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Returning 33 results for 'some of refugee dangerous vessel'.
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Monsters
Spelljammer: Adventures in Space
another unwary vessel.
A jammer leech damages the hull of the ship to which it is attached and absorbs magic from the ship’s spelljamming helm. It can discharge this magic from time to time as a
. Killing a leech while it is attached to the ship is dangerous, because the trauma of its death can be felt by the ship’s spelljammer, who is weakened and incapacitated by the shock.Attach to Hull
Monsters
Princes of the Apocalypse
— bad weather, strong tides, and increasing aggression from dangerous sea life.
Violent downpours become frequent within 10 miles of the lair. A downpour occurs once every 2d12;{"diceNotation
, currents and tides are exceptionally strong and treacherous. Any ability checks made to safely navigate or control a vessel moving through these waters has disadvantage.
Aquatic creatures that have
Backgrounds
Ghosts of Saltmarsh
You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from starvation. You
.
4
I repair broken things to redeem what’s broken in myself.
5
I will craft a boat capable of sailing through the most dangerous of storms.
6
A kraken destroyed my masterpiece; its
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
wilderness away from Kalakeri’s cities. Scattered refugee groups hide in the wilds and organize dangerous, desperate attacks on the Vasavadan factions.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
campaign. For example, perhaps the traveler is an astral elf, and the characters must secure a spelljamming vessel to learn more. Or the wayward guest might be a refugee from Ravenloft— perhaps even a Darklord in disguise!
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
!
What at first appeared to be a dangerous mind flayer ship turns out to be a derelict vessel. Closer investigation turns up a single member of a pirate crew. In fact, this “survivor” is a psurlon
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Chapter 4: A Friend Indeed En route to the Rock of Bral, the characters discovered a derelict nautiloid drifting in an asteroid field. Only too late did they realize that another, more dangerous ship
insurgent named Commodore Krux. The giff brings the characters to his spelljamming vessel, the Second Wind. They set out into Wildspace pursued by Hastain, a deadly ally of the Xaryxian Empire. Before
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
below Mount Waterdeep. Crashing waves and jagged rocks make the outermost of these flooded caves dangerous to navigate. Dozens of old ships lie wrecked within, their swollen hulks home to sea hags
loom above the retaining wall. This contraption was designed to lift a vessel of almost any size, swing it over the wall, and lower it down the other side to the River Sargauth 100 feet below. Skullport
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
retrieval of dangerous artifacts.
2 The PCs are caught in the middle of a pitched battle… and they don’t know the people on either side.
3 The PCs notice a corpse in an alley… a corpse that looks
rakshasa (Lords of Dust)
12 A disguised dragon (The Chamber)
The Plot 1d10 Plot
1 Arrange a dangerous alliance.
2 Acquire a powerful artifact.
3 Assemble and use a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
threatens her vessel and crew, Captain Snowmane reluctantly uses a magical performance known as the Dance of the Dead, a forbidden song and dance that keeps Undead creatures at bay but slays living
next stop even more dangerous. River Dancer pulls into port with only Captain Snowmane aboard. Larissa needs a crew, but she doesn’t mention that her last crew died when she used the Dance of the Dead.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
in return. When the characters are ready to hear what he has to say, read the following boxed text aloud to the players: “The refugee crisis,” says Captain Zodge, “has stoked fears that Baldur’s Gate
for me. Ask her what she knows about the Dead Three. And, for the love of Balduran, be nice. Tarina has dangerous friends.”
When a tenday passes without any reports of attacks by followers of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, this scenario becomes more of a dungeon crawl in cramped, dangerous spaces, with vermin attacking in close quarters. Characters who survive those threats and push on find the lowest holds flooded with
aboard ship. The half-orc Krell Grohlg still practices his worship of Lolth at a shrine inside the ship and is aided in his defense of the vessel by various kinds of spiders, swarms of vermin, and other
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
8. Kraken Kibble This half of the broken vessel is more accessible, so the characters can easily peer into this section as they approach. As the characters get close enough to see into this area
triggers that allow them to fire both ballistae once from their side. BALLISTAE TRAP
Simple trap (level 5–10, dangerous threat)
Trigger. A creature that walks or swims through the tripwires triggers the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
time to load and aim the ship’s weapons before the creatures get close. A downside of traveling by airship is that the vessel is easily spotted. Characters can’t surprise hostile creatures while
traveling in the airship unless they are guiding the vessel through thick fog or heavy falling snow. Random Aerial Encounters d20 Encounter 1–5 2d6 aarakocra 6–9 1d4 + 1 manticores 10–11 Mounted storm
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
passed. Scything Oars Sharpened, magically reinforced oars make a vessel dangerous to approach. When the ship takes an action that moves it with these oars, any creature or object in the water within
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
blade that’s never seen combat. They love collecting and studying histories that can give them tactical insight or inspiration, as well as safeguarding artifacts they deem too dangerous to entrust to
natural whorls in the bark that form the words, “For service not forgotten”
5 A dragon-sized drinking vessel crafted from a behir horn
6 Framed blueprints of a siege engine called the Moonhammer
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sailor You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love
naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost with all hands? What were your duties
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
relentlessly. She delights in creating dangerous and destructive manifestations of elemental water, especially maelstroms and floods. She is eager to assert her power by smashing any vessel that dares to
Olhydra’s presence in an elemental node creates a number of widespread effects — bad weather, strong tides, and increasing aggression from dangerous sea life. Violent downpours become frequent within 10
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
methods, devised a way to blend copper and arsenic into a crude form of bronze, but the forging method was dangerous and often yielded defective results.
