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Returning 18 results for 'some of ranger drowning version'.
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Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Player’s Handbook Playtest 6 June 29, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This
playtest document presents updated rules on seven classes: Bard, Cleric, Druid, Monk, Paladin, Ranger, and Rogue. This document also presents multiple subclasses for those classes, new Spells, revisions to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
die in a domain return reincarnated, fated to repeat a version of their former lives. Endless Cycles. The Darklord shepherds another individual down a path of corruption in hopes of crafting a successor
cursed to be unable to learn from past mistakes or perceive their own failings, though they’re convinced that this time will be different. Shocking Reminders. The domain is drowning in symbolic
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(Animal Handling) check can successfully quiet them. Barbatos The neutral evil human ranger Barbatos is either here or in area 13 (a 50 percent chance for either; see appendix B for his stat block
. There is a 50 percent chance that the giant owl also ages into an undead version of itself that attacks until destroyed. The skeletal, rotted creature uses the giant owl stat block with the following
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Trench of Love Lost Locations The following locations are keyed to map 12.2. Map 12.2: trench of love lostView Player Version T1: Trench The trench is 200 feet deep. At the bottom is the wreck of
a failed save, the creature takes 21 (6d6) psychic damage and telepathically hears dozens of drowning cries. Characters who inspect the hole in the ship determine it continues through the bottom of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Encounter Locations The following encounters are keyed to the map of Zikran’s laboratory. Map 12.1: zikran’s laboratory View Player Version L1. Coral Spire A spire of coral rises from the water just
corpses closely can, with a successful DC 10 Wisdom (Medicine) check, confirm that the two died in their sleep from drowning. It appears they stopped in the cave after an intense battle, fell asleep, and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Path Locations The following locations are keyed to map 6.1. Map 6.1: path of memories View Player Version M1: Hall of Betrayal As you approach a fork in the tunnel, the walls burst into green flame
. If a creature fails this check by 5 or more, it gets stuck, is restrained, and risks drowning. A creature can free itself or a creature within reach by using an action to shift the rubble and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Kianna’s Farmhouse Locations The following locations are keyed to map 3.1. Map 3.1: kianna’s farmhouseView Player Version F1: Overgrown Yard The house’s yard is muddy red clay. Several rusty shovels
they overheard in Promise. This part of the song tells the story of a young man named Culley. Rather than its usual content, where the boy dies by drowning, the song has been sloppily rewritten to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
creatures and villainous monsters that seek to tap into the essence of the Shadowfell thrive deep in the forest. Its innermost reaches mingle with that dark realm, forming a warped mirror version of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
service, and their ranks swelled. Those who knew of Darkhold thought of it as the headquarters of this new version of the Zhentarim. Membership in the Zhentarim is difficult to assess, but my source told
, bred and trained to defend Darkhold and to obey the Pereghost. Their trainer is a ranger named Grigarr, whose body is pocked with myriad scars from wyvern stings. The man is a greedy wretch who claims he
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
pours over the cliff at the overlook (area A10) and empties into a larger body of water below. The following locations are keyed to map 2.2. Map 2.2: DM’s map View Player Version A1: Docking Area The
is thunderous, drowning out the noise from the casino. Above the waterfall is a stone overlook bounded by three-foot-high railings.
The waterfall is 100 feet tall and plunges into water that is 30
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the wine. Map 5.2: Blue Water Inn (Area N2)View Player Version Keepers of the Feather Urwin Martikov (LG male human) is a wereraven (see appendix D) and a high-ranking member of the Keepers of the
of their time together, either drowning their sorrows or hunting in the woods. Most of the wolf heads that adorn the tavern walls are the result of their handiwork. Szoldar Szoldarovich Yevgeni
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Locations in Saltmarsh Here is a summary of the notable places in Saltmarsh, as depicted on map 1.1. Map 1.1: Village of Saltmarsh View Player Version 1. City Gate Saltmarsh was built on the ruins
witness to. His mood shifts to darkness as he witnesses a brutal murder on the docks of a squalid port, then lifts in pride as he watches a brave mariner leap into the sea and save a drowning child
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Moonwood See the “Glimmerwood” section. Morgur’s Mound Map 3.7: Mogur’s Mound View Player Version The spirit mound of the lost Thunderbeast tribe (see the “Uthgardt” section earlier in this chapter
with fire-hurling catapults aimed toward the Evermoors. Mornbryn was a ranger of some fame in the North centuries ago, and legend has it that his treasure-filled tomb is hidden somewhere close by. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
on the map. View Player Version J1. Main Deck Three sailors (drow) and a mate (drow elite warrior) are on deck at all times. If the characters board the ship and ask to speak with the captain, the
a life-size mechanical unicorn ridden by a mechanical drow ranger waving two scimitars (when a lever under the float is pulled, the unicorn farts a 15-foot cone of confetti, which it can do twice
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
his unlikely ascent. One version holds that the nymph exacted revenge for some terrible crime Ramazith committed against her people to gain his power, while another rumor suggests his soul was itself
trade vastly outweigh the losses. Statue of Minsc and Boo. For years the Wide hosted one of the city’s most cherished landmarks: the Beloved Ranger, a statue of a powerful warrior in plate mail
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
his death was linked to his unlikely ascent. One version holds that the nymph exacted revenge for some terrible crime Ramazith committed against her people to gain his power, while another rumor
vastly outweigh the losses. Statue of Minsc and Boo. For years the Wide hosted one of the city’s most cherished landmarks: the Beloved Ranger, a statue of a powerful warrior in plate mail wearing a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
delegation from Mirabar, or that the delegation hasn’t arrived in the area yet if the adventurers begin with the local troubles. Map 2.1: Red LarchView Player Version 1. Allfaiths Shrine On the west side
the wilderness. An Emerald Enclave ranger rescued her, and she’s been a friend to faction members ever since. 16. Waelvur’s Wagonworks Ilmeth Waelvur (male Tethyrian human bandit) operates a cheaper
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Locations on the Fortress Level Map 1.1: Fortress Level View Player Version 1. Ledge A sandy ledge overlooks a subterranean gulf of darkness to the west. The ledge is wide but rough. Sand, rocky
, a kobold, and one human male—a member of the lost adventuring party (Karakas the ranger). Creatures. Three giant rats occupy the area, along with a monstrously swollen female diseased giant rat