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Returning 35 results for 'some of remains defenders viciously'.
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some of remain defenses viciously
some of remains defender vicious
some of remain defenders viciously
some of remains defenses vicious
some of remind defenses viciously
Monsters
Journeys through the Radiant Citadel
own, carving out territories they viciously defend.
Aurumvorax
An aurumvorax is an eight-legged, badger-like hunter. These aggressive omnivores attack any prey they think they can best, ambushing
.
Alone or in small groups, aurumvoraxes dig deep in search of precious metals. Such exploration often leads them into conflict with subterranean settlements. As defenders of such communities often
Monsters
Planescape: Adventures in the Multiverse
appears in an unoccupied space within 60 feet of the kelubar, acts as an ally of the kelubar, and can’t summon other demodands. It remains for 1 minute, until it or the kelubar dies, or until
transgressions, these bitter, wicked creatures have appointed themselves the jailers of the plane. Demodands viciously defend the few known portals that lead out of Carceri and ruthlessly torment other
Monsters
Planescape: Adventures in the Multiverse
unoccupied space within 60 feet of the farastu, acts as an ally of the farastu, and can’t summon other demodands. It remains for 1 minute, until it or the farastu dies, or until the farastu dismisses
jailers of the plane. Demodands viciously defend the few known portals that lead out of Carceri and ruthlessly torment other creatures trapped there.
Demodands that manage to leave Carceri know they
Monsters
Planescape: Adventures in the Multiverse
demodands. It remains for 1 minute, until it or the shator dies, or until the shator dismisses it as an action.Shators, known as shaggy demodands, dominate demodand society, ruthlessly commanding their
, these bitter, wicked creatures have appointed themselves the jailers of the plane. Demodands viciously defend the few known portals that lead out of Carceri and ruthlessly torment other creatures trapped
Backgrounds
Guildmasters’ Guide to Ravnica
knowledge of anatomy to use by narrating the injuries my enemies suffer in grisly detail.
8
Like a wild animal, I lash out viciously when I’m provoked — and I’m easily provoked
stole something valuable.
8
I found a baby beast and sold it to a Rakdos wrangler who remains grateful to me.
9
A Selesnya druid and I share an interest in the same garden, and we have
Compendium
- Sources->Dungeons & Dragons->Divine Contention
enemy general survives. Pyrrhic Victory The ruinstone remains hidden. Leilon holds, but the defenders are decimated. At least one enemy general survives. Victory The ruinstone remains hidden. Leilon
holds, and more than half the defenders survive. At least one enemy general is slain. Great Victory The ruinstone remains hidden. Leilon holds, and most of the defenders survive. Both enemy generals and the dragon are slain. Battle Flowchart
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gauntlgrym Even if the heroes eliminate the threat the demon lords represent to Gauntlgrym, the Underdark remains in a state of chaos. The defenders of Gauntlgrym need aid to rebuild and strengthen
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, not Bastion Defenders; however, if your Bastion is attacked (see “Bastion Events” at the end of this chapter), each lieutenant housed in your Bastion reduces by 1 the number of dice you roll to
determine how many Bastion Defenders are lost in the attack. The War Room contains war memorabilia plus a large table surrounded by enough chairs for you and your lieutenants. Recruit Options. When you
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
creature hooted as it dangled from a high wire while a man in leather chaps swallowed orbs of fire and breathed them back out through his snaggly teeth. Scarred, black-scaled drakes fought viciously in
labor. Some argue that any effort to give a demonic cult a respectable role in society was doomed to failure, but the cult remains part of Ravnica’s social fabric nevertheless. The Guildpact prohibits
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
loot what remains. The villagers traveling with you don’t look away, watching until their home is nothing more than a red-black smear along the river’s edge. The evacuation boats carry all that remains
knows. In any case, Vogler’s defenders were defeated and an enemy force marches on the town. The characters’ allies might have suffered any of the following fates: Assassination. Jeyev is actually a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
carpeted with humanoid remains in varying stages of decomposition, arranged in a spiral pattern around the cave’s center. An off-key humming comes from a hunched figure working busily at something on
the floor.
