of its shattered psyche.
A poltergeist has a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the priests of Gruumsh keep it continually burning, for it represents the rage within Gruumsh’s unblinking eye. The orcs converge on the hearth to celebrate victory and to feast after a kill. If a tribe
prey with high-pitched clicks and shrieks, then swoop down and snatch up their prey with razor sharp claws. Bat riders of the Red Fang return from their raids the same way they exited — through a crack
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
encounters 2d4 dolphins (see Volo’s Guide to Monsters) or 1 killer whale if you prefer. If the characters use magic to speak with the creatures, they can receive directions to the nearest coastal settlement
, but all others are surprised. Marine Decapus This marine decapus (see “Decapus”) preys on swimmers and will even snatch a rower from a canoe (though it must use half of its tentacles to grab hold of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
) bludgeoning damage.
Returned Palamnite Even death and the loss of their identities can’t erase the rage that inspires Returned palamnites. These Returned led violent lives, existences filled with such
attacks.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage.
VARIANT: RETURNED KAKOMANTIS
Although the dead typically
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
staring eyes that twitch and blink. Two corridors lead from this room in opposite directions.
When anyone moves toward one of the passages leading from this room, the eyes all shift to stare at that
dead end contains a large heap of broken glass that sparkles in a variety of colors.
Golcuus kept an art gallery of glass creations here, but Golcuus smashed them in a rage after its transformation
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
snatch-and-grab that sees a deep crow flying off with a living victim before its companions have any chance of counterattack. Provided the doomed prey doesn’t struggle, the deep crow takes it back to
can be heard coming from all directions within 6 miles of the lair. Subterranean beasts within 1 mile of the ancient deep crow’s lair serve as the creature’s eyes and ears, alerting it to the presence
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
troops fighting elsewhere, and Jallizanx is deciding how to give directions the dim-witted kakkuus can be reasonably expected to convey. When they see the characters, the kakkuus rush into melee while
Ruinous Citadel, battles between demonic forces loyal to Miska and Lolth still rage The door to this chamber has an invisible glyph inscribed upon it. Each time a creature other than a Fiend opens the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
after them. Overcome by inconsolable rage, it pursues prey beyond the confines of the lodge but doesn’t go farther than 100 feet before turning back and rejoining its dead master. The adventurers who
, extends 1 mile from it in all directions, and lasts for 8 hours. This property of the throne recharges after a tenday. If the ice throne is destroyed, it ceases to be magical. The throne has AC 13; 80
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Characters who question Thorsk can get directions to Scarlet Moon Hall (see chapter 3). 6. Chansyrl Fine Harness The pungent smell of tanned and oiled leather fills this crowded workshop, and the walls
customers that “This is how aristocrats wear their boots in Neverwinter,” or “Hats such as this are all the rage in Silverymoon,” even though he has never been to those places. He refuses to speculate about
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the bowls spread their leaves like wings and take flight in all directions like insects. There are fifty flying fruits in all. A character more than 20 feet off the ground—such as one climbing a palm
tree, flying, or leaping into the air—can use an action to try to snatch a flying fruit from the air, doing so with a successful DC 18 Dexterity (Sleight of Hand) check. Alternatively, a character
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and pride. When underground, it uses its tentacles as feelers, prodding and examining the environment in all directions. Above ground, it usually keeps its tentacles retracted when on the hunt, then
exert fine control on objects with this ray, such as manipulating a simple tool or opening a container.
VARIANT: GAZER FAMILIAR
Spellcasters who are interested in unusual familiars find that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
might strafe them once with her breath weapon or try to snatch up one of them with her claws, grappling the victim instead of dealing damage on a hit, only to drop the poor fool from a perilous height
and survey his domain, descending occasionally to snatch up an animal or intruder. The walls around the valley contain numerous caves, two of them large enough for Klauth to shelter in. He keeps his
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
until destroyed. Buzz Saw of Doom. The cylindrical object in the room’s center looks like two barrels placed atop one another, with sharp, circular blades jutting out in various directions. When the
pentadrone, known as 57EV1E (or “Stevie” to its friends), has been disconnected from the axiomatic mind of Primus, making it a rogue modron. (See the “Variant: Rogue Modrons” sidebar in the modron section
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
glabrezu, yochlol 4 nalfeshnee 5 marilith 6 balor, goristro VARIANT: DEMON SUMMONING
Some demons can have an action option that allows them to summon other demons.
Summon Demon (1/Day). The demon
rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even the hardiest foes. Balor
Huge fiend (demon), chaotic evil
Armor Class 19 (natural
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
-foot-high, vaulted cavern. The floor is slick with moisture, and it’s carved level and even. Passages extend in several directions, and a stone double door bearing the carving of a spiked cage is set
discussing the tower in Terran. Toppled Tower. The strange tower is a variant of Daern’s instant fortress called a mudslick tower (see appendix B). Svirfneblin scouts liberated the mudslick tower from
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
emotions: annoyance, loathing, rage, disgust, disdain, maliciousness, envy, and jealousy. The stunted, baby-like fiends act according to their nature; for example, the annoyed dretch frowns in irritation at
beanstalk in here is one result of this study; Zybilna’s quasit, Iggrik, pilfered and used a more potent variant of this potion to create the enormous beanstalk in area P17. Treasure. Characters who
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
own ideas about how this hodgepodge of eclectic works should be organized, so the ghouls labor under constant streams of conflicting directions. Everyone here is on edge and grateful for the
ransacking the room. The cultists quickly retreated and haven’t been back. The wraiths emerge from the dust and ash when anyone opens the door, shrieking, “Vecnans, die!” They vent their rage on nearby