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Returning 13 results for 'some of rangers disables version'.
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some of rangers disables vision
Monsters
Fizban's Treasury of Dragons
’s hoard.
3
An amethyst dragon magically disables all teleportation within a thousand miles of their lair. Governments within that area seek emissaries who can negotiate an end to the
which version of itself is moving or acting. If an effect or attack can target both of the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region
Monsters
Fizban's Treasury of Dragons
rests within an amethyst dragon’s hoard.
3
An amethyst dragon magically disables all teleportation within a thousand miles of their lair. Governments within that area seek emissaries who can
and the chosen space simultaneously until initiative count 20 on the next round. Whenever it moves or takes an action, it chooses which version of itself is moving or acting. If an effect or attack
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Living Ship Druids, rangers, and clerics devoted to gods of nature are often found aboard living ships, as are Wildspace explorers who don’t want to have to worry about their ship’s air envelope
Class: 15
Hit Points: 50
Cost: 50 gp (ballista), 5 gp (bolt)
It takes 1 action to load the ballista, 1 action to aim it, and 1 action to fire it.
Bolt. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
Living Ship Deck PlansView Unlabeled Version
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are stored, staging points for scouts and rangers who keep an eye on nearby enemy movements, and defensive fortifications meant to protect passes, bridges, or other key strategic locations. In an
wait to be transported to dedicated prison camps. Map 4.5: Fortified Outpost View Player Version Fortified Outpost Adventures The Fortified Outpost Adventures table provides some possibilities for
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Vault Locations The following locations are keyed to map 8.2. Map 8.2: DM’s Map View Player Version T1: Lobby This beautifully decorated lobby has stone floors polished to a mirror finish. To the
panels. If the check made to detect the trap succeeds by 5 or more, the character also spots a concealed switch on one wall that disables the trap. Treasure. The crates hold 60 pounds of gemstones. The
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
3: Caverns with Bahamut Shrine View Player Version SCALY EYE MEMBERS
Members of the Scaly Eye in the shrine are loyal to and worried for Lhammaruntosz, or Mother Wyrm, as they call her. Most of the
. A successful DC 15 Dexterity check using thieves’ tools disables the tripwire harmlessly. A character without thieves’ tools can attempt this check with disadvantage using any edged weapon or edged
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Ruins Locations The following areas are keyed to map 6.4. Map 6.4: ruins of caerdoon View Player Version N1. Haunted Watchtower The fortress used to have multiple watchtowers covering all approaches
16 Intelligence (Arcana) check disables it. Otherwise, the glyph triggers the first time a creature enters the 5-foot square, activating a hypnotic pattern spell (save DC 16) centered on the glyph
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
: Wachterhaus (Area N4)View Player Version Roleplaying Use the following information to roleplay Lady Wachter, her family, and her associates. Lady of the House. Lady Fiona Wachter (LE female human
mantel. A character who takes a minute to search the fireplace finds the key with a successful DC 10 Wisdom (Perception) check. Use of the key disables a poison needle trap hidden in the lock (see
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Threshold Locations The following locations are keyed to map 6.5. Map 6.5: threshold of the heavens View Player Version T1: Plaza Once characters reach the floating island of the Threshold of the
stops the island from falling, returns the rune to its original orange color, and disables the console. The experience is startling, but it doesn’t harm the tower or creatures on the island. If the tower
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
develop these outlying areas as you see fit. Map 2.3: Triboar View Player Version C. Cottage Each of these plain stone cottages is home to 1d4 adult commoners and 1d4 - 1 children (noncombatants) of
staff cordial. The tavern is a popular hangout for rangers and scouts, most of whom sell their services as wilderness guides. One of Nemyth’s “regulars” is a friendly and capable guide named Zindra
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Their altar is a rectangular slab of stone with the phases of the moon carved into its sides. In winter, everything is under a foot or more of snow. Map 3.9: Raven Rock View Player Version Ancient
charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Player Version 1. Command Tents Templars from the Order of the Gauntlet removed everything of value from these tents when they came to inspect the scene of the disaster. A character who pokes around
triggers the flames. This trigger and trap are magical, so they can’t be disarmed or jammed mechanically. Casting dispel magic on the floor tiles disables the trap for 1 hour. 6D. Puzzle Door To reach this
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
View Player Version The following locations are identified on map 2.5. FAST-FLOWING WATER
The underground river that cuts through this level of the dungeon presents a serious hazard. Those who fall
. Destroying a statue (AC 18, 60 hit points, immunity to necrotic, poison, and psychic damage) also disables its attack. Once a statue has attacked, the trap must be reset manually. If any duergar survive