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Returning 30 results for 'some of reciting dragon versions'.
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some of reining dragon version
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Monsters
Fizban's Treasury of Dragons
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType
", "rollAction":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 15-foot cone. Each creature in that area must make a DC 12 Intelligence saving throw. On a failed save, the
Monsters
Fizban's Treasury of Dragons
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Multiattack. The dragon makes one Bite attack and two Claw attacks
", "rollDamageType":"slashing"} slashing damage.
Disorienting Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Disorienting Breath"}. The dragon exhales a wave of
Monsters
The Wild Beyond the Witchlight
invisible with him.
Limited Telepathy. Using telepathy, Sir Talavar can magically communicate with any other faerie dragon within 60 feet of him.
Magic Resistance. Sir Talavar has advantage on saving
material components. As the dragon ages and changes color, it gains additional spells as shown below.
Red, 1/day each: dancing lights, mage hand, minor illusion
Orange, 1/day: color spray
Yellow, 1
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Shift Perception (1/Day). The dragon can cast hallucinatory terrain, requiring no spell components
and using Intelligence as the spellcasting ability (spell save DC 17).
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 15-foot-diameter tunnel in its
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 20
-foot-diameter tunnel in its wake.
Warp Perception (1/Day). The dragon can cast mirage arcane, requiring no spell components and using Intelligence as the spellcasting ability.Multiattack. The dragon
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the treetops are two of the reasons why your order admires the monkey. 2 Dragon Turtle. The monks of your seaside monastery venerate the dragon turtle, reciting ancient prayers and offering garlands of
monastery revere a family of owlbears and have coexisted with them for generations. 5 Hydra. Your order singles out the hydra for its ability to unleash several attacks simultaneously. 6 Dragon. A dragon once laired within your monastery. Its influence remains long after its departure.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating an Emerald Dragon Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to inspire your portrayal of distinctive emerald dragon characters. Emerald Dragon Personality
kindness.
3 I like to impress visitors by reciting epic poetry.
4 The only people I’m interested in are those who know history and those who make history.
5 I like to adopt the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
artifact also reveals that an adult gold dragon named Aurinax guards the vault. The three keys needed to open the vault are chosen by you or determined randomly by rolling on the Vault Keys table
. Illusory versions of keys don’t open the door. Every key can be found or procured in Waterdeep. If the characters don’t already know the location of a key, they can gather information about it. To do this
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
has also rested, healed, and returned to finish his work. In either case, the characters arrive just as Sparkrender’s ritual is getting underway. (If they took or destroyed the dragon effigies in
area D2, they have been replaced by even cruder versions created in a hurry.) Read the following text: Streams of colored light swirl through the air around the golden statue in the ruined rotunda. Each
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
d4 Desired Offering 1 Gold or gems 2 Anything from a draconic rival’s hoard 3 An antique passed down at least three generations 4 A flattering artistic depiction of the dragon Elementals d4
elemental’s home plane Fey d4 Desired Offering 1 The memory of your first kiss 2 The color of your eyes 3 An object of deep sentimental value to you 4 Reciting a sublime poem Fiends d4
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
see dragons as idealized versions of themselves. They bring sacrifices of food and treasure to their dragon gods, indulge in various forms of worship (including groveling when evil dragons are involved
Dragon Relationships Some dragons rule sprawling criminal organizations devoted to plundering the surrounding region and swelling the dragons’ hoards. Others govern peaceful and prosperous towns
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dragon, a noble, or another hag, making her able to wield magical, political, or physical power in a way she can’t do by herself. Like the land near a hag’s lair, over time her minions are altered by her
presence, becoming twisted versions of their former selves (in a dark fey sort of way), but still recognizable as what they once were. She might alter them with magic, making them tireless, resistant
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
example, an arrow of slaying (dragon) deals extra damage not only to dragons but also other creatures of the dragon type, such as dragon turtles and wyverns. The game includes the following monster
and lack any society or language. Beasts include all varieties of ordinary animals, dinosaurs, and giant versions of animals. Celestials are creatures native to the Upper Planes. Many of them are the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
legend. These bards are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that
at 3rd level, you can charge your performance with seductive, fey magic. If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
