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Returning 35 results for 'some of refuse devils versions'.
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Monsters
Baldur’s Gate: Descent into Avernus
his fervor could be an asset to her, so she sent devils to corrupt him in the months leading up to the fall of Elturel. The devils posed as angels, offering Gideon increased power if he would dedicate
himself to fighting the ever-present threat of demons.
Gideon slowly gave up his sanity and free will to the devils, leaving him corrupted by Zariel and fully serving her in the months leading up to
monsters
their grievances, or show them mercy. What the gods who answer those prayers fail to reveal is that the angels sent on their behalf are often more terrifying than the demons and devils everyone fears
. These horrors are creatures of celestial provenance that are either terrifying in their natural form or warped versions of their benign selves through interactions with ever-demanding mortals.Radiant
monsters
answer those prayers fail to reveal is that the angels sent on their behalf are often more terrifying than the demons and devils everyone fears. These horrors are creatures of celestial provenance that
are either terrifying in their natural form or warped versions of their benign selves through interactions with ever-demanding mortals.Necrotic, RadiantBludgeoning, Piercing, SlashingMisty Step. The
monsters
devils everyone fears. These horrors are creatures of celestial provenance that are either terrifying in their natural form or warped versions of their benign selves through interactions with ever
monsters
than the demons and devils everyone fears. These horrors are creatures of celestial provenance that are either terrifying in their natural form or warped versions of their benign selves through
Compendium
- Sources->Dungeons & Dragons->Monster Manual
collection of one kind of thing—typically items of rare pedigree or emblems of power. Barbed devils refuse to steal what they covet; instead they strike bargains to claim both treasure and mortal souls. Barbed
Barbed Devil Devil of Greed and Obsession Habitat: Planar (Nine Hells); Treasure: Any Yongjae Choi Infernal collectors, barbed devils fanatically protect troves of treasure and scour the planes of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Balance The demons and the devils both foresee their own versions of the future of the multiverse — a cosmos in which one side or the other triumphs in the Blood War and rules for the rest of
the Material Plane from the devils’ taint, but doesn’t appreciate that it also would bring a grievous setback to the forces that had been keeping the demons from overrunning Avernus. Those who vow to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gideon Lightward Gideon Lightward was a priest of Lathander who served Elturel and his deity proudly. Zariel saw that his fervor could be an asset to her, so she sent devils to corrupt him in the
months leading up to the fall of Elturel. The devils posed as angels, offering Gideon increased power if he would dedicate himself to fighting the ever-present threat of demons. Gideon slowly gave up his
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
standing in defense of Lulu and the angel, facing outward as six small, spine-covered devils creep closer. In the distance, a formation of battered and retreating human warriors disappears through a portal
.
“The devils!” hisses the hag’s disembodied voice. “You must defeat those devils!”
