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Returning 15 results for 'some of realms drowning versions'.
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classes
Tasha’s Cauldron of Everything
learn about terrestrial realms, or does it want you to open cosmic floodgates and drown the world?
Perhaps you were born into a generational cult that venerates the Fathomless and its spawn. Or you
might have been shipwrecked and on the brink of drowning when your patron’s grasp offered you a chance at life. Whatever the reason for your pact, the sea and its unknown depths call to you
classes
Tasha’s Cauldron of Everything
learn about terrestrial realms, or does it want you to open cosmic floodgates and drown the world?
Perhaps you were born into a generational cult that venerates the Fathomless and its spawn. Or you
might have been shipwrecked and on the brink of drowning when your patron’s grasp offered you a chance at life. Whatever the reason for your pact, the sea and its unknown depths call to you
monsters
until the start of its next turn.Also known as myrmeriks, angels of slaughter serve gods of death (such as Myrkul in the Forgotten Realms setting or Nerull in the Greyhawk setting). Only three angels of
than the demons and devils everyone fears. These horrors are creatures of celestial provenance that are either terrifying in their natural form or warped versions of their benign selves through
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Dreams of Innsmouth Cthulhu sends dreams to those in Innsmouth—and in realms beyond—that might help it escape its prison. These dreams include strange images spurring the dreamers to seek the cults
Innsmouth, the Graven Peak, desiccated fish, tentacles
Cult of the Drowning Wave: The Eyes of Olhydra, shipwrecks, tidal waves, three eyes underwater
Cult of the Heavenly Doom: The peaks of Innsmouth
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Realms, Mystara, Birthright, Dark Sun, and Eberron, among others. Each of these worlds boasts its own cast of heroic adventurers and scheming villains, its own ancient ruins and forgotten artifacts, its
own dungeons and its own dragons. But if your campaign takes place on one of these worlds, it belongs to your DM — you might imagine it as one of thousands of parallel versions of the world, which might diverge wildly from the published version.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
they defend. They frequently change into giant, idealized versions of the animals they’re associated with—albeit with glowing eyes. When contending with people, they sometimes appear as humanlike beings
animal lords make their homes in the Beastlands, but they occasionally journey to the Feywild or other idyllic realms. They rarely travel to the Material Plane, making exceptions only when a world
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to keep track of where the characters are in the carnival at any given time. The reverse side of the poster map shows the Feywild domain of Prismeer, now divided into three splinter-realms called
reach the palace, from where they can look out over the whole domain. DM-friendly versions of this map appear in chapters 2, 3, and 4, to help you track the party’s progress through Prismeer’s
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
the Cult of the Chthonic Night Symbol of the Cult of the Drowning Wave Symbol of the Cult of the Heavenly Doom Symbol of the Cult of the Scaly Abyss Cult of the Drowning Wave Make Clean for the Aeon
Wave Worships: Olhydra
Leader: Draa Shoom
Goal: Sink Innsmouth below the waves
Lair: Eyes of Olhydra
Those who await the Drowning Wave seek to make Innsmouth and all its inhabitants part of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fourth Edition Two versions of the deck were presented for the fourth edition of D&D. The first appeared in Dungeon 177 and was an artifact intended for heroes of levels 11–20; the second appeared a
O’Connor. (O’Connor’s designs also appeared when Magic: The Gathering drew on the Deck of Many Things for a set inspired by the Forgotten Realms.) Like “House of Cards,” Madness at Gardmore Abbey forced
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underwater Adventures With vast triton realms hidden beneath the waves and legendary ruins drowned in the deep, endless potential for adventure lies under the sea. Characters interested in exploring
the ocean’s depths might seek the means of surviving underwater—whether such takes the form of magic items or devices crafted by ingenious inventors. Alternatively, drowning might only be a concern of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
terrestrial realms, or does it want you to open cosmic floodgates and drown the world? Perhaps you were born into a generational cult that venerates the Fathomless and its spawn. Or you might have
been shipwrecked and on the brink of drowning when your patron’s grasp offered you a chance at life. Whatever the reason for your pact, the sea and its unknown depths call to you. Entities of the deep
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
it. Giants of the Hidden Rune are active across many worlds of the Material Plane. On worlds that had giant empires in the ancient past (such as Ostoria in the Forgotten Realms and the giant empire of
empires fell, one of the giant gods (Diancastra, in some versions of the myth!) took the rune and hid it. The giants of the Hidden Rune hope to find it and use its power to restore their ancient might.
—Bigby
If these stories are true, I’d be the last to tell you!
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Player’s Handbook. Musical Instruments In addition to the common musical instruments listed in chapter 5, “Equipment,” of the Player’s Handbook, bards in the Realms play the following instruments
have developed some bellows-powered versions. Songhorn: A recorder, a simple type of flute, usually carved from wood. Tantan: A tambourine, a popular instrument with halflings and humans south of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fall.
— Iuz the Old
The Abyss and its demonic inhabitants are akin to a virus. While most other factions across the planes spread their influence into other realms through conquest, conversion
incursion, the natural world recoils from the demonic presence. Plants become twisted versions of themselves. Leering faces appear in leaf patterns, vines writhe of their own accord, and trees grow
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
have turned from the gods of the Ordning to serve fiends (as described in chapter 2), where the ancient magic of long-fallen realms of giants opened portals to the Lower Planes (either intentionally
encounters with gigantic animals that might appear in a “lost world” where long-forgotten versions of modern animals still thrive. It could also reflect a world where not only giants but everything—from