To reward the smith who took the first steps
with a touch of mortal flesh. Petros aged as the eons passed, and Purphoros was forced to patch cracks with strips of bronze and refill the vessel of his Nyxborn twin. Petros lacks the spark of true life
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
hull of the ship, while others float off, waiting to attach themselves to another unwary vessel. A jammer leech damages the hull of the ship to which it is attached and absorbs magic from the ship’s
the leeches off the hull rather than attack them with weapons. Killing a leech while it is attached to the ship is dangerous, because the trauma of its death can be felt by the ship’s spelljammer
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
be driven to murder by passion. A refugee could become a cutpurse out of desperation. The rowdy Brelish veterans who call themselves the Brokenbridge Brawlers don’t think of themselves as criminals
stimulant. In addition to inducing euphoria, it can enhance spellcasting ability or even temporarily imbue a user with the ability to cast sorcerer spells. The drug’s effects are potentially dangerous and
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
potentially dangerous traditions flourish in isolated or private communities. Perversion of Community. Communities in folk horror stories often are a grim mirror of an aspect of accepted society. They often
nonbelievers. 3 Seeks to transform their body into a vessel or gate for the subject of their belief. 4 Now appears as a bloodthirsty amalgamation of various forest creatures. 5 Uncontrollably utters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character sitting in a floating barrel or other watertight container, either steering with a paddle or flowing with the current. Such a vessel has a speed of 1 mph, requires a crew of 1, allows for no
passengers or cargo, and has AC 11, hp 20, and damage threshold 0. Swimming Swimming in the Darklake is a poor choice given the number of dangerous creatures inhabiting it. Check for a creature
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Shipwright You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from
qualities. 4 I repair broken things to redeem what’s broken in myself. 5 I will craft a boat capable of sailing through the most dangerous of storms. 6 A kraken destroyed my masterpiece; its teeth
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
successful DC 12 Wisdom (Perception) or Intelligence (Arcana) check. The man pours clear water from a clay jug into the kettle and adds tea leaves. He bows to the kettle and shows great reverence to the vessel
dangerous than steam. Plugging the kettle’s spout or extinguishing the fire reduces the saving throw DC to 8. Damaging the tea kettle forces the dao to return to the pagoda. When the dao’s soul inhabits the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
borders to refugees, and Prince Oargev serves as de facto ruler in the area now called New Cyre. Despite its grand name, New Cyre is little more than a vast refugee camp. Other refugees scattered across
treasures of an entire nation, along with the secrets of House Cannith and everything else that was left behind. It’s dangerous. It’s mysterious. But it’s also a dungeon the size of a nation, with
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the vessel, then lowers his head in meditation. Soon steam rises from the kettle. The tea brewer is a dao magically disguised as a human, and the pot brews not tea but a deadly gaseous poison. The tea
holes in the walls. Dumping the kettle into the fire reduces damage to 7 (2d6) poison damage on a failed save, or half damage on a successful save. Smoke from burning drakeswort is less dangerous than
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
start over anyway. For another, it’s dirty, dangerous work, and dealing with pirates is a task best left to swift ships, well-armed navies, and the kinds of fools that would want to count them in the
. Hiring too many Nelanther sailors on a ship is just asking for your ship to be taken from you, sailed back to the islands, and given new life as a pirate vessel. Nimbral Ever seen an island simply
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Hazards Sea travel is an innately dangerous proposition. A storm on land might bog down a caravan, delaying its trip by a few days, while at sea a storm can split a ship in two and send everyone
in the group check is a success or a failure, respectively. Determining Hazards Traveling by sea is an innately dangerous proposition. When running an ocean adventure, you can select hazards based on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
reputation, celebrated for cheap entertainment and infamous for its dangerous alleys. Its theaters specialize in musical comedy and lowbrow entertainment, and there are lots of opportunities for
This district was converted into an internment center during the Last War. Since the end of the war, it has been transformed into a refugee camp. Most of the residents are Cyrans who fled the Mourning
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is perhaps the most dangerous location in the region. The trees remain standing, but they long ago lost their foliage and are little more than dead, rotting timbers projecting out of the mud
plan in mind for them. The cultists possessed a twisted decanter of endless water that tapped into the seas of the Abyss. By shattering the vessel, they created an unstable portal to that awful realm
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
look like they expect a fight. If the characters are in a boat, the troll begins the battle by trying to capsize the vessel, which requires an action and a successful DC 20 Strength check. C16
or the cultists in area C23, who investigate soon after fighting begins. If faced with a dangerous band of attackers, the cultists attempt to reach the gong. Striking the gong summons Bronzefume from
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
7.1. Damien Mammoliti Map 7.1: Spaceship Level 1 View Player Version S1: Entrance Sliding double doors open with a hiss to reveal the interior of a massive, derelict vessel of smooth metal. Bulbs
robots restocked these machines with offerings found aboard the ship, some of which are dangerous. When a key card of any color is inserted into the slot on the panel, the six glass buttons illuminate