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Returning 30 results for 'some of remove defenders visited'.
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some of recover defenses visits
Magic Items
Tomb of Annihilation
. The destination you choose doesn’t need to be in your line of sight, but it must be familiar to you (in other words, a place you have seen or visited), and it must be on the same plane of
Transformation
01–20
The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the curse ends, your hit points can&rsquo
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
their ancestor’s message. Defending the Land. Djaynai’s leaders often employ experienced adventurers to exchange knowledge and magic with Djaynaian scouts and defenders. Based on the characters
’ previous exploits, high-ranking Djaynaian officials request the characters share their expertise. Lore Masters. An ally in Djaynai or someone who recently visited the city has heard talk of unusual sightings
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
as food, so they target the beasts this time around, hoping to strand the wagons along the road so they can harry the caravan defenders at will. Use the rhinoceros statistics for the oxen, but remove
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Talhundereth Talhundereth is a subterranean temple to Dumathoin, the dwarven god of buried secrets. Millennia ago, Talhundereth was a vibrant and populous temple visited by many worshipers of
dangerous and the temple saw fewer visitors. A few centuries ago, Talhundereth was abandoned by all but a few vigilant defenders. Mind flayers took advantage of Talhundereth’s depleted state to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Remove these Bastion Defenders from your Bastion’s roster. If the Bastion has zero Bastion Defenders, one of the Bastion’s special facilities (determined randomly) is damaged and forced to shut down. A
solved and you earn a reward of 1d6 × 100 GP. If the total is less than 10, the problem is still solved, but the reward is halved and one of your Bastion Defenders is killed. Remove that Bastion Defender
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
have seen or visited), and it must be on the same plane of existence as you. This effect isn’t subject to the magic restrictions placed on the Tomb of the Nine Gods; thus, the amulet can be used to
. Black Skull Transformation d100 Transformation 01–20 The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
...
1 Convince a villain to meet with the angel.
2 Find a loved one a villain believes is dead.
3 Heal the loved one of an evil ruler.
4 Inspire the defenders of a besieged holy site
1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead
Bonus Actions
Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Clay Golem Guardian of Home and Heart Habitat: Urban; Treasure: Relics Clay golems are magical defenders made from earth and clay to protect places or communities. The materials used in creating clay
sight.
3 Prevent any Fiend from crossing a bridge.
4 Remove any who enter its creator’s workshop.
Clay Golem Large Construct, Unaligned
AC 14 Initiative +3 (13)
HP 123 (13d10 + 52
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
enter Castle Kalaman’s courtyard, read the following: Castle Kalaman’s courtyard is largely deserted, as most of the city’s defenders remain with the troops west of the city. Near the covered cloisters
. These Undead knights block the entrance to the castle. They attack anyone who tries to slip past or to remove part of a wight’s disguise. After a wight takes 10 points of damage, its disguise is undermined, revealing the skeletal form below.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
defenders believe they’re under attack, as detailed in the following section. Otherwise, proceed with the “Entering Rigus” section. Attack on Rigus CoupleOfKooks “Do as I say, and you won’t have any problems
feet away from the walking castle. “I am Corporal Piang Shu, representative of the Crown Generals of Rigus,” he shouts in a commanding voice. “Declare yourselves, and remove your war machine beyond
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
), then bounce gently around on the ceiling, 30 feet above, just as a helium balloon. To stop this effect, a dispel magic or remove curse spell must be placed upon each such individual. There seems to be a
the scepter to it, but doesn’t find out the exact procedure. If the golden knob is touched to the crown, the wearer can remove the headgear. If the silver end of the scepter is touched to the crown
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
something of sentimental value to you during your adventure. Remove one trinket from your possessions. 61–70 You were terribly frightened by something you encountered and ran away, abandoning your companions
there. 21–30 You visited a holy site and felt the presence of the divine there. 31–40 You witnessed a falling red star, a face appearing in the frost, or some other bizarre happening. You are certain
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
squad sets fires or sets off alarms to focus the defenders’ attention on one area, as another team strikes at the real target on the other side of town. Loot is a secondary goal on almost all raids
without becoming victims themselves. Slaves and Status The drow are known and feared throughout the world for their practice of slavery, but those who have visited their cities report that slaves aren’t as
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
on Reality In its third phase, the demonic virus invades fully and becomes a part of the world. Simply killing the demons in an afflicted area is no longer enough to remove the Abyss’s stain. The size
infested area ends their direct threat, but the terrain remains twisted and accursed, the portal dormant but still in place. To repel the incursion at this stage, the defenders must not only slay the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, the crown has been offered to General Dagnabbet Waybeard, granddaughter of Bruenor’s ally, the great general Dagna. When last I visited Mithral Hall a few years ago, I passed through the rebuilt ruin
impossible to open from the outside. Mithral Hall’s defenders call themselves the Host of the Hall, a disciplined, well-armored cohort that is willing to defend the city to the last dwarf. The famed
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
locals. If the characters have visited the tavern before, their activities are detailed. A trapdoor descends to an area beneath the tavern. Private Dining Room. The dining room in the southeast corner of
