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Returning 24 results for 'some of refer down visitors'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
travelers refer to them as layers. For example, Mount Celestia resembles a seven-tiered layer cake, the Nine Hells has nine layers, and the Abyss has a seemingly endless number of layers. Most
portals from elsewhere reach the first layer of a multilayered plane. This layer is variously depicted as the top or bottom layer, depending on the plane. As the arrival point for most visitors, the first layer functions like a city gate for that plane.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 4: Gracklstugh Visitors to the duergar city of Gracklstugh are greeted by its hot and acrid air, followed by the angry red glare of the eternally burning smelters fueling the city’s metal
and weapons among the Underdark races. Those who do business here refer to Gracklstugh as “the City of Blades.” As merciless as it can be, Gracklstugh is a major bastion of civilization in the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
feet, resistance to poison damage, and advantage on saving throws against poison. Zephixo beckons visitors toward his “All-Seeing Eye” contraption. If the characters look into the eye, ask each player
to write down their character’s name alongside the name of a creature the character fears. Collect their notes and refer to them during the ride. Characters who don’t gaze into the All-Seeing Eye can
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
out in this land. For inspiration, refer to the Plots tables in the “Genres of Horror” section later in this chapter, and consider the following story elements. Captive Audience. Determine some aspect
locations suitable for adventure, where the heroes confront the Darklord’s threats. For inspiration, refer to the Setting and Adventure Sites tables in the “Genres of Horror” section later in this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to carry the buckets outside and dispose of the waste. R15. Hexagon This corridor allows guards and visitors to access the outermost rooms of the prison while avoiding the panopticon (area R16) and
its prison cells (area R17). The guards refer to this corridor as the hexagon because of its shape. R16. Panopticon The continual flame spells that light this area can be dimmed from the surveillance hub (area R18). The hall is dimly lit at night.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Coupleofkooks Layers of the Outer Planes Most Outer Planes include a number of distinct realms. These environments are often imagined as a stack of related parts of the same plane, so travelers refer to
first layer of a multilayered plane. This layer is depicted as the top or bottom layer, depending on the plane. As the arrival point for most visitors, the first layer functions like an antechamber
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
1, roll on the Bastion Hauntings table and refer to the “Haunting Descriptions” section to see what happens. A Bastion can experience only one haunting per Bastion turn. Bastion Hauntings 1d100
–79 Poltergeist 80–86 Spacial Warp 87–93 Spectral Vision 94–100 Vistani Visitors Haunting Descriptions The hauntings from the Bastion Hauntings table are detailed here in alphabetical order. Cursed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, the creature becomes corrupted. Refer to the Abyssal Corruption table to determine the effects of this corruption. You can substitute different corruption effects of your own creation. After
fantastic Argent Palace in the city of Zelatar, whose bustling markets and pleasure palaces draw visitors from across the multiverse in search of obscure magical lore and perverse delights. By Graz’zt’s
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Horror in Valachan Adventures in Valachan often include the following elements. Trial of Hearts Rules Visitors to Valachan likely are forced to participate in the Trial of Hearts, a dangerous game
other than the Darklord herself. Valachan Exploration Valachan is a dense and deadly wilderness. When creating adventures here, refer to chapter 2 of the Dungeon Master’s Guide for details on travel and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
called the Avowed, guard this place and work tirelessly to ensure the library’s protection and preservation. Though they are friendly enough in a workaday fashion, they are also suspicious of all visitors
in the possession of Candlekeep. Though the monks refer to this offering as the “entrance-gift,” it is a toll to be paid, and often a quite high one. To most, this requirement might seem difficult or
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and treated. Characters disguised as guards can volunteer for or be assigned that duty. R5: Stables Visitors who bring mounts, sled dogs, pack animals, or pets to Revel’s End can keep their animals
council are absent, so the warden lets visitors use the spare rooms. Council Members. These three members of the Absolution Council are at Revel’s End: Councilor Voss Anderton. Voss represents the city of
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
and treated. Characters disguised as guards can volunteer for or be assigned that duty. R5: Stables Visitors who bring mounts, sled dogs, pack animals, or pets to Revel’s End can keep their animals
