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Returning 10 results for 'some of rage discerns versions'.
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Bigby Presents: Glory of the Giants
Barbarians who walk the Path of the Giant draw strength from the same primal forces as giants. As they rage, these barbarians surge with elemental power and grow in size, taking on forms that evoke
the glory of giants. Some barbarians look like oversized versions of themselves, perhaps with a hint of elemental energy flaring in their eyes and around their weapons. Others transform more
classes
Bigby Presents: Glory of the Giants
Barbarians who walk the Path of the Giant draw strength from the same primal forces as giants. As they rage, these barbarians surge with elemental power and grow in size, taking on forms that evoke
the glory of giants. Some barbarians look like oversized versions of themselves, perhaps with a hint of elemental energy flaring in their eyes and around their weapons. Others transform more
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Barbarian: Path of the Giant Barbarians who walk the Path of the Giant draw strength from the same primal forces as giants. As they rage, these barbarians surge with elemental power and grow in size
, taking on forms that evoke the glory of giants. Some barbarians look like oversized versions of themselves, perhaps with a hint of elemental energy flaring in their eyes and around their weapons
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
impartial judge who ends a conflict between gods. Initiates in Kruphix’s mystery cult know other stories in which he plays a more active role, including special versions of well-known legends, but they
Warning. When Purphoros attacked Heliod in a destructive rage, Heliod demanded that Kruphix intervene. Kruphix constrained the forge-god’s mind and memory in punishment for his attack. He warned all
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
depth (usually 10 feet, but some pits are deeper). Hidden Pit. This pit has a cover constructed from material identical to the floor around it. A successful DC 15 Wisdom (Perception) check discerns
sharpened wooden or iron spikes at the bottom. A creature falling into the pit takes 11 (2d10) piercing damage from the spikes, in addition to any falling damage. Even nastier versions have poison smeared
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Darklord, consider the following types of allies: Advisers. Advisers grant the villain insights or control they wouldn’t otherwise possess. Copies. Some servants are lesser versions of the Darklord. They
other lands. Thwarting a Darklord and escaping their clutches ultimately means delivering the villain a dramatic defeat—one that sends them into such a state of rage, desolation, or uncertainty that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
warding glyphs that discharge lightning. If the check fails, the character discerns the false runes but doesn’t notice the glyphs. The trap activates 3 rounds after a creature enters the room. (Tarul
15 Intelligence (Arcana) check discerns the connection. If a character who can cast spells then succeeds on three consecutive DC 15 Intelligence (Arcana) checks while continually touching the wall, the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
) check discerns how these shrines and the black gates in this sector work together to shield the Phylactery Vault. The character understands that if the black gates in the Temples of Extraction can be
transmuter (see appendix B) works here, with a wight leading two sentient gray oozes and two sentient ochre jellies to guard her. Sentient oozes are the same as normal versions of such monsters, except
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
on a DC 18 Intelligence (Investigation) check or who makes physical contact with one of them discerns their false nature. Crushing Ceiling Trap. A 20-foot-wide section of the ceiling over the skeleton
, Kashem reveals herself and attacks. Illusory Finery. The room’s genie-wrought furnishings and inhabitants are convincing illusions. These illusions blanket dingy, neglected versions of the objects
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
designed to lure greedy intruders to their doom. A character who inspects the sacks and succeeds on a DC 18 Intelligence (Investigation) check or who makes physical contact with one of them discerns their
illusions. These illusions blanket dingy, neglected versions of the objects they cover and feel real if touched. To pierce the dao’s ruse, a character examining the chamber’s fixtures must succeed on a DC