The characters must defend Lulu and Zariel from the six spined devils. At this point, the characters and the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, Abriymoch, is a pleasure palace of sorts for devils that are enjoying a respite from their duties. Abriymoch is filled with devilish versions of taverns, theaters, casinos, and other entertainments. In
Belial, but his contingency plans rescue him from possible disaster. Other devils might gain a brief advantage over the two lords because of their infighting, but whenever any true threat to their rule
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the door to area B19. The cottage’s doors and trapdoors are made of moldy wooden planks, many of which are swollen and warped; consequently, they often get stuck in their frames or refuse to close
common among them are her lornlings (use the quickling stat block in appendix C). These tiny creatures look like miniature versions of Bavlorna. They are quick and flit about the cottage at her bidding.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Fiend Folio published in 1981. Many of these monsters, old and new alike, are ideal for use with the earlier chapters of this book. For instance, the demons and devils presented here — lesser varieties as
bestiary has new versions of githyanki and githzerai that supplement the Monster Manual entries for those creatures. This chapter is a continuation of the Monster Manual and adopts a similar presentation
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Illusory versions of keys don’t open the door. Every key can be found or procured in Waterdeep. If the characters don’t already know the location of a key, they can gather information about it. To do this
human cultists, and either a human cult fanatic (70 percent chance), or four spined devils (30 percent chance). Jarlaxle Baenre sends Fel’rekt Lafeen and Krebbyg Masq’il’yr, or two other Bregan D’aerthe
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and lack any society or language. Beasts include all varieties of ordinary animals, dinosaurs, and giant versions of animals. Celestials are creatures native to the Upper Planes. Many of them are the
and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable. Fiends include demons, devils, hell hounds
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
was meant to know with one interested character (see the “Secrets of Eternity” section below). If the characters ignore the baernaloth, leave its cave, or refuse its offers, it lets them go. If the
Knowledge table or another mystery of your creation. The veracity and implications of these secrets are up to you. Impossible Knowledge d4 Secret 1 The Spire is made of countless stacked versions of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
refuse entry to anyone missing acceptable versions of either. Ask the characters to make Charisma (Deception) checks if they present false invitations or have expressed worry that their costumes are subpar, but unless they roll especially poorly, the check simply reinforces the fear of being caught.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of Bel, acts as Bel’s ally, and can summon other devils if it has such power. The ice devil remains until Bel dies or until he dismisses it as an action.
If the characters become belligerent or
into channels of molten lava. If the characters defeat the fire giants, Bel commends their victory and offers them the same deal as before. If the characters refuse him a second time, Bel smiles and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
most are unintelligent and lack any society or language. Beasts include all varieties of ordinary animals, dinosaurs, and giant versions of animals. Celestials are creatures native to the Upper Planes
, devils, hell hounds, rakshasas, and yugoloths. Giants tower over humans and their kind. They are humanlike in shape, though some have multiple heads (ettins) or deformities (fomorians). The six varieties
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
versions. The multifaceted extradimensional nature of the Dran & Courtier makes it an ideal location for the Orrery of the Wanderer to channel the extraplanar magic of the Six’s ritual. A convenient number
versions of the Test Market, making them even more dangerous than usual — including one version that has already defeated the “C” Team. Map 6.1 shows the layout of this episode’s Test Market versions of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
land of the dead.
In the western end of the room is a region of burning sands. There devils torture those who have been unfortunate enough to fall into their hands.
Along the southern side is a
Charisma saving throw or refuse to leave it. A creature affected by the magic is allowed another Wisdom saving throw every 24 hours while the magic persists. A creature can repeat the saving throw every
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Kypris and Mykale, who are inside. Nykaia is the group’s glib and calculating leader, Kypris is their unflappable engineer and driver, and Mykale is their overeager weapons specialist. The three devils
lack a vehicle, Nykaia offers them a deal: if the characters help her with a job, she and her crew will give them a ride to wherever they’d like. If the characters refuse, skip to the “Stop for
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
traditions, many Vistani travel between domains, learning much of hidden lands, the many faces of evil, and the strange wonders of the Mists. A people unto themselves, Vistani refuse to be captives of a
unmoored from time and reality, appearing in different ages, in strange versions and configurations of domains, and even on worlds beyond the Domains of Dread. His lyrical accounts of his travels are
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Capricious Elevation. Demons respect power and power alone. A greater demon commands shrieking mobs of lesser demons because it can destroy any lesser demon that dares to refuse its commands. A demon’s
discard at its whim, consigning their mortal souls to the Abyss. Demon Summoning. Few acts are as dangerous as summoning a demon, and even mages who bargain freely with devils fear the fiends of the Abyss
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the hard part of the scab. It leads the crew of demons that is digging out the enormous creature (see area S9). If the characters refuse to free Alazub, the barbed devil tries to make a deal. It can
with mutilated devil corpses and gnawed bones. A hole in the floor reveals another dark cavern below this one.
