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Returning 35 results for 'some of reorx defend visitors'.
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Monsters
Spelljammer: Adventures in Space
":"Longbow (bonus radiant)","rollDamageType":"radiant"} radiant damage.Astral elf warriors operate elven spelljamming ships and defend elven strongholds throughout the Astral Plane.
Astral Elves
dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with
Monsters
Fizban's Treasury of Dragons
to impress visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters
must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how
Monsters
Fizban's Treasury of Dragons
like to impress visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of
and must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can
Monsters
Fizban's Treasury of Dragons
visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Monsters
Fizban's Treasury of Dragons
said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress visitors by
dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Fortress Services The fortress offers the following services: Defense. In times of crisis, the castellan can muster up to thirty-six trained soldiers from the fortress to defend the keep. The
fortress also provides refuge during incursions. Seat of Government. During the day, the castellan and his two assistants conduct business in the main building, where they hold audience with citizens and visitors of the keep.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn Watch Guards The Sharn Watch has a modest presence in Terminus. Its guards defend wealthy visitors and the holdings of House Orien. If combat breaks out in the streets or if a bystander calls
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
). Characters can move through the area without waking the sleeping gnomes, who defend themselves if attacked but pose no danger otherwise. They avoid talking about the recent troubles, but advise visitors to speak with Fibblestib and Dabbledob (see area G11), Gnomengarde’s two most gifted rock gnome inventors.
Monsters
Fizban's Treasury of Dragons
sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving
.
2
An adult sapphire dragon employs a dao to help shape and defend the dragon’s lair, and the dao maintains a portal to the Elemental Plane of Earth there.
3
An adult sapphire dragon
Monsters
Fizban's Treasury of Dragons
conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their
tunnels that eventually lead to the Underdark.
Hoard Caverns. The bulk of the lair, filling most of the lower half of the map, comprises chambers the dragon uses to host guests and visitors. These
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Oselo The former home of Darklord Chakuna, Oselo is a prosperous village that welcomes visitors. When night falls, the residents change, shifting from people into panthers, ocelots, tigers, and other
hunting cats. These shape-shifters hunt animals for food and do battle with other peoples only to defend their home. Most fear Chakuna and want no involvement with the Trial of Hearts, fearing the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of Sybarate serves as a hub for fishing and trade. Its people are industrious and friendly, and they eagerly share stories with visitors. One popular tale surrounds the Eternal Garden, a magical
real. Past the dangers of the cave, the garden is tucked away in the Feywild, far from the pressures of the world. Whimsical Fey, talking animals, and a benevolent archfey ruler await visitors to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
magically reinforced window signs visitors in and confiscates their spell components, spellcasting focuses, and weapons. The other entrance is a large barred and warded door that leads to the garage
crime spree. 4 Help defend a Watch station from a siege. 5 Free someone being held at a Watch station. 6 Steal uniforms from a Watch station.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Door. A secret door in the south wall is carved to resemble natural stone.
The flumphs telepathically share the following information with friendly visitors: Mind flayers have established a
to become an elder brain. Githyanki want to destroy the illithid colony and any flumphs they encounter. The mind flayers have spawned a neothelid — a worm-like behemoth — to defend their colony and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
6. Barracks This chamber is above the main level of Blingdenstone, and houses off-duty svirfneblin currently assigned to defend the entrance. INNER BLINGDENSTONE: GENERAL FEATURES
Inner
visitors to reach connecting tunnels high above the floor.
Light. The caverns of Inner Blingdenstone are brightly lit with a mix of bioluminescent fungi, caged giant fire beetles, and magic. The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
unauthorized people try to open or bypass the door, calling six more guards to help defend the entrance. Members If the characters continue watching the door, they see up to four more visitors approach
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
crystals that catch and reflect light.
Dao in the Sand. The floor is concave and filled with golden sand to a depth of 10 feet. A dao hides in the sand until visitors appear.
Medusas. Two medusas wearing
-form 24 hours later. (The characters don’t receive XP for killing Jarûk more than once.) The medusas defend the dao to the best of their ability. Jarûk is immune to their Petrifying Gaze. Treasure
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
enemies, not all of them as dead as one might expect. For the people of Barovia, there is no escape from this harsh land. The town of Vallaki stands ready to defend itself against the servants of Strahd
other visitors. Some will become undead thralls. Others will never rise again. The adventurers’ best hope of defeating Strahd is to learn his secrets, for he is no ordinary vampire. Guided by Madam
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, he returned from the dead almost as though he had been summoned to rally the dwarves to defend themselves and punish their enemies. Some say he delayed receiving the rewards of Moradin’s own
impossible to open from the outside. Mithral Hall’s defenders call themselves the Host of the Hall, a disciplined, well-armored cohort that is willing to defend the city to the last dwarf. The famed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
guardians 09–10 Audience chamber for receiving visitors 11–19 Barracks used by the portal’s guards 20–23 Bedroom for use by the high-ranking members of the order that guards the portal 24–30 Chapel
summoning creatures used to investigate or defend the portal 40–41 Crypt where the remains of those that died guarding the portal are kept 42–47 Dining room 48–50 Divination room used to investigate
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, its buildings meticulously maintained and erected with mathematical precision. The gate-town’s right-angled, nearly identical establishments flummox visitors, but the friendly modron residents that
establishments be grouped within the same block. Rows of near-identical shops confound visitors. Concord Terminus This resplendent train station belongs to the Concordant Express, an interplanar train
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, landslides, and venomous animals make travel dangerous for anyone who doesn’t know the terrain, and visitors wishing to avoid suspicion from patrolling stratians would be wise to stick to the roads. (STEVEN
and try to funnel them into the pass. The cyclopes of the pass viciously defend their territory against all intruders, weakening or even eliminating the danger before it can reach the Akroan outpost
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
happening and try to resist, but internal strife is alien to the myconids — they will not prevail without outside aid to save them. NEVERLIGHT GROVE: GENERAL FEATURES
Visitors encounter the
suffuses the entire grove and lends the grove a dreamlike quality.