. Casting Remove Curse on the monster destroys the skeleton. However, if a character touches the skeleton (while it’s animate or otherwise), its spirit whispers to the character, bidding them to end its
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
appear. Each character in the adventuring party visited the Witchlight Carnival when they were a child—in fact, they snuck in without buying a ticket—and had something stolen from them. Fate brings
remove curse spell is not powerful enough to end this effect on a character, but a wish spell can. This might not seem like much of a drawback, as characters can cope just fine without ever gaining
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
withdrew to nurse their wounds, leaving Goldenfields’ defenders to wonder when the next attack would come. The attack hasn’t changed the mood among the residents, who place great stock in the strength of
minutes for someone else to attach or remove the elaborate harness, or 1d6 hours if an ogre attempts to do so unassisted. The contraption is built for ogres specifically. A dwarf or similarly built
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
removed until the character ends the haunting by returning the gold. A wish spell ends the hauntings and automatically returns the stolen gold to the cave. A remove curse or greater restoration spell cast
on the culprit suppresses the effect for 24 hours. Nib has been to Loomlurch, and has visited the goblin candy market (area L2), Granny Nightshade’s parlor (area L3), and the workshop (area L4). If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
’ tools, but it triggers accidentally if the check fails by 5 or more. The alarm brings the following defenders, who attack all intruders in the room: Kaevja Cynavern (see area E3) The Manshoon’s
sanctum. Manshoon awaits them in area E12. Characters who are reduced to 0 hit points by Manshoon’s defenders are knocked unconscious. If the entire party is defeated, the unconscious characters are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
watchtower stands 30 feet above “dry” land. It’s surrounded by a crenelated parapet that provides half cover to defenders. A ballista is also mounted on the tower. It can be used against vessels intruding
can be found with a successful DC 12 Wisdom (Perception) check. The compartment holds 58 gp, 140 sp, a potion of water breathing, and three black eye patches. (The pirate captains don the eye patches before trying to remove treasure from area 4.)
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
formation’s light. Gem Formation. The crystal formation doesn’t just change color; it constantly changes from one type of gemstone into another. As an action, a creature can try to carefully remove pieces of
glow hovers above the floor here. The door in the east wall is the Balance card, and the door in the west wall is the Rogue card. The chamber is colder than other areas you’ve visited in the House of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
see where the characters end up, rerolling any locations already visited. For the first three destinations, roll a d6 to prevent the characters from reaching The Maverick. For subsequent destinations
portals first, but you can say that their attempts to access the headquarters portal have locked it down temporarily, preventing the Six from accessing it. Remove one failure point from the party’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with whom they had spoken. After turning the tower into his secret base, Dzaan visited Easthaven to gather supplies. Although he took the precaution of adopting a magical disguise, members of the local
evil and good, remove curse, shield, and Tenser’s floating disk. Vellynne Harpell and her kobold minions Vellynne Harpell
Medium humanoid (human), neutral
Armor Class 13 (bracers of defense)
Hit
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
unassailable fortress, enclosed on all sides by sloped outer walls as wide at the base as many city blocks in Waterdeep. Defenders can fire arrows down from atop the walls, or, in winter, pour water down them
massive granite doors sealing its entrance and a host of battle-hardened defenders waiting beyond. Despite its almost mythic reputation, Mithral Hall is more of a stronghold than a city, with tunnels to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cluttered with crystal and silver tableware. Against the east wall, a light-green stone rests atop a marble pedestal.
Two guards patrol this area. Staff members plan to remove the tables and restore the
groups. Enormous warehouse doors take up much of the basement’s northern wall.
Objects formerly on display or not yet prepped for display are stored here. The area is infrequently visited, and a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
effect on it. If the characters remove a book from the shelves, they see that the cover, like the spine, has no title. Opening any of the books reveals that its pages are blank apart from the first page
they can’t bypass its locked doors or fly. They entered the palace through the coach house (area P11) and have visited areas area P29, P14c, P14g, area P41 (where they debated the magical door), and P46
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
necrotic damage. A remove curse spell or similar effect ends the curse on the creature. D14. Hungry Rat An ordinary rat scurries around this room, looking for scraps of food. If the characters use a
places it has visited — specifically areas D5 through D26. It doesn’t know the location of secret doors, so it’s unaware of areas D27 through D33, which are hidden behind the secret door in area D23
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, immunity to poison damage, and immunity to the exhaustion and poisoned conditions; and remove its ability to speak). The ogres were slain during the final battle and later animated to join the orc warrior
Khundrukar, but two members of the previous expedition fell to the undead defenders with valuables in their possession. Under a scattering of bones near the altar can be found a sack that holds 280 gp
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, beasts with a challenge rating of 2 or lower treat the cursed creature as hostile and do everything they can to avoid it. A remove curse spell or similar magic lifts the curse. Silver Marches Also known as
and tales. High Marshal Methrammar Aerasumé, the city’s lord, resides in a tall, slender palace on the east side of the city and commands Silverymoon’s knight-defenders. The city’s magical defenses