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Returning 35 results for 'some of reasons demon various'.
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Monsters
Spelljammer: Adventures in Space
are fashioned from crystals harvested from Wildspace systems and bound together with an organic, plant-based material that hardens like ceramic. The elves sculpt these substances in various
do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most
Monsters
Spelljammer: Adventures in Space
harvested from Wildspace systems and bound together with an organic, plant-based material that hardens like ceramic. The elves sculpt these substances in various configurations to create star moth;star
citadels.
Although the Silver Void is their home, astral elves often venture into Wildspace systems and place their ships and citadels in orbit around stars. Astral elves do this for several reasons
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
mischievous manipulators who delight in disguising themselves with magic to vex other creatures. Their reasons for deception vary, ranging from harmless pranks to malicious infiltration. When a high fae
embellish their various weapons.
The high fae are ruled by Talion, the Kindly Lord. Talion is as strange, ancient, and fickle as the wilds of Eldraine, and the Kindly Lord demands fealty and respect from
Monsters
Vecna: Eve of Ruin
. Tasha went on to create various spells, including Tasha’s Hideous Laughter, and her magic-fueled ambitions brought her into contact with demons and demon lords, which she subjugated and used
Monsters
Spelljammer: Adventures in Space
Wildspace systems and bound together with an organic, plant-based material that hardens like ceramic. The elves sculpt these substances in various configurations to create star moth;star moths (see the
the Silver Void is their home, astral elves often venture into Wildspace systems and place their ships and citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a
Monsters
Spelljammer: Adventures in Space
. The elves sculpt these substances in various configurations to create star moth;star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of
their ships and citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the
Monsters
Spelljammer: Adventures in Space
these substances in various configurations to create star moth;star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found
citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow
Backgrounds
Baldur’s Gate: Descent into Avernus
Baldur’s Gate has a modest academic community centered around the libraries of the High Hall and the various temples dedicated to gods of learning and innovation. Lecturers, researchers, and
back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Monsters
Sleeping Dragon’s Wake
Bahamut, which the dragon can use to commune with the deity.
In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her
dragon’s lair take on dazzlingly brilliant hues.
Within its lair, the dragon can set illusory sounds, such as soft music and strange echoes, so that they can be heard in various parts of the lair
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Ruin Adventures table offers some reasons why characters might risk death in the Demon Wastes. Demon Ruin Adventures d4 Adventure Goal 1 Make a desperate request for aid from a Lord of Dust who
Demon Ruin The Lords of Dust maintain a variety of safe houses and sanctums across Eberron, but their most tightly bound locations are the ruins left behind from the Age of Demons, scattered across
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Story Hooks The characters could arrive at the Wandering Emporium for one or more of the following reasons: The characters need supplies, weapons, or even an infernal war machine. The characters need
a safe place to rest and perhaps get a good meal. The characters might have heard that they can sell demon ichor to a crazed wizard in the Wandering Emporium. The characters might have collected more soul coins than they feel comfortable carrying and need a place to spend them.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
better able to pursue the demon’s goal in the world. Sects dedicated to the worship of the various demon lords are spread across the mortal worlds of the multiverse as well as the Abyss. In return for
demon can demand obedience and worship from humans and other mortals through the threat of force. In turn, its magical abilities allow it to impart boons to its servants, making them more useful and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Menzoberranzan Population: 20,000 drow plus thousands of slaves (of various races)
Government: Matriarchal theocracy worshiping Lolth, the Demon Queen of Spiders
Defense: Large standing army of
trained drow warriors and mages, bolstered by armed slaves and magical wards; the citizens of the city create a formidable militia
Commerce: Well-trained slaves; various fungi, molds, and exotic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
discover there is no safe haven anywhere in the Underdark with the demon lords running rampant. The safety of Mantol-Derith has been shattered by the demon lord Fraz-Urb’luu, who has turned the trading
outpost’s various factions against one another. The characters must navigate and overcome the madness dominating Mantol-Derith in order to find their Zhentarim contact, Ghazrim DuLoc. He has the means
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
biding their time and dealing with the fallout of the titanic battle between the demon lords, you can shift focus for this part of the adventure. Consider having the players take control of the various
Demon Showdown Ideally, the adventurers and their allies remain hidden from the battling demons, letting them fight it out among themselves. Still, there are challenges for the characters to overcome
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is to bring order to chaos. If the characters activate the Maze Engine, it has the potential to aid their fight against the demon lords. The engine looks like a working model of the Great Wheel (see
in the bands show various gears and articulation arms within the sphere, which rotate and shift to represent the relationships between the various known planes of existence. Characters might learn
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
section for details). A yochlol demon in drow form — Lolth’s messenger to Gromph — is imprisoned within the magic circle. It pretends to be a drow priestess named Y’lara for as long as the disguise is
useful, claiming to have been trapped in the circle by the archmage after failing to convince Gromph not to cast his spell (a lie). The demon tries to get the characters to free it by breaking the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Watch Station Sharn Watch stations are located throughout the city. The largest are the garrison posts like Daggerwatch and Sword Point; smaller stations in various places are used to hold criminals
, which holds skycoaches and soarsleds. Both of these areas are connected to the station’s bullpen by way of locked and warded doors. The Watch Station Adventures table offers reasons why the characters
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
. Inhabitants also include various magen (see appendix B) and summoned monsters, including Elementals and Celestials. In the acropolis, gravity and time are shaped at Karsus’s pleasure. Various areas have
foremost of all. In the center of the acropolis stands Karsus’s Sanctum, a pillared pavilion that looks out over the city. Reasons to Visit. Adventurers might visit the acropolis for one of the following
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of light. The demons are coming.
