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Returning 35 results for 'some of refine dire various'.
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Monsters
Fizban's Treasury of Dragons
pray to Bahamut to uphold honor and justice, or when they need courage to face a great threat. In the most dire situations, a powerful follower of Bahamut who makes a tremendous sacrifice—a vast
in platinum scales, his physical features combine various elements of the five kinds of metallic dragons—according to some scholars, combining them in different ways with each manifestation of
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Part 2: Academy Orientation Spelljammer Academy’s newest cadets are given an extensive orientation. With an assigned list of orientation tasks at hand, the characters have a chance to visit various
areas of the academy, noting which areas are off-limits to stripling cadets—and the dire punishments that can be meted out on those who stray into unauthorized territory.
classes
Basic Rules (2014)
variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the
world where dire rats—and wererats—haunt the sewers.
As adventurers, rogues fall on both sides of the law. Some are hardened criminals who decide to seek their fortune in treasure hoards
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chamber Contents Once you have a sense of the purpose of the various dungeon chambers, you can think about the contents of those areas. The Dungeon Chamber Contents table allows you to randomly roll
include such creatures as carrion crawlers, dire rats, gelatinous cubes, and rust monsters. See chapter 3, "Creating Adventures" for more information on random encounters. Dungeon Chamber Contents
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the various factions aligned against both organizations. The Harpers view any such alliance as an abomination, as does the Order of the Gauntlet. The Lords’ Alliance recognizes the obvious threat to
powerful forces. News of the alliance has thus brought the various factions of the Sword Coast together. The leaders of those factions understand that they must gather and rally forces to fight the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the various factions aligned against both organizations. The Harpers view any such alliance as an abomination, as does the Order of the Gauntlet. The Lords’ Alliance recognizes the obvious threat to
powerful forces. News of the alliance has thus brought the various factions of the Sword Coast together. The leaders of those factions understand that they must gather and rally forces to fight the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
vampire spawn (moon elf consorts) as reinforcements. These vampire spawn lurk on the upper floor of the tower. The tower is in dire need of repair. The cracked and crumbled ice provides abundant handholds
their floors and ceilings shattered, and the staircase that once curled up the inside of the tower, connecting its various levels, has also been destroyed. The ground floor is now packed with icy debris
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the various factions aligned against both organizations. The Harpers view any such alliance as an abomination, as does the Order of the Gauntlet. The Lords’ Alliance recognizes the obvious threat to
powerful forces. News of the alliance has thus brought the various factions of the Sword Coast together. The leaders of those factions understand that they must gather and rally forces to fight the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
being a starting point for incredible adventures. Historically, Saltmarsh and the dangers facing its people provided a widening sphere of adventure, with increasingly dire threats drawing heroes to
provided herein make it easy to link these stories into a wider Saltmarsh campaign. In addition to the adventures themselves, chapter 1, “Saltmarsh,” provides an in-depth look at the town, its various
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
vampire spawn (moon elf consorts) as reinforcements. These vampire spawn lurk on the upper floor of the tower. The tower is in dire need of repair. The cracked and crumbled ice provides abundant
their floors and ceilings shattered, and the staircase that once curled up the inside of the tower, connecting its various levels, has also been destroyed. The ground floor is now packed with icy
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
giant is distracted by the increasingly dire news brought in by his messengers, including reports from stone giant mystics, as well as elemental servitors such as galeb duhr and xorn. However, if the
meditation, transcribing her visions onto stone tablets as she experiences them. Like Urmas, she focuses her efforts on the fate of the different giant communities and clans, sorting through the various
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. If no one in the party understands Undercommon, the dire warning is just loud gibberish to them. The cantrip was cast by Hanne Hallen, a young drow allied with House Mizzrym. Hanne has the
Hallen, leads the Dark Hunters — drow explorers who steal purple worm eggs. These eggs are prized by wizards, who use them in various arcane rituals. Hanne was on her first egg run with her mother’s team
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
opposition in the various elemental temples and the retribution of the offended cults, the characters succeed in rescuing some of the Mirabar delegates and driving out some or all of the cults from
