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Returning 19 results for 'some of realm dismal verbal'.
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Magic Items
Forgotten Realms: Adventures in Faerûn
Humanoid killed by Cone of Undeath rises at the start of your next turn as a Specter that follows your verbal orders.
Damage Immunity. You have Immunity to Necrotic damage.
Fear Aura. While wearing the
.
Myrkul's Hand. While wearing the crown, you can cast the Power Word Kill spell from it. A Humanoid killed by this spell rises at the start of your next turn as a Wraith that follows your verbal orders
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Spirit Naga Spirit nagas live in gloom and spitefulness, constantly plotting vengeance against creatures that have wronged them — or that they believe have wronged them. Lairing in dismal caverns and
naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Each denizen of this realm can relate a story of a terrifying haunting that they or someone they know experienced personally. The House on Gryphon Hill is the most famous haunted house in Mordent, known
to be occupied by the spirit of Lord Wilfred Godefroy—an evil man who murdered his wife and daughter. The proximity of the spirit realm spurs local eccentrics to investigate spiritualism and the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of an immortal overlord. This is the realm of the vampire Count Strahd von Zarovich, whose depravities have doomed him and countless generations to endlessly repeating cycles of obsession and despair
. The howls of wolves and shrieks of raven swarms echo through the dismal valleys and oppressive forests of Barovia. In isolated communities, superstitious villagers find the brightness in their lives
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
, wicked souls slip from the spires of Castle Ravenloft to work the will of an immortal overlord. This is the realm of the vampire Count Strahd von Zarovich, whose depravities have doomed him and his land
to endless cycles of obsession and despair. The howls of wolves and shrieks of ravens echo through the dismal valleys and oppressive forests of Barovia. In isolated communities, superstitious
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dragon, Shadow Shadow dragons are true dragons that were either born in the Shadowfell or transformed by years spent within its dismal confines. Some shadow dragons embrace the Shadowfell for its
places and the deep gloom of subterranean caverns. The dragons that lair in such places often discover these portals and find themselves transported to a new realm. Ancient dragons that sleep in their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord’s Shadows A Darklord lurks at the heart of every Domain of Dread. Everything in their realm is inspired by or personalized to them in some way. Some domains might be dismal ruins reflective
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Deva Devas are angels that act as divine messengers or agents to the Material Plane, the Shadowfell, and the Feywild and that can assume a form appropriate to the realm they are sent to. Legend tells
spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
muddy river on the Material Plane, characters might appear beside a clear and winding brook whose waters glitter like diamonds in the Feywild. In the heart of a dismal marsh might lie a portal leading
the animals that occupy his domain. Gloaming Court The Queen of Air and Darkness rules the Gloaming Court, a realm of twilight, fireflies, cobwebs, and autumn leaves accompanied by the music of hooting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
new captain has taken charge of a band of pirates or bandits and started raiding more frequently. Levels 5–10: Heroes of the Realm At this tier, characters undertake adventures that might determine the
the promise of looting the king’s treasury. 3 An evil Artifact has transformed a forest into a dismal swamp full of horrific monsters. 4 An Aberration living in the Underdark sends minions to capture
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the Elemental Chaos. Within the vastness and violence of this realm rage elemental cataclysms, entities spawned from the raw forces of the multiverse and awash in dissonant elemental powers. These
do, it is typically due to some planar disruption or the summons of nihilistic cultists. When they emerge on Material Plane worlds, elemental cataclysms create realm-altering trails of destruction
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
into the divine realm of Nyx and the dismal realms of the Underworld. Chapter 4 builds on the guidelines in the Dungeon Master’s Guide, highlighting adventures set in Theros. Maintaining a focus on the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
are taxable in this realm. A warlock can be an authoritative asset to an Acquisitions Incorporated franchise, as their known association with powerful otherworldly forces makes for a great starting
comfortable unless your clothing features garishly contrasting colors or patterns.
8 When you cast a spell, the verbal or somatic component must involve a mild obscenity.
9 Your hair grows
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wizards were able to use the raging blue fire that followed Mystra’s death to propel their nation safely into the realm of Toril’s twin, Abeir (displacing part of that world into the Plane of Shadow). Now
island redoubts. Tethyr. Tethyr is a feudal realm ruled by Queen Anais from its capital of Darromar. The queen commands her dukes, who in turn receive homage from the counts and countesses of the realm
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a pile of bones. 2. Antechamber The scent of warm, humid rot smothers this dismal chamber. Mosaics cover the walls, their colors faded and images scrambled by lost tiles. A thick layer of mud covers
hoped to use it in service to the god Athreos, helping to predict which souls would eventually try to escape the Underworld and reenter the living realm as Returned. Soon after they arrived, though
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the south, rubble blocks a staircase leading down, while to the north, another staircase climbs to the level above. Dismal gray-green light shines from flickering wall sconces, eerily illuminating
. This room stands at the top of the tower, not in an extraplanar space. Portal. The archway was created to connect the tower with a friendly realm within the Feywild. When Wakenreth toppled from Onyari
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Forbidden Lore of Ineffable Beings
When you choose this subclass, you might bind yourself to an unspeakable being from the Far Realm or an elder god—a being such as Tharizdun, the Chained God; Zargon
Psychic. In addition, when you cast a Warlock spell that is an Enchantment or Illusion, you can do so without Verbal or Somatic components. Level 6: Clairvoyant Combatant When you form a telepathic bond
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
gateway to the ancestors. Orcs who die having served the tribe well go on to rituals meant to send them to Gruumsh’s realm. As befits followers of a god who doesn’t speak, hands of Yurtrus remove
verbal components to cast its spells. The orc has the following cleric spells prepared:
Cantrips (at-will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane, detect magic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
normal or by spending a number of Sorcery Points equal to the spell’s level. If you cast the spell using Sorcery Points, it requires no Verbal or Somatic components, and it requires no Material
arises from Mechanus or a realm like it—a plane of existence shaped entirely by clockwork efficiency. You or someone from your lineage might have become entangled in the machinations of modrons, the