Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 28 results for 'some of regions destroy values'.
Other Suggestions:
some of regions destroy value
some of regions destroy valued
some of region destroy value
some of reasons destroy value
some of regains destroyed value
Monsters
Forgotten Realms: Adventures in Faerûn
components and using Charisma as the spellcasting ability (spell save DC 17):
At Will: Create or Destroy Water, Detect Magic, Major Image
2/Day Each: Control Water (Flood, Part Water, or Redirect Flow
she also values information and learning just as much as material wealth. Offering valuable information is a surefire way to gain an audience with the her, but those caught lying to her are severely
Monsters
Storm King's Thunder
thumb have abandoned her court and set out to impress the gods in ways that could all but destroy the civilizations of the small folk. Serissa fears warfare among the six giant races as they strive to
would further anger Annam the All-Father, while Iymrith wants the giants and the small folk to annihilate one another.
Serissa values the counsel of her advisors, but she has her own mind. She wants to
Monsters
Eberron: Rising from the Last War
— an ancient lich said to dwell in a castle of bone and ice in the coldest regions of the Lhazaar Principalities. Some stories say that she is served by a legion of undead and that she maintains a
child born of dragon and elf could become a godlike avatar of death.
Illmarrow Rises. Even as dragons and elves fought to destroy the line of Vol, a child was born to the house: Erandis. A scion of elf
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
fear that the Keening Gloom will destroy the Citadel. Their numbers are replenished by new arrivals who seek a different life, want to study the city’s lore, or find solace in the city’s peace and
safety. The Citadel’s society is shaped by this ebb and flow. Traditions, customs, and values are a mix of old and new; while some adhere to rituals no longer followed in their homeland, others create their own novel practices.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fear that the Keening Gloom will destroy the Citadel. Their numbers are replenished by new arrivals who seek a different life, want to study the city’s lore, or find solace in the city’s peace and
safety. The Citadel’s society is shaped by this ebb and flow. Traditions, customs, and values are a mix of old and new; while some adhere to rituals no longer followed in their homeland, others create their own novel practices.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is of a mind not to stand in their way, provided that they vow to destroy the Soulmonger. Above all else, Ras Nsi values his own life.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fate would destroy the Zhentarim’s plans for control of Faerûn. Davra Jassur
Lawful evil human assassin
Ideals: Order, discipline, ambition
Personality: Driven, focused, ruthless
Potential
are nipped in the bud before they can reveal any weakness within the organization. The pragmatic Davra values order and discipline as well as drive and ambition, and she embodies all those traits. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. With their aid, he aims to destroy his neighbors and lay waste to the Free City of Greyhawk. Since the resurgence of Iuz, the northern quarter of the Vesve Forest and the eastern part of the Howling
proximity. These peoples, by and large, share the Great Kingdom’s practical, hardworking values, and they rely on the family and local community, rather than the might of nations and armies. They have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Having claimed their position of power through conquest, they put great emphasis on military power and martial skill. These values persist throughout the region, reinforced in the Great Kingdom by strict
laws and even stricter social mores. These same values persist in many of the lands resisting the overking’s reign. Nyrond and Almor, in particular, share the stratified social structure of the Great
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
she. She has no way to prove this hypothesis, but she nevertheless opposes groups like the Grim Harrow (see chapter 19) that seek to destroy the Deck of Many Things. Adventure Hooks Asteria knows more
source. She finds arcane magic particularly interesting. As an altruistic and heroic figure, Asteria also makes a fine patron for adventuring groups that align with her values. The following adventure
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
would destroy seafaring vehicles that dared sail into it. Directly east of the spire is the opening to a flooded cave.
Characters who explore the area underwater can search the submerged portions of
wrinkled from being underwater. Although the dragon values this collection, the books and scrolls are worthless. Ashgarlyth the Bronze Dragon in Its Lair L5. Laboratory and Lair Characters can approach
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of cosmic entropy conjoined to the remains of dead gods. This malicious entity drifts through Wildspace and multiversal expanses inimical to life—vast regions where the chance of encountering it is
or gravity where entropic forces destroy whatever they engulf. Nothing can survive within for long. Only magic items and the corpses of gods and titans can endure inside the blob. Because of that fact
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
: BEHOLD WYLLOW’S WOOD. HARM NOT, LEST YE BE HARM’D. General features of the forest are summarized in the “Forest Features” sidebar. Specific regions are described in the sections that follow. FOREST
Crissann’s disembodied spirit. During the day, it hovers invisibly over the grave. With a whispery voice, it says, in Common, “Take my wand. Use it to destroy Wyllow, the elf witch!” If the characters
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
offers his followers—raw strength and fury in battle—appeals directly to the values shared by many frost giants, making him appear as an exemplar of the giants’ ideals. The fury of Kostchtchie in
—mostly hill and stone giants—seek the power to destroy the works of civilization with landslides, sinkholes, or mighty earthquakes. They believe the earth thirsts for the blood of those who don’t give
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
and the regions around their lairs. Hunting dragons typically fly on a more-or-less circular path out to one edge of their territory and back in a day, traveling about 75 miles in total. Young dragons
or ancient dragon often encompasses the territories of younger dragons, as long as the older dragon doesn’t feel threatened by the younger ones.