example, an arrow of dragon slaying deals extra damage not only to dragons but also other creatures of the dragon type, such as dragon turtles and wyverns. The game includes the following monster types
most are unintelligent and lack any society or language. Beasts include all varieties of ordinary animals, dinosaurs, and giant versions of animals. Celestials are creatures native to the Upper Planes
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the basket, a silver birdcage lies on its side with Sir Talavar inside. He is a violet faerie dragon who speaks Common, Draconic, Elvish, and Sylvan. Sir Talavar carries a magic sword and has the
magic opens it, however. THE CALAMITOUS FLIGHT OF SIR TALAVAR AND WIGGLEWOG
Prior to the events of this adventure, Sir Talavar, a noble faerie dragon and emissary of Titania the Summer Queen
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, releasing a magical gout of flame from a nearby statue. The statue can be of anything, including a dragon or a wizard casting a spell. The DC is 15 to spot the pressure plate, as well as faint scorch marks
sharpened wooden or iron spikes at the bottom. A creature falling into the pit takes 11 (2d10) piercing damage from the spikes, in addition to any falling damage. Even nastier versions have poison smeared
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
hippogriffs (attitude: 1d8 + 2) and accosting travelers
5 1 invisible stalker (attitude: 1d6) looking for a particular magic item
6 1 young gold dragon (attitude: 1d8 + 4) dancing in high
(attitude for all: 1d10)
7 2 fire elementals (attitude: 1d8) flitting adoringly around a bonfire
8 1 young red dragon (attitude: 1d4 + 1) picking through the remains of a burned-out caravan
Equipment
creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move
Delerium Dragon Wyrmling as if under the effects of True Polymorph. The creature reverts to its true form after 1 hour.
99–100
The triggering creature gains the ability to see through all of
Equipment
;76
All creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as
and into a Delerium Dragon Wyrmling as if under the effects of True Polymorph. The creature reverts to its true form after 1 hour.
99–100
The triggering creature gains the ability to see
Equipment
creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move
Delerium Dragon Wyrmling as if under the effects of True Polymorph. The creature reverts to its true form after 1 hour.
99–100
The triggering creature gains the ability to see through all
Equipment
creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move. For
Delerium Dragon Wyrmling as if under the effects of True Polymorph. The creature reverts to its true form after 1 hour.
99–100
The triggering creature gains the ability to see through all of
Equipment
within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move. For
Delerium Dragon Wyrmling as if under the effects of True Polymorph. The creature reverts to its true form after 1 hour.
99–100
The triggering creature gains the ability to see through all of
Equipment
creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move
Delerium Dragon Wyrmling as if under the effects of True Polymorph. The creature reverts to its true form after 1 hour.
99–100
The triggering creature gains the ability to see through all
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
versions of deadly monsters.
In the southeast corner is a black gate. North of the gate is a contact stone.
Aura. A detect magic spell reveals a transmutation aura on the whole area, which is a simple
warriors (see appendix B) and eight robed zombies guard him, and a black dragon wyrmling is his personal pet. When the characters first arrive, the dragon has just killed a commoner. Thuria spends
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in black armor sit around a stone dining table, playing Three-Dragon Ante (a card game). The table is set with silver. Eight moth-eaten banners hang from the walls. Each bears an arcane sigil that
of two flumphs on the cover, their tendrils entwined. The cover is a false one, wrapping around a tome bound in dragon hide — a disguised spellbook that contains the following wizard spells: arcane
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
chamber. Dark vapors rise from the cauldron, and a huge, dragon-like monster is coiled around it. The dragon’s body twitches slightly, and its closed eyelids flutter as it dreams.
Two figures are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the gravity of its meaning. To enhance an elf’s Remembrance, the priests of Labelas use a special mirror made of polished black onyx. Small versions of these can be seen at many shrines dedicated to
decorate Sashelas’s underwater shrines, to purchase items from coastal merchants that can’t be manufactured underwater, and to bribe dragon turtles into their service. Ceremonies honoring Sashelas are held
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cupboard’s two doors, which are bridged by a circular panel of dark wood. The panel is inlaid with a silver hourglass sigil.
If Sir Talavar the faerie dragon was recaptured and brought here, he
hangs agape when it isn’t speaking. Two tiny versions of the creature cling to it like pets.
The room is filthy. Dirty dishes and bits of discarded food lie everywhere. The furniture was perhaps once
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
region, creatures regain their reflections, and the effect ends. 25–34 Reflections of 1d4 creatures in the region emerge from mirrors and attack. The reflections are two-dimensional, shimmering versions
higher is expended. A dragon, a fey, or an elemental of challenge rating 5 or higher dies. A wood elf child reaches for unraveling magic. Unraveling Magic Effects d100 Effect 01–05 All magic