The demon lords described in appendix D of this adventure all appear in the final battle, with the following exceptions: If Fraz-Urb’luu was not sent back to the
Abyss in chapter 9, his gemstone is hurled into the fray by Vizeran’s ritual. Unless the characters retrieve it, another demon lord steps on the gem, destroys it, and sends Fraz-Urb’luu’s spirit back to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of them depicting elements of Demogorgon’s twisted iconography — spirals and “Y” shapes, two-headed creatures, manta rays, and tentacles. Other shrines show the influence of other demon lords
, including piles of skulls and bones, strange maze patterns, spore clouds, and fetid pools of ooze. Conflicts are rapidly rising between the various “sects” that have formed. If Shuushar the Awakened (see
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Madness At the best of times, the Underdark is a bizarre, alien, and inhospitable world, but the influence of the demon lords has transformed it into a domain of madness and chaos. Faerzress acts as
a catalyst, spreading the demon lords’ madness throughout the Underdark. Once the party escapes Velkynvelve and strikes out into the Underdark, begin taking into account the effects of demonic madness
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fists. They are commonly used as shock troops on the front lines of wars waged in the Abyss and other Outer Planes. Degloths gravitate toward violence and mayhem without caring about the reasons behind
the bloodshed. They enjoy ripping their enemies limb from limb using their razor-studded fists, which are equally adept at slashing foes and crushing the life from them. Degloth Large Fiend (Demon
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the multiverse is above such monstrous beings as demon lords, elemental evils, and gods who are not Annam’s children, so it is upside-down for a giant to serve these entities. Giants who follow
thus properly belongs to the Ordning, but others say he formed from Annam’s spilled blood. For a variety of reasons, he is never accorded equal status to the All-Father’s other children. Known as the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Demonweb Pits with three eyes and vestigial wings. A chasme might appear on the layer of Azzagrat possessing the ability to belch forth clouds of flies. If a demon survives for centuries, it
accumulates changes to its form due to interaction with the energies of the Abyss. These long-lived demons often become demon lords, beings of such power that they can hold sway over entire realms within the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
City of Doors. Some sages track the existence and spread of humans back to Sigil itself, rather than to a deity or its creations. Various factions handle the day-to-day governance of Sigil, enforcement
. Gods and godlike figures—including archdevils and demon lords—can’t enter Sigil by any means. However, their schemes and influence still find their way into the city through their agents.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
-suited to other domains find natural homes among this realm’s scattered settlements and ancient magical ruins. The Darkon Adventures table provides suggestions for various adventures in the domain. Darkon
Adventures d6 Adventure
1 The party learns how to destroy the Heart of the Abyss, a relic held by the Order of the Guardians and hunted by a demon called the Whistling Fiend.
2 The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
power, and various magical resources that can help them deal with the demon lords. This includes the following benefits: Vizeran offers each character a drow piwafwi (see appendix B). Each character
the safe haven of his tower, Vizeran continues the discussion he began with the characters back at Gravenhollow, speaking more on what he knows of the demon lords. “The only one of my kind who could
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters As the characters explore the Whorlstone Tunnels, they can run into various creatures or hazards. Check for an encounter whenever the characters are moving along a stretch of tunnel
encounter 11–12 1 carrion crawler 13 Demon pack 14 1 flumph 15 1 gray ooze 16 1d4 moldy quaggoth spore servants 17 1d4 two-headed grimlocks 18 1 swarm of insects (centipedes) 19 1 xorn 20 Yellow mold
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, greenish-black demon ichor. Morgantha can use the barrel as a font for a scrying spell. She can also knock on the barrel three times as an action to summon a dretch. The demon crawls out of the barrel at
locks of hair. Amid various concoctions are three small, labeled containers that hold elixirs. The first elixir, labeled “Youth,” is a golden syrup that magically makes the imbiber appear younger and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
demon nor devil can permanently gain the upper hand. Keepers of the Balance sometimes resort to strategies that seem inexplicable to those who don’t grasp the whole situation. A crusading paladin might be
maintain the Balance make enemies wherever they go, because their full reasons for acting as they do aren’t always apparent. The fact that some of these adherents embrace the Balance to further their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
well as the greatest of the demon lords and the archdevils — can add even more chaos and savagery to a campaign based on the Blood War. Similarly, you’ll find a selection of specialized duergar to
. If you are unfamiliar with the monster stat block format, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
various configurations to create star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them
this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
awaiting the chance to plunge their daggers into each other’s backs. They vie against each other to supplant the archlector, a position prized for its access to demon lords and their dark gifts. The
combat the demonic hordes birthed from Plague-Mort’s festering gate. Demon ichor—a malodorous reduction of blood, bodily fluids, and viscera left by slain demons—oozes from Plague-Mort’s sewers and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 1: A Great Upheaval This chapter is designed to advance a party of 1st-level characters to 5th level. The characters gain levels by accomplishing various goals, which are summarized in the
. The characters are traveling to Nightstone for one or more of the following reasons: The characters have heard rumors of goblins terrorizing the settlement. The High Steward of Nightstone, Lady