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Returning 35 results for 'some of remains destined varied'.
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Monsters
Forgotten Realms: Adventures in Faerûn
as leader of these disparate zealots, whom he named the Cult of the Dragon. He perverted their fascination with his necromantic lore, revealing that dracoliches were destined to rule Faerûn
the Dragon, from whom he commands obedience.
Sammaster rarely remains in one place for long, as he thinks no one can oversee the Cult of the Dragon activities across the Realms as efficiently as he
Monsters
Forgotten Realms: Adventures in Faerûn
established himself
as leader of these disparate zealots, whom he named the Cult of the Dragon. He perverted their fascination with his necromantic lore, revealing that dracoliches were destined to
circle of the Cult of the Dragon, from whom he commands obedience.
Sammaster rarely remains in one place for long, as he thinks no one can oversee the Cult of the Dragon activities across the Realms as
monsters
damage if the swarm is Bloodied, and the target has the Poisoned condition. If the target remains Poisoned in this way after 1 hour, it is subjected to the following effect. Constitution Saving Throw: DC
. Success: The Poisoned condition ends.Infesting insect swarms invade larger prey, burrowing into other creature’s bodies with varied, gruesome results.Bludgeoning, Piercing, Slashing
monsters
the death knight in both Krynn and Sithicus. When Soth broods in his fortress in Krynn, he remains active in Sithicus. When the evil god, Takhisis, calls for his service on Krynn, Soth enters a magical
torpor in his fortress in Sithicus.
Soth traveled from Krynn to Sithicus and is destined to return. If he leaves Sithicus, the domain might be destroyed, or a villain like Inza Kulchevich might take
Monsters
Fizban's Treasury of Dragons
breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
"} days. The enhancement of telepathic abilities ends immediately. The existing abundance of crystals and sapphires remains, but new ones form at a normal rate.Lightning, ThunderChange Shape. The dragon
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Creatures can also traverse the Astral Plane using vessels called spelljamming ships. Dead Gods. Scattered throughout the Astral Sea are the remains of dead and dying gods who are here either because
Havock lost worshipers and power over millennia, its legs and heads snapped off, destined to drift forever in the Astral Sea. Timelessness. Time has no meaning on the Astral Plane. Creatures on the Astral Plane don’t age or experience hunger or thirst.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
during the Tithe can extend her child’s life, but inevitably, the monster’s magic fades, and it becomes mud and bones once more. For weeks afterward, Lorinda remains inconsolable, and violent storms and
strange disasters plague Tepest. Lorinda’s children take varied forms. To create such a monster, choose a stat block appropriate to challenge your characters, then consider how that creature might
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
existing abundance of crystals and sapphires remains, but new ones form at a normal rate.Lightning, ThunderChange Shape. The dragon magically transforms into any creature that is Medium or Small, while
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demesnes from outside threats. The Sleeping Tree Awakens. A tree destined to become a treant meditates through a long cycle of seasons, living normally for decades or centuries before realizing its potential
. Even after awakening, a treant spends much of its time living as a tree. While rooted in place, a treant remains aware of its surroundings, and can perceive the effects of events taking place miles
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
has varied terrain, with prairies, mountains, and shallow rivers. The Outlands is a great disk. In fact, those who envision the Outer Planes as a wheel point to the Outlands as proof, calling it a
deadly sabotage across the Outlands. Despite these conflicts, the Outlands remains a plane of balance. Toward the center of the plane, away from the gate-towns, lie vast stretches of land similar to the
Monsters
Fizban's Treasury of Dragons
supernatural occurrences.
Shimmering Green
A emerald dragon wyrmling;wyrmling emerald dragon's scales are a dull, pale green, but they develop into richer and more varied shades of green as the dragon ages
":"roll", "rollAction":"Days"} days. Rocks immediately stop moving of their own accord. The existing abundance of crystals and emeralds remains, but new ones form at a normal rate.Fire, PsychicChange
Monsters
Fizban's Treasury of Dragons
.