their newly established bases in Tyar-Besil. Unfortunately, other members of the delegation remain missing, and various other leads and mysteries remain unresolved. Worse yet, it quickly becomes clear
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Locations on the Upper Level The following locations are identified on map 6.1. 1. Front Gate and Foyer Most of the floor in the entryway is bare, but various items of giant outerwear (capes, cloaks
walls. The tables have pottery flagons and platters on them; pots and kegs are all about the place. The walls display various trophies: heads of humanoids and other creatures, skulls, skins, and some
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Adventurers and dragons alike pray to Bahamut to uphold honor and justice, or when they need courage to face a great threat. In the most dire situations, a powerful follower of Bahamut who makes a
. Covered in platinum scales, his physical features combine various elements of the five kinds of metallic dragons—according to some scholars, combining them in different ways with each manifestation of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Elemental Evil arises in the Sumber Hills. The scattered towns and isolated homesteads of this frontier now face a dire threat. If the forces of Elemental Evil can’t be defeated before they grow
through the North, and the keeps were overrun. For centuries they stood empty. Locals came to know them as the Haunted Keeps, and various monsters occasionally occupied the ruins. The abandoned keeps
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
visitors interact with their toys, while they scribble notes on how to refine their creations.
Celestial toys can do just about anything. Many of these objects have properties not unlike those of wondrous
purveyors of madcap mayhem. Despite losing body parts or gaining scars from various accidents, nothing stops the tinker gnomes’ insatiable quest to experiment and discover.
Go Big or Go Home. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dwarven Religion Our forebears instill within us the potential for everything that made them great. It is our responsibility to refine that gift into something wonderful.
— Vistra Frostbeard
The
Moradin are responsible for judging and assessing the work of a stronghold’s artisans. They keep great volumes that describe various crafting techniques in detail, and use the guidelines in them to judge
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Ice Cave This bone-strewn cave is the den of two adult winter wolves and their three half-grown pups (use the dire wolf statistics). If the young are harmed, the parents fight recklessly, risking
that is actually armor of vulnerability (DM’s choice) Strong vibrations here, such as from loud noise, can cause a cave-in like that described in area 3. 6. Provisions Various pieces of frozen meat, some
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
this chapter). 5. Anticipate the Villain’s Reactions As the adventurers pursue their goals and foil the villain’s plans, how does the villain respond? Does it lash out in violence or send dire warnings
track after the adventurers thwart its plans. Or the flowchart could be separate from the timeline, showing the various actions the adventurers might take and the villain’s response to those actions. 6
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
was long ago abandoned by the order of monks that built it. Since then, various outlaw gangs and monsters have claimed it as a lair. Burle Burle is a fortified outpost that is always on guard for
a dire threat to the region but has failed to uncover concrete evidence of its meddling. She suspects that Duke Feldren of Seaton has been compromised by Scarlet Brotherhood agents, and she
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
will use to judge whether you earn an increase in your renown score. The various ranks within the guilds describe the range of tasks you might perform, from testing experimental Izzet weaponry to leading
campaign where the adventurers spend a lot of time trying to influence the leaders of various guilds. Benefits of Renown As you gain renown in a guild, you gain certain benefits. Most benefits are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
chairs, a chaise longue, a wine cabinet, and framed paintings of various long-dead members of the Gralhund family. Corpses. The bodies of the two guards lie atop bloodsoaked rugs. The guards wear
chain shirts and the livery of House Gralhund. G10. Den and Trophy Room Lord Gralhund’s den has the heads of various beasts mounted on the walls and gleaming suits of armor standing at attention in the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
eerily like their surroundings Crystals. The iridescent crystal spires that cover the cavern spark with magical energy. The crystals can be harvested to power various machinery in the outpost, such as
the characters who enter the chamber. Treasure. In total, the various open crates around the chamber hold 30 pounds of unrefined iron ore. Characters can take this ore to the smith in Phandalin, who
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Unsurprisingly, the Guvners are staunch allies of the Harmonium and Mercykillers and bitterly oppose the Hands of Havoc. Hands of Havoc Who Free Society through Chaos Factol: None Headquarters: Various
refine themselves in turn. The Mind’s Eye arose when two former factions, the Believers in the Source and the Sign of One, merged their philosophies together into a formula by which individuals seek to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Storeroom Shelves and racks in this storeroom hold iron bars of various lengths.
