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Returning 18 results for 'some of ranking down version'.
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Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 1 Summary Chapter 1 takes place in Neverwinter, a city on the Sword Coast on the world of Toril. The characters are investigating the disappearance of high-ranking nobles in Neverwinter when
they stumble upon a cult of Vecna. The characters stop the cult from performing a ritual to steal a kidnap victim’s secrets. In so doing, they are shunted to Evernight, a gloomy version of Neverwinter in the Shadowfell, and receive Vecna’s Link, which ties their fate to that of the lich-god.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
representing the most important person at a location, such as an establishment’s owner or highest ranking representative. The map of the keep isn’t to scale, but you can use it to track the characters
’ current whereabouts. If this is your first time as Dungeon Master, ask your players to keep the party together; it’s easier if the player characters visit each location as a group. Stacey Allan & William Doyle Map: Keep on the Borderlands View Unlabeled Version
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
locations, with each reporting to a regional leader. The highest-ranking members reported to Azalin. Serving the Kargat are the Kargatane, a cultlike rank of living informants and initiates who spy on their
, as do professional detective agencies including the Ray Detectives (founded by Alanik Ray; see chapter 3) and the Dusklight Detectives. Jared Blando Map 2.6: Martira Bay View Player Version
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Workshop Adventures table. Map 4.1: Arcane Workshop View Player Version Arcane Workshop Adventures d12 Adventure Goal 1 Steal a pattern for creating a magic item, before the workshop’s
artificers finish making the item. 2 Petition the ranking artificer for access to the workshop’s specialized library. 3 Use the workshop to create a crucial magic item. 4 Locate a stolen construct that has
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. They’re privy to more of a cult’s mysteries than lower-ranking cultists are, granting them access to magical powers from their patrons. Cultist Fanatic Medium or Small Humanoid, Neutral
AC 13
. Ranged Attack Roll: +9, range 120 ft. Hit: 31 (4d12 + 5) Radiant damage.
Spellcasting. The cultist casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 17):
At Will: Thaumaturgy
1/Day Each: Jallarzi’s Storm of Radiance (level 7 version), Mass Suggestion
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
on a DC 16 Dexterity saving throw or take 7 (2d6) slashing damage from opportunistic foes. The Fray can’t be damaged and remains until the battle ends. Map 3.3: escape from vogler View Player Version
emerge. “Them next,” the ogre says, gesturing in your direction. The soldiers move forward obediently.
Fewmaster Gholcag is a low-ranking commander in the Red Dragon Army and the leader of the raid
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Guildhall Locations The following locations are keyed to map 11.1. Mike Schley Map 11.1: Moonstalker Guildhall View Player Version 1: Crescent Antechamber The curved southeast wall of this room has
northern end of this room. Large oil paintings of the guild’s three original bosses hang from the walls. The bosses use this room for important announcements and initiation ceremonies. Lower-ranking
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giant’s waking hours are taken up with meeting its responsibilities, whether that is a low-ranking pursuit or an artistic one. A tribe’s chieftain or another leader such as a shaman determines when the
much of lower-ranking students, including waking early to be sure the master has food upon rising, or staying awake while the master sleeps to create something the master will need (or will judge) upon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Eternal Flame Cultists It is often said that fire is a dangerous servant and a fearful master. So too it is with the Eternal Flame cultists. Low-ranking members of the cult love the destructive power
, hypnotic pattern
4th level (1 slot): fire shield (see Wreathed in Flame)
Wreathed in Flame. For the flamewrath, the warm version of the fire shield spell has a duration of “until dispelled.” The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Zargon worth 50 gp. Expanded Ziggurat Locations The following locations are keyed to map 2.4. Mike Schley Map 2.4: Expanded Ziggurat View Player Version B64: Mouth of Zargon Two holes draped in sagging
stringy slime. A chest rests at the foot of each bed.
Low-ranking members of the Cult of Zargon sleep in these communal chambers. Cocoons. Four clammy cocoons, ready to burst, stick to the bottoms of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Sanctum The following locations are keyed to map 8.2. View Player Version E1. Arrival Point This room is the extradimensional sanctum’s anchor to the Material Plane, and one can
collection. Treasure. Each rare book is worth 50 gp, and the entire collection is worth 5,000 gp. E10. Audience Chamber High-ranking Zhents who desire an audience with Manshoon come here. The room contains
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-ranking wizard) to send messages and aid to Rassalantar. Rauvin Mountains This purple-hued mountain range has peaks rising to heights of seven and eight thousand feet. Orcs live here in seemingly
. Their altar is a rectangular slab of stone with the phases of the moon carved into its sides. In winter, everything is under a foot or more of snow. Map 3.9: Raven Rock View Player Version Ancient
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
and wanders away. The trek from Beluarian Landing to the fort is 14 miles along a well-marked trail. This trail is not patrolled. Map 2.7: Fort Beluarian View Player Version 1. West Gate The main
that Liara uses to communicate with the pirates of Jahaka Anchorage. 10J. Guest Quarters Important guests sometimes come to the fort: a merchant prince from Port Nyanzaru, a high-ranking officer of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the wine. Map 5.2: Blue Water Inn (Area N2)View Player Version Keepers of the Feather Urwin Martikov (LG male human) is a wereraven (see appendix D) and a high-ranking member of the Keepers of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a circular, windowless room that contains a permanent teleportation circle, which high-ranking Harpers use to enter and leave the tower unseen (see the “Inner Circles” section at the end of this
to a one-eyed half-orc named Dral Thelev (LG male half-orc commoner). Both the Harpers and the Zhentarim keep a close eye on this place. Map 3.3: Everlund View Player Version Development If the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Tomb Locations The following locations in Xeluan’s tomb are keyed to map 9.2. Map 9.2: DM’s Map View Player Version X1: Main Entrance A 200-foot-long, excavated tunnel connects the citadel ruins to
workers and low-ranking Onyx Scar members. Four thugs sit at one table, while two veterans eat snacks at the bar. As soon as they detect intruders, the thugs and veterans draw their weapons and attack
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, featuring smooth stone steps and brick walls. Two sputtering torches in wall sconces illuminate the staircase, but the dungeon below is dark.
Map 1.3: Dungeon of the Dead Three View Player Version
.
The necromancer looming over the corpse is Flennis, a female human master of souls and the highest-ranking follower of Myrkul in the dungeon. Use the swarm of rats stat block in the Monster Manual to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
7.1. Damien Mammoliti Map 7.1: Spaceship Level 1 View Player Version S1: Entrance Sliding double doors open with a hiss to reveal the interior of a massive, derelict vessel of smooth metal. Bulbs
, stars, and other celestial bodies. Skeletons. One of the skeletons in this room is that of a high-ranking officer, their decrepit uniform decorated with medals and ribbons. The other three skeletons