Shimmering Green
A Emerald Dragon Wyrmling;wyrmling emerald dragon's scales are a dull, pale green, but they develop into richer and more varied shades of green as the dragon ages. Eventually, the
over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. Rocks immediately stop moving of their own accord. The existing abundance of crystals and emeralds remains
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
immortal warriors dwelling in the silvery void. The young are told they are on the verge of entering the queen’s realm, each one of them destined to take a special place in the society. Their skills
have proven them worthy, and now only their loyalty to the Revered Queen remains to be determined. As their last test, a group of githyanki entering adulthood must slay a mind flayer as a sacred rite
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, including their creators. Flesh golems appear in varied forms. Roll on or choose a result from the Flesh Golem Characteristics table to inspire a flesh golem’s features. The barrier between the mortal
berserk, it remains so until it is destroyed or it is no longer Bloodied.
The golem’s creator, if within 60 feet of the berserk golem, can try to calm it by taking an action to make a DC 15 Charisma
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
swarms that lurk in haunted sites and cursed dungeons. Swarm of Infesting Insects Infesting insect swarms invade larger prey, burrowing into other creature’s bodies with varied, gruesome results
Attack Roll: +4, reach 5 ft. Hit: 12 (4d4 + 2) Poison damage, or 7 (2d4 + 2) Poison damage if the swarm is Bloodied, and the target has the Poisoned condition. If the target remains Poisoned in this way
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
like the ones shelved in the oracular library (area M7). The orrery magically predicts the future of creatures whose paths are destined to become entwined with the Hourglass Coven and who are doomed to
rod the most obvious target. If three or more of these rods fall or are destroyed, the assembly is no longer tall enough to conduct lightning; the contraption shuts down after 1 minute and remains
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
for social interaction, material support, and the fulfillment of spiritual needs. The core tenet held by initiates—that they alone are destined to survive the apocalyptic end of all things and populate
participate in the rites together speak of themselves as a single “brood” and remain especially close-knit. This brood is the only family that remains to initiates. Broods are numbered in the group’s annals
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
room has collapsed, burying much of the area. At its center, a broken marble bier stands atop a short dais.
This room once served as a place to view the remains of those who died in Phenax’s service
Constitution saving throw for each niche or urn they search or contract sewer plague (see chapter 8 of the Dungeon Master’s Guide). Treasure. Amid the rotted remains on each of the six stacked burial
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
gave her nimblewright a map showing where to take the Stone of Golorr, but she forgot to tell it to destroy the map once the stone was delivered. Characters who search the nimblewright’s remains find
shop and residence.) OBTAINING THE STONE OF GOLORR
The Stone of Golorr possesses an intelligent, alien intellect and has enough prescience to realize that the characters are destined to find it. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
honored in a ceremony from an assassination attempt.
3 Acquire the remains of a legendary hero from the temple’s crypts so the person can be resurrected.
4 Prevent a wedding from taking
see as being destined for greatness.
5 A lazy priest of Heliod risks bringing the god’s wrath down upon the entire temple.
6 An archmage devoted to Heliod has created a second sun, one which endlessly illuminates the land and burns those she considers wicked.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Krynn, he remains active in Sithicus. When the evil god, Takhisis, calls for his service on Krynn, Soth enters a magical torpor in his fortress in Sithicus.
Soth traveled from Krynn to Sithicus and
is destined to return. If he leaves Sithicus, the domain might be destroyed, or a villain like Inza Kulchevich might take over.