Sentinel Mushrooms. To defend themselves, myconids have cultivated and guided the growth of awakened zurkhwoods (see appendix C) to
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
immediately. Adults use their Rapport Spores to telepathically warn visitors to leave. (See “Rapport Spores” below for details about this form of communication.) Sprouts flee toward the nearest adults
to warn them of intruders. If the characters attack, the myconids defend themselves. To convince a hostile myconid to converse or to allow the characters to do anything other than leave the caves, a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
scattered trading outposts that welcome visitors from neighboring and distant lands. The steppe nomads have a rich storytelling tradition that reinforces a strong sense of clan identity and family line
is often required to defend against retaliation by neighboring states for the bandit lords’ aggression. At least one of the bandit lords, Renfus the Mottled (ruler of Stoink), is wholly in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
affects visitors (see “Curses and Magical Contagions” in chapter 3). Layers of the Abyss The layers of the Abyss are numbered based on the sequence of their discovery and cataloging by explorers from
fortresses defend routes to lower layers. Azzagrat Graz’zt’s corrupt, decadent city is split across layers 45, 46, and 47. The Demonweb On layer 66, Lolth’s web snares all and hides portals to other planes
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
convinced to defend the school in a contest against a rival college.
7 An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they
indirectly aids any who oppose the efreet.
7 An iron golem ferries visitors across the lava moat surrounding an adult emerald dragon’s lair.
8 An adult emerald dragon spies on the adult red dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
animate to defend the lair. TAMARAND
As the King of Justice, Tamarand is the nominal ruler of gold dragons throughout Faerûn. Other gold dragons seek out his wisdom before embarking on their own quests
waterfall’s plunge pool, offering a convenient place for the dragon to meet visitors. Beyond the pavilions, an elegant pathway winds through self-manicuring gardens before ending abruptly in trackless
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the long-abandoned Do’Urden estate. He now uses the ruined drow house as a Bregan D’aerthe base. Most of the house is off-limits to visitors, and Jarlaxle won’t allow the characters to stay long
the adventurers are committed to driving the demon lords back to the Abyss, Jarlaxle keeps his Bregan D’aerthe forces on the sidelines, ready to defend Menzoberranzan. XP Awards If the party gains the support of Jarlaxle Baenre, award each character 1,500 XP.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
invite visitors to participate in Battle Prawns. If characters ask, Sid explains the challenge is simple: assist in making a gigantic shrimp cake in record time. Participants must rapidly prepare prawn
-chefs then fish the prawn out and drag it to a wok. The prawns are not initially hostile but defend themselves if they take damage. They have half cover from any creature attacking from outside the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hand crossbow bolts. 19e. Hall of Spiders This dark hallway crawls with hundreds of harmless spiders. Visitors to the keep are led down the hall to area 19k to meet with Erelal and Drivvin. The
pregnancy interfere with her work: the destruction of House Auvryndar and the conquest of Undermountain. A string of military defeats has left Erelal in no mood to entertain visitors, and her brother
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
generally abstain from conflict, but they rally to defend their own when necessary. Transcendent Order. Headquartered in the Great Gymnasium, the Transcendent Order strives for harmony in all things
hoards too large to defend, they can store excess treasure in secure vaults beneath the Bank of Abbathor. The guarded rows of armored doors are pure theater, empty repositories designed to comfort
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, telescopes, and other tools used to predict the weather and chart the course of celestial bodies. Each shrine has multiple methods of predicting the future that it might offer visitors—with reading the
whirlwind obliterates all evidence of the reading.
2 Defend the shrine from a worshiper who is angry with an oracle for an incorrect prediction.
3 Convince an oracle to give a worshiper a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
small inns, taprooms, and pleasure houses catering to locals, visitors, and high-status drow seeking distraction. Parts of Duthcloim were damaged or destroyed after Demogorgon emerged from the Clawrift
hit point. Disturbing the eggs attracts 1d4 giant spiders, which descend from nearby rooftops to defend the nest. Statue of Lolth The characters stumble upon a 9-foot-tall statue of Lolth depicted in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
pranks on the visitors. Characters who spend a minute or so inside the workshop notice unsettling changes; dolls’ heads turn to face them when they’re not looking, balls bounce suddenly out of dark
(Perception) check. If they are spotted, the boggles flee to the box in area L7 and turn its crank, hoping Cradlefall will pop out of the box and defend them. The boggles avoid combat themselves. If Squirt