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Returning 22 results for 'some of recover deflect vast'.
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Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in a vast cavern beneath the dilapidated city resides Chronepsis, the dragon deity of time and fate. Chronepsis typically manifests as an ancient time dragon (see Morte’s Planar Parade), though he
be left alone, and he seldom leaves his sanctum. In times of great need, he relies on seasoned adventurers to recover stolen hourglasses, speed the sands of a troublesome wyrm, or travel back in time to mend a past wrongdoing.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mechanus tend to the incredible mechanisms of their orderly home and oppose chaotic forces across the multiverse. Modrons are parts of a vast hierarchy, spanning from quirky monodrones to the leader of
. In rare cases, a modron goes rogue and develops its own will. In these cases, other modrons are sent to recover or destroy their malfunctioning kin. The guide swore “beep boop” meant “hello, friend.” I don’t know why they’re after us!
—A planar explorer learning modrons have no sense of humor
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
players may aspire to temporarily seal it away. Cosmic Horror Plots d8 Plot
1 Help a parent recover a child who’s gone missing in the impossibly vast space underneath their bed.
2 Stop a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
curse stole their wings and transformed their voices. Now kenku slip through the shadows of cities and the Shadowfell, trying to recover what they’ve lost. To some, this means seeking an end to their
supernaturally re-create vast varieties of noises, from crying babies to running water and short phrases in others’ voices. Cunning kenku use their mimicry to deceive foes, lure creatures into ambushes
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon as Monster For all their vast power, great intellect, and range of possible motivations, dragons are often simple creatures at heart. They want food, a secure lair, and treasure. Many tropes
acquire the needed item. Alternatively, a dragon might seek adventurers to recover items stolen from the dragon’s hoard—with a threat that local folk will suffer if the characters fail. Sometimes the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underwater Adventures With vast triton realms hidden beneath the waves and legendary ruins drowned in the deep, endless potential for adventure lies under the sea. Characters interested in exploring
those who aren’t favored by the gods, and heroes might find themselves welcomed into the deep by Thassa herself. The riches of the deep are also vast, with the peoples of the sea hoarding strange
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
hungry eyes.
The double door at the northern end of the hall stands open, revealing a vast chamber beyond. Swathed in shadows at the back of this large chamber towers a massive statue of a goatish
feet and spills its pot of paint. Stolen Goods to Recover. The Ladders, pots of paint, and paintbrushes are all stolen goods (see “Stolen Goods”).
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or
sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or
sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that feels like the interior of some vast, insectile organ. Dozens of pale, oblong masses lie piled at the room’s center, and a curved passage leads out of the space. Nearby, a glowing, oval portal
runes is etched into the ground. The symbols move, crawling in a circle. Above them hovers a mass of insectile limbs encompassing an alien light. Beyond it, a narrow passage opens into the vast void
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
willing to entertain a peace envoy representing the various peoples dwelling in the valley below the dragon’s mountain lair.
5 A dwarf wants to recover a family heirloom rumored to be in the hoard
d4 Connected Creatures
1 An ancient red dragon controls a vast intelligence network that has infiltrated nearly every nation.
2 An ancient red dragon warlord has united a number of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
soldiers. Most of the evil souls consigned to an afterlife in the Nine Hells become lemures, which make up the vast majority of the hellish forces, but some mortal recruits who willingly accept a
unit integrity. Although the devils killed in such places would recover, their weapons, armor, and other materials would remain lost.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
scroll. Research. Relying on an ancient being’s network of contacts, the being’s vast collection of lore, or perhaps the being’s direct teaching helps you unearth hidden secrets. If you can contact
your patron expects from you. Ancient Being Quests d6 Quest 1 Rescue. A wayward agent went missing while gathering information or materials. You must discover their fate and recover them and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
there serve them while they recover. 2 A dragon and a giant, in the middle of a fierce battle, suddenly fall from the sky into a town square. Neither combatant is concerned about protecting the people
storm giants tend flocks of sheep the size of horses, delving deep into the Underdark where stone giants ride mammoths across vast subterranean plains, washing up on an uncharted island whose giant
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
track down and recover the missing kegs of smokepowder before it’s too late. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or
house’s reputation for business meetings to deflect the suspicion of jealous spouses or gossipy wags. Unlike Merilyn, the Reveler’s Union — the city-spanning crew of night-workers — isn’t averse to selling
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the thieves use the powder, he’ll obviously be implicated. The only solution is to hire someone discreet and trustworthy to track down and recover the missing kegs of smokepowder before it’s too late
sought-after courtesans meet their patrons in the Hissing Stones’ steamy private rooms, trusting to Merilyn’s silence and the house’s reputation for business meetings to deflect the suspicion of jealous
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through “the Vast Oblivium” in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
svirfneblin thieves through the tunnels of its domain to recover stolen gemstones 3 A fierce battle against a wizened drow archmage, ending with the beholder suffering a grievous injury 4 Spying on a drow
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Hall High House of Wonders This vast workshop is the center of Gond’s religion in Baldur’s Gate. Every day, the anvils and worktables that fill the High House of Wonders ring with the clamor of hammer
landmark by some and a regrettable eyesore by others. It was built nearly a century ago by the eccentric wizard Ramazith, a sailor from faraway Durpar who acquired a vast knowledge of the deeps — and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
This vast workshop is the center of Gond’s religion in Baldur’s Gate. Every day, the anvils and worktables that fill the High House of Wonders ring with the clamor of hammer and saw. Under the
regrettable eyesore by others. It was built nearly a century ago by the eccentric wizard Ramazith, a sailor from faraway Durpar who acquired a vast knowledge of the deeps — and equally vast wealth
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. He wants to recover a chip of this emerald as a sacred relic and return it to other worshipers of Dumathoin before he dies. Return. Rivibiddel knows he can’t survive the difficult swim to leave the
Rivibiddel can’t get the lever to move. He’s done enough tinkering to realize that the lever is tied to some vast clockwork mechanism that must cause entire rooms in the crypt to shift. The lever is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
.
Creatures. A wight commands eight zombies who guard this chamber while some members of their squad recover in the cages. One deathlock wight (see appendix B) and two wights rest in the cages. Cages
this vast rectangular hall, two on each long side and one on each short side. Each skull is twenty feet high and carved of dimly glowing green stone, and it has a wide-open fanged mouth filled with dead
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, and a fire snake lurks inside one of these openings. It emerges if anyone pokes into or closely examines the holes. If the snake comes out, a character who reaches into the snake’s burrow can recover
sagging chamber. The collapsed southern wall opens into a vast cavern. Luminescent fungus on the rough walls and the high roof loom over a twilight grove of sickly briars, bushes, saplings, and other woody