Close examination of the mutilated corpses reveals that they include three bearded devils
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
and execute innocent people who helped the characters? Law and Superstition. What do the domain’s inhabitants do or refuse to do out of fear of the Darklord or the situation the Darklord has created
Darklord, consider the following types of allies: Advisers. Advisers grant the villain insights or control they wouldn’t otherwise possess. Copies. Some servants are lesser versions of the Darklord. They
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
+ 1) capering around a blasphemous idol
2 1 arcanaloth (attitude: 1d12) searching for a tempting bit of lost lore
3 2 chain devils (attitude: 1d6) suspending corpses on spiked chains
4
1 fire hellion* (attitude: 1d6) conjuring 1 bone devil (attitude: 1d12) into a red-hot iron circle
*See chapter 6.
Michele Giorgi Abandoned by Annam, some fire giants
turn to devils
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
can develop into violent, centuries-long feuds between planar entities. Some vendors stubbornly refuse traditional currencies, guffawing at the notion that gold, of all things, has any value at all
creatures in possession of the corresponding portal key, each vault door leads to a demiplanar dungeon that guards the riches deposited within. Hoard of Directors. Ancient dragons, mighty devils, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, with locals standing atop a rocky promontory and dumping their refuse over the edge of the embankment. Instead of clearing the debris away, Torimesh used magic to nurture the local plants, causing a
forest of green to grow up over the garbage, rusting away debris and creating soft lawns and thickets shot through with small recesses and tunnels where the old refuse had piled high. This revamped
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
adventuring abroad and purchased this small portion of the hillside. Too steep to build on, the area had long been an illegal junkyard, with locals standing atop a rocky promontory and dumping their refuse
creating soft lawns and thickets shot through with small recesses and tunnels where the old refuse had piled high. This revamped space he dedicated as a public park, arguing that the poor need to feel
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
smithies accustomed to the forge’s unbearable temperatures. Azers, fire elementals, and chain devils number among the Armory’s blacksmiths, along with dwarves and other Doomguard smiths. Aslan Ashfang, a
horned devil who turned their back on the Nine Hells long ago. Kind and merciful, the new high priest hopes the congregation will see their redeemed nature, but some of the temple’s clergy refuse to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
golem that answers to his command. The Ditch The Ditch is Sigil’s only body of water, a reeking morass where locals cast their refuse. Its corrosive waters lie along the rough border between the Lower
armor with iron spikes and jagged decoration scavenged from the foundry’s scraps. Ogres, giants, and reformed devils in the Mind’s Eye, they prevent the tools of creation from falling into the hands
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
, Kashem floats silently above the chamber, waiting for a prime opportunity to strike. If the characters consume any of the food or drink, refuse to join the nobles outright, or see through the illusions
, Kashem reveals herself and attacks. Illusory Finery. The room’s genie-wrought furnishings and inhabitants are convincing illusions. These illusions blanket dingy, neglected versions of the objects
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
any of the food or drink, refuse to join the nobles outright, or see through the illusions, Kashem reveals herself and attacks. Dust to Dust. If Kashem is slain, her body disintegrates into a pile of
illusions. These illusions blanket dingy, neglected versions of the objects they cover and feel real if touched. To pierce the dao’s ruse, a character examining the chamber’s fixtures must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
much damage on a successful one. The box and its contents are destroyed if the runes go off. The box contains records of true names of minor devils and describes plans to use them in the attack on the
starts, the demon demands to be freed, promising to “lay waste to these undead and their masters.” If the characters refuse to aid it, the demon attacks them if it can. To free the demon, a character
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stalactites. Thick fungal growth blankets the floor, and the still air reeks with the odors of rotting refuse, moldy fungus, and an even less pleasant stench. Numerous tunnels branch from the cave.
The
, mirrorlike ceiling high above. The columns are carved in the likeness of two alluring yet imposing devils whose eyes seem to follow you. Ruddy light filters into the room from somewhere beyond the