council are absent, so the warden lets visitors use the spare rooms. Council Members. These three members of the Absolution Council are at Revel’s End: Councilor Voss Anderton. Voss represents the city of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. They talk about Brandobaris as others might refer to a mischievous and dashing uncle. They don’t beseech the gods for daily favors, and they have no sense of metaphysical distance or separation
hearth. The home is a welcoming place, but it is also sacrosanct. Halflings honor Cyrrollalee by opening their homes to visitors, and by respecting the home of one’s host as if it were one’s own
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to make ice slides. There is no shortage of stone and weaponry. Even the docks have battlements and fortifications. Visitors to Mirabar often wonder why they don’t see more dwarves, as humans make up
difficult on even the best of days. The forest is patrolled by wood elves, who defend the woods from poachers. Visitors who leave the inhabitants of the Misty Forest alone, and who build their campfires
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
for the “fat philosophers” of Heptios is widely known. Toreus welcomes all visitors, even those from lands that are despised or mistrusted, and foreign coin can buy nearly anything there. The
Kara-Tur. Because their city is a crossroads of sorts between Faerûn and the east, it should come as no surprise that Theskians don’t judge outsiders quickly, and don’t bristle at visitors who
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
several high-ranking visitors: a cloud giant count named Vaal (neutral evil), a fire giant duchess named Tartha (lawful evil), a frost giant jarl named Hellenhild (neutral evil), and a stone giant thane
room. The coral fountain spouts fresh water (see “Treasure”), which the giants drink from their conch shells. The giant visitors know better than to start a fight in here. They have no interest in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
visitors’ story, then turn the party away unless the characters make convincing arguments about their importance. If the doors are unlocked, the characters can walk in without announcing themselves
described in area M21 and also releases the umber hulk in that room. Audience with Qarbo Qarbo is the second-in-command at the monastery, but the abbess Hellenrae doesn’t like to deal with visitors. It
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
refer to her as Teacher, and they revere her as a living saint. Asharra is intelligent, ambitious, and somewhat manipulative, but never cruel or insensitive. Asharra is an aarakocra, with these
worth) for sprinkling onto one’s feathers before visiting the monastery. 2B. Shrine. The upper chamber contains a wooden case with shelves of candles and head scarves for visitors to the monastery. At
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
conceals a drop box where visitors stash black-market goods, fenced items, and guild tributes. Any character who lifts the plank sees a dusty satchel in the drop box. The satchel contains 25 sp and a
jugs, and some wine-stained flagons.
Guildmaster Dusk holds meetings here. G10: Main Hall Visitors who try to enter this hall through the north door must contend with a trap. Back-Door Trap. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
structure — which popular stories now refer to as Balduran’s Tomb — has been discovered three more times in the same fashion, each time in a different location, yet so far no one has been able to enter
visitors might bring with them. Few seek the church’s services on their own. Rather, most who come to dwell at the church either have a room rented for them by concerned family or receive a somewhat
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
returned, the structure was gone. Since then, the forested structure — which popular stories now refer to as Balduran’s Tomb — has been discovered three more times in the same fashion, each time in a
extol the virtues of meditation and whatever calm faiths visitors might bring with them. Few seek the church’s services on their own. Rather, most who come to dwell at the church either have a room
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
his residence a wide berth. Coinage in the Domain of Greyhawk
Within the Free City and its Domain, coinage is often referred to by local colloquial names. NPCs may refer to these terms
magic keeps unwanted visitors and solicitors away. Those who try find themselves suddenly heading in the wrong direction, teleported to a random place in the city, or simply running into an invisible
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
nearby wilderness. Visitors are welcome at the Jester’s Pride tavern, which serves robust dwarven ale. Jundar’s Pass This wagon trail threads through the Dessarin Hills between Beliard and Calling
magical side effect: river trout attempting to swim under the bridge are propelled over it instead, which is why locals refer to it as the Flying Fish Bridge. People crossing the bridge are occasionally
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Silverymoon is an enlightened place, with a great library, breathtaking temples and shrines, and respected schools of magic, art, and music. Its beauty awes visitors and is the subject of many bardic songs
Samular (paladins of Tyr) and the Zhentarim in the past. Its current occupants are the shield dwarves of the Stoneshaft clan. They refer to the castle as Stoneshaft Hold. The Stoneshaft dwarves are