“Oh, there you are!” The figure is Buppido. He wipes his hands on his vest and smiles viciously. “I didn’t expect you to find me here, with my shrine nearly finished! And power! My
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Animated Table Some of the defenders of the fortress in The Forge of Fury are animated objects that were crafted long ago by the dwarf mage Arundil. They include the animated table. Constructed
. While the table remains motionless, it is indistinguishable from a normal table.
Charge. If the table moves at least 20 feet straight toward a target and then hits it with a ram attack on the same
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, many in House Deneith question whether the path of neutrality remains the best course to follow.
House Deneith Renown Perks When you request a favor from your house, it can take one of these special
+). When you take a Bastion turn and issue the Recruit order to a Barrack facility in your Bastion, you can recruit up to twelve Bastion defenders instead of four. If you are level 9+, you and any allies
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
, they pinpoint the children’s location. Invido’s fire giants attack Ignis and the characters first, pursuing the children only if there are no defenders present. The giants can break the house down to
. When only one of Invido’s fire giants remains, he abandons the battle and tries to flee, warning Ignis and the characters that Invido will not rest until he finds the children, for he is determined to raise them as his own.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of ogres and giants. Solamnia Once a mighty empire, Solamnia has fallen from the glory it knew. Though Solamnia remains one of the largest and most prosperous nations on the continent, its provinces
are self-concerned and prone to squabbling. The land’s once-legendary defenders, the Knights of Solamnia, are much diminished in numbers. Nevertheless, the knights still stand as defenders of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
infested area ends their direct threat, but the terrain remains twisted and accursed, the portal dormant but still in place. To repel the incursion at this stage, the defenders must not only slay the
them susceptible to attacks from the world’s defenders. The longer a demon lord remains in control of all the other fiends, the more the world around it becomes irrevocably changed. When a demonic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
inside the castle’s walls and overran the defenders. Then came the Second Dragonspear War, more than a century ago, during which a strange cloak of mist settled over the castle, and the forces of
Red Wizards of Thay and other devilry. I pray that this will be the last time such efforts are necessary, but somehow, I think not. Today, Dragonspear remains crumbled and mist-shrouded. Rumors say
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, murder is less common but remains a threat. Long-time residents know to travel in groups after dark. Those looking to earn a few coins sometimes linger outside of taverns, hiring out as escorts for
understand these crimes. What frightens people are the senseless murders. The man found ripped to pieces with his pockets still full of gold, the woman slaughtered so viciously that her grieving husband
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
the town of Ilvin. Hidden within sealed cellars lie the charred remains of many who now appear to reside in the town of New Ilvin. Poison Orchard Poisonous fungi and plants grow in the Poison Orchard
—the deadliest grow at the forest’s heart. Several noble-backed companies use these plants as secret ingredients in their products. Scholomance Scions of Borca’s noble families viciously compete to
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
House Tharashk House Tharashk is an alliance of three great families (with smaller associated clans), each with different origins and agendas. The alliance remains only as strong as the personal
your Bastion, you can recruit up to twelve Bastion Defenders instead of four. In addition, if you are level 9+, you can issue the Research order to House Tharashk as if it were a Trophy Room facility within your Bastion.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Secret Door. A secret door in the north wall opens into a tunnel leading north. The watch post defenders are unaware of it. 28b. Obelisk of the Eye Obelisk. In the north end of this room stands a 14-foot
dead goblins (one headless) and a dead grick, riddled with goblin arrows.
Secret Door. A secret door in the north wall opens into a tunnel leading north and east. The watch post defenders are unaware
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
they fire arrows with viciously barbed heads. Even when a hunter doesn’t kill their target with their first shot, the arrow strike brings so much pain that the victim is hobbled in its attempt to run
book) they bring the remains back to a semblance of life in the form of a gnoll witherling. Witherlings travel with their comrades and try to kill anything in their path. They don’t eat and aren’t
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, murder is less common but remains a threat. Long-time residents know to travel in groups after dark. Those looking to earn a few coins sometimes linger outside of taverns, hiring out as escorts for
understand these crimes. What frightens people are the senseless murders. The man found ripped to pieces with his pockets still full of gold, the woman slaughtered so viciously that her grieving husband
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
entrance through a thin vertical slit.