Considering the regions of a campaign world, an area
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
shape your adventures: Escape. Do you want characters to pursue escape from the Domains of Dread? Do they want to leave even if a domain has been their home? Islands or Regions. Does your campaign
something else? Darklord Relationships. Does the Darklord want to destroy, conscript, or use the characters? Does the Darklord appear in person or communicate via proxies? Darklord Rivalries. Does your
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. A dragon values socially adept agents and those who influence society’s decision-makers. Consider how your capabilities and interests align directly with those of the ancient being, or how you
their findings. 2 Sabotage. You must destroy an aspect of a rival’s organization, either assassinating a key minion or destroying a critical object. 3 Artifice. Your specialized skills are instrumental
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
have abandoned her court and set out to impress the gods in ways that could all but destroy the civilizations of the small folk. Serissa fears warfare among the six giant races as they strive to outdo
-Father, while Iymrith wants the giants and the small folk to annihilate one another. Serissa values the counsel of her advisors, but she has her own mind. She wants to see her faith — and her mother’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
raiders who pillage and destroy any caravan or homestead they come across. The Uthgardt take their name from Uthgar Gardolfsson, a great hero-chief who battled giants and conquered much of the North before
forests that surround the Silver Marches, and are even making forays into elf-controlled regions of the High Forest in an effort to find the Grandfather Tree and lay claim to it. Seriska Hungermaw is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the characters at this tier. These adventurers explore uncharted regions and delve into forgotten dungeons, where the characters confront terrible schemers of the Lower Planes, cunning rakshasas and
terrible balor demons, titans, archdevils, liches, ancient dragons, and even manifestations of the gods. Levels 17–20 Adventure Situations 1d10 Situation 1 An ancient dragon is scheming to destroy a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lady Illmarrow Lady Illmarrow is a legend—an ancient lich said to dwell in a castle of bone and ice in the coldest regions of the Lhazaar Principalities. Some stories say that she is served by a
born of dragon and elf could become a godlike avatar of death. Illmarrow Rises. Even as dragons and elves fought to destroy the line of Vol, a child was born to the house: Erandis. A scion of elf and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
pillar of rock for cover. He is initially Hostile toward interlopers. Roleplaying Skalanthas. The dragon values his own life; if reduced to 30 Hit Points or fewer, Skalanthas dives underwater, flees
Ronnom from enemies who seek to destroy him and House Daamos. Convincing Skalanthas of Ronnom’s villainy is difficult, given the dragon’s fondness for Ronnom’s mother and history with House Daamos. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
center around goals broader than a single dragon’s territory or concerns. This section discusses several organizations whose plots can unfold across small regions, whole worlds, or even multiple
the “shattered thrones” part of the ancient prophecy and attempts to assassinate rulers and destroy their seats of power.
An adventurer closes a portal, preventing an agent of Tiamat from
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
affected location. The descriptions of the following supernatural regions summarize the region, present a table of potential effects within the affected area, and note triggers for a random effect. Feel
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
regions of Irian reflect the idea of beginnings and of resurgent life: fertile lands untouched by any tool, glittering crystal forests, and thriving homesteads and communities. Angels dwell in a grand
nature work to tear down anything built within the zone. Weather, vegetation, and a rapid rate of decay combine to quickly destroy structures built in the region and overgrow the ruins. 3 The zone is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
consists of three foliage-lush regions with a swamp to the southeast (area S58). S57a: Mutated Frogs. Dozens of three-eyed frogs croak ominously along the banks of streamlets. The frogs are harmless
destroy the shambling mounds in area S56d in exchange for two concussion grenades the thri-kreen have accumulated. The thri-kreen cryptically warn the characters they’ll need the explosives to cross the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and urging them to give voice to their deepest fears Hatred: Appears in volcanic regions and provokes creatures to scream and destroy things Inspiration: Appears around memorials or natural wonders
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
stepping into his duties.
Supreme Judge Isperia Isperia is the current guildmaster of the Azorius Senate. As a sphinx, she is aloof and values solitude above all. However, she has been forced to give
. Chaos can only destroy, and her visions are a tool to ensure that society can live in safety in all variants of the future.
Precognitive Mage
Medium humanoid (any race), lawful neutral
Armor