The heavy bars were raw materials for the duergar workshop, left here once the duergar started relying on mithral
until destroyed. This workshop was used to create metal cages of various sizes, all adorned with wicked spikes pointing inward and outward, or both. Cunning hinges and reinforced pins make these cages
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
were marked by a strange symbol, like a bowl. The Amnian merchant paid Thorsk well and talked about a big gathering of druids he was heading to, hoping to sell kegs of beer and various trinkets
local quarries. Inside, half a dozen wagons stand in various stages of assembly, surrounded by stools, ladders, and benches. Wooden pillars support a loft that is an open latticework of boards
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
various faiths Framed painting (worth 7,500 GP) of a silver-haired, golden-eyed aasimar whose facial expression, attire, and hairstyle magically change daily at dawn Eight music boxes (worth 250 GP
, Yemi is hungry for news. If the characters explain their quest, she sympathizes with the dire situation in Godsbreath and agrees to share the lost verses of the Awakening Song and return to Promise
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
attacks to finish off the party. If the situation becomes dire, he casts etherealness in an attempt to escape. Development. If the golem is defeated and Dory is captured, his bravado vanishes. He begs
flesh and negative emotion for the kraken. Other notes on the desk and the table are either horrid examples of disturbing erotica written with a shaky hand, or various letters that implicate Dory in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Dwarves in Secomber claim that their ancestors used the Iron Road to transport iron ore from the Forlorn Hills to forges in various outlying settlements — hence the road’s name. Iron Trail An overland route
female human veterans of various ethnicities) watch the Lizard Marsh for signs of lizardfolk aggression. Wynne also harbors a dark secret: she has the Duchess of Daggerford, Lady Morwen (LN female
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
beside it animates and warns in a deep, dire tone, “Turn back—this is not the way!” A character who examines one of the faces and succeeds on a DC 15 Wisdom (Perception) check notices the glint of a
about this cave, which reeks of ammonia. Scattered among the irregular rock pieces are stone sculptures of various creatures, including bats, subterranean lizards, and a broken bust of a gnome with a
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
warns in a deep, dire tone, “Turn back—this is not the way!” A character who examines one of the faces and succeeds on a DC 15 Wisdom (Perception) check notices the glint of a gemstone in its mouth
among the irregular rock pieces are stone sculptures of various creatures, including bats, subterranean lizards, and a broken bust of a gnome with a horrified expression.
Four basilisks dwell in this
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. Desecrated Shrine Durgeddin made his last stand in Khundrukar’s shrine, laying enemies low until the orcs finally overwhelmed him. Orc shamans pronounced dire curses over his remains to ensure that their
, animating dead warriors and various objects to kill any intruders that returned. He even summoned a fiend (see area 49), and he perished at its hands not long after. This chamber must once have been
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to form the west border of the Silver Marches. Mithral Hall, one of the strongest dwarfholds of the North, lies deep within the Frost Hills, as do various Uthgardt encampments. Gauntlgrym Once a great
dire wolves 3 1 giant boar 4 1 giant elk Graypeak Mountains An intermittent range of mountains running north and south separates Delimbiyr Vale from the Fallen Lands and the desert of Anauroch. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Adventure” section). The chests contain spare robes and various personal belongings but nothing of value. Secret Door. A secret door in the south wall leads to Auriga’s quarters (area B20). B20: Chief
as the door opens.
A dire wolf, captured as a cub and trained as a guard dog, protects Auriga’s private chambers. The wolf is hostile toward anyone other than Auriga who enters this room, but a