Defenders can watch the cave entrance from this alcove. A Steam Mephit flits about the area. It ostensibly watches for intruders coming from area B1, but it is bored
Cells Four cold cells line one wall of this chamber. Floor-to-ceiling iron bars partition the cells, which are unlocked and devoid of valuables. Two of the cells contain unidentifiable skeletal remains
Compendium
- Sources->Dungeons & Dragons->Monster Manual
unless the monsters’ tunnels are cleared out and their eggs destroyed. Ankheg tunnels are roughly cylindrical and are often littered with the remains of ankhegs’ meals and subterranean treasures
. 5 A piece of ankheg carapace usable as a Shield. 6 A pouch with 2d6 GP near a puddle of acid. 7 A stray farm or woodland animal. 8 A viciously mauled scarecrow. Ankheg Large Monstrosity, Unaligned
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to seek a new home. The elves here in the Northern Wastes were among the defenders of Silvanesti. When they failed to protect their homeland, they were sent on an expedition to the wastes following
Wastes he has already identified as being related to or of a similar age to the City of Lost Names. With the characters’ insights and reports about whatever magic remains at those sites, he should be
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
against Vogler’s remaining defenders. This area and the village beyond the map are difficult terrain. A creature that enters the Fray for the first time on a turn or starts its turn there must succeed
on a DC 16 Dexterity saving throw or take 7 (2d6) slashing damage from opportunistic foes. The Fray can’t be damaged and remains until the battle ends. Map 3.3: escape from vogler View Player Version
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
into the city, slaughtering the human population on the surface and driving what few defenders remained into the caverns below, and from them many fled through the Underdark. The dwarves of the
state, the city remains one of the wealthiest in the North, though most of that coin rarely leaves the city now. The notion of kingship has come up among the dwarves in the undercity, but the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the world. Instead, great city-states have emerged, enriched by trade and protected by stout walls and loyal defenders. Such cities — including Baldur’s Gate, Mirabar, Neverwinter, Silverymoon, and
Mithral Hall will be part of the alliance for much longer, but until rulership of the dwarven city is more firmly established, it remains a member. It is impossible to ascribe an overall character to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
impossible to open from the outside. Mithral Hall’s defenders call themselves the Host of the Hall, a disciplined, well-armored cohort that is willing to defend the city to the last dwarf. The famed
permanent relocation of some of his people. As a result, Mithral Hall’s numbers are sorely diminished at present, and it remains to be seen whether its fortunes will follow suit.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ten feet below. The pile of rubble covers the smashed remains of a chair.
Archais, the wizard of the old Firewatch Island garrison, once resided in this chamber. It was he who first gave the warning
leather backpack where Archais kept his spellbook and his journal. His spellbook is long lost, but the journal remains inside. Archais’s journal relates his numerous assignments and duty stations while a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
arrows with viciously barbed heads. Even when a hunter doesn’t kill its target with its first shot, the arrow strike brings so much pain that the victim is hobbled in its attempt to run away. When a
violent urges. Eventually, they fight among themselves. The survivors devour the flesh of their slain comrades but preserve the bones. Then, by invoking rituals to Yeenoghu, they bring the remains back to a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Audience chamber, used to receive guests 3 Banquet room for important celebrations 4 Barracks where the lair’s defenders are quartered 5 Bedroom, for use by leaders 6 Chapel where the lair’s
dedicated to a deity or deities related to the portal and its defenders 31–35 Cistern providing fresh water 36–38 Classroom for use of initiates learning about the portal’s secrets 39 Conjuring room for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the skeletal remains of dwarves and mind flayers.
Long ago, invading mind flayers and temple defenders fought fiercely in this room. Psychic echoes of the battle have drawn an intellect snare (see
anyone using the greataxe as a weapon. T7: Armory Other than a few broken shields and warped crossbow bolts on battered shelves and hooks, nothing remains in this room.
Six dust mephits lair here with
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Baldur’s Gate is still recovering from the havoc caused by the resurrection within the city of Bhaal, god of murder, the metropolis remains one of Faerûn’s most populous, wealthy, and powerful cities
Flaming Fist take a leading role in the fight against the Cult of the Dragon, if only to give the defenders of Baldur’s Gate a stature befitting the greatest city in Faerûn. This opportunity for glory