Soth was trapped in Sithicus, escaped, and was trapped again
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
only as stable as the thoughts that bind it. Xaos lies in a region of extreme climates and varied terrain—rugged mountains, muddy swamps, balmy coasts, and barren dunes. The town’s fragile structures
crown remains throughout a ruler’s reign, which can last for months or fizzle before their coronation is done. The laws a ruler makes are similarly temporary and futile, and criminals rarely serve
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
Characters who search the charred remains of the campfire can find three torn-out pages, only partially burned, from a journal written in Dwarvish. Written on the loose pages are an anonymous dwarf’s
larger to fail the check causes the ice to crack and fall, releasing a dormant water weird. After the ice breaks, enough ice remains that characters can still climb it, but the DC of the check
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Handbook for details). Most Darklords can keep their domains’ borders closed indefinitely and can reopen them at will. For some Darklords, slightly varied effects manifest when they close their domains
open, the domain is still not easy to escape from. The area within the Mists remains heavily obscured, but the Mists don’t cause creatures to gain levels of exhaustion. Characters intent on passing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
left. There you will see the path you are destined to take.” These words seem to emanate from within the obelisk and are meant to sound soothing, but a character who hears the words can discern a hint
or more that stands on the lid falls into the pit as the lid swings open, taking 10 (3d6) bludgeoning damage from the fall and 11 (2d10) piercing damage from the spikes. The lid remains open for 1
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ever match me in the Art is Gromph Baenre. I think we knew from the moment we met that we were destined to be rivals. But where I sought only to master the Art, Gromph was also an astute political
of the Abyss at once. The fact that the summoning originated in Menzoberranzan remains largely unknown. If the other races of the Underdark knew, they would have already moved against the drow. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
residence in the nearby ruins and are working to rebuild their great temple. The rest of the adventure focuses on exploring the ruined Temple of Elemental Evil and dealing with the varied evil factions
Walls” in this chapter), only to discover these toughs are agents of some greater villain. The identity of this villain remains a mystery—for now. If you use the adventure “Miner Difficulties” from
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
) Lampad Lampads guard the shadowed paths of the world, depths typically trod by souls destined for the Underworld. These rarely seen nymphs assist Athreos in guiding the dead, moving among the spirits that
seas and rivers claim. As a result, they might be found among sunken ruins and shipwrecks, sifting through the remains for whatever catches their eye. Living creatures aren’t exempt from this curiosity
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
six mostly broken statues are the remains of a band of adventurers who sought shade in this cave and ran afoul of the basilisks in the promenade (area H3). All six were transformed into lightning
“Haskasori Features”) can be found among this chamber’s sparse stone furnishings. H7b: Dormitory. No obvious treasure remains in this crumbling chamber. Characters looking for relics of Haskasori to
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Quarter has a variety of sounds and smells, from yelling workers, animals, and cargo being moved around. The smells of the area are as varied as the people who live there. Smells of unusual foods
many colorful characters and shops in this section of the city. It is the most diverse, culturally varied portion of Greyhawk City. Below is a list of a few locations and the information found at each
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
:
Singing echoes from the chamber ahead. Cruel lyrics undermine the song’s celebratory tone.
Seven members of the Corsairs of varied species and sizes sit on barrels in this area’s center. They
feather rests on the skeleton’s head. Scratched into the rock nearby are the following words in Common: “Here lies a weakling unfit to rule.”
This skeleton is all that remains of Captain Edgard Brandle
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
(attitude for all: 1d10)
7 2 fire elementals (attitude: 1d8) flitting adoringly around a bonfire
8 1 young red dragon (attitude: 1d4 + 1) picking through the remains of a burned-out caravan
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
hidden there. Eastward along the Chultan peninsula lie the remains of Thindol and Samarach. Despite the apparent fall of both civilizations, Thindol remains infested with yuan-ti, while the illusions
that victory remains strong in Cormyr’s collective consciousness, even as Queen Raedra draws back from plans to permanently welcome into the realm towns that lie beyond Cormyr’s traditional borders
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
reveal that each of these burial vaults contains only the remains of a king or a queen, moldering garments, a few corroded weapons, and similar worthless items (wererat grave robbers stole anything of
guardroom are as follows. Cell 1C. The female elf in this cell is destined for sacrifice in the Temple. She is a noble, and she promises that if she is rescued, she will send her rescuers a reward of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
drivers and organizers of Ogrémoch’s cult. They are the true believers, seeing Ogrémoch as a divine force, and they have developed a twisted dogma to explain how the evil of elemental earth is destined to
petrifying his foes, especially those of great physical beauty, and smashing the remains to rubble. Marlos wields the magical war pick Ironfang, which he found in the Fane of the Eye after being