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Returning 35 results for 'some of resolve devices various'.
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classes
Tasha’s Cauldron of Everything
members of this class. The strange technologies in the Barrier Peaks of the world of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers
to keep airships and other wondrous devices operational.
Artificers in the City of Sigil share discoveries from throughout the multiverse, and from there, the gnome artificer Vi runs a cosmos-spanning
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
artificer, and in Mystara, various nations employ artificers to keep airships and other wondrous devices operational. Artificers in the City of Sigil share discoveries from throughout the multiverse, and from
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
various tools and tiny devices she always carries with her. Rookledust talks rapidly and is always formulating new ideas for her next overdesigned contraption. Though many of her creations are
, and if they’re with the Dragon Army. Once she’s convinced the characters pose no threat, she comes outside and speaks with them while she cleans up the devices in her yard. Tatina Rookledust Tatina
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The strange technologies in the Barrier Peaks of the World of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers to keep airships
and other wondrous devices operational. In the City of Sigil, artificers share discoveries from throughout the cosmos, and one in particular — the gnome inventor Vi — has run a multiverse-spanning
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
for aspects of campus life: exams, relationships, extracurriculars, and jobs. Chapter 7 is a collection of stat blocks for students, faculty, and various creatures on and around the Strixhaven campus
. Whether student adventurers get caught up in a duel with their rivals or face a dreaded mage hunter, the stat blocks in this chapter give you the information you need to resolve the situation.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. Though the vast majority of those recruits have perished or been imprisoned at the hands of the Grand Master, twenty-five monks — all a motley assemblage of evil humanoids — currently occupy various areas
such weapons fall into the hands of the characters, then whenever an elder monk is defeated, its force pike automatically overheats and explodes. TELEPORTATION-FIELD DEVICES
One of the more
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The strange technologies in the Barrier Peaks of the World of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers to keep airships
and other wondrous devices operational. In the City of Sigil, artificers share discoveries from throughout the cosmos, and one in particular—the gnome inventor Vi—has run a multiverse-spanning business
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
cameo to this halfling? This halfling could be tied to a bigger plot or have information that could help the characters resolve some conflict. Suddenly, a minor trinket foreshadows bigger events to come
whatever your players throw at you, and you can even borrow pieces of various ideas to incorporate into future adventures. Not every adventure needs to build on earlier plots; a good stand-alone
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
while a second examines an esoteric symbol engraved on a wall and a third keeps watch for monsters. The players don’t need to take turns, but the DM listens to every player and decides how to resolve
like to use music, art, or recorded sound effects to help set the mood, and many players and DMs alike adopt different voices for the various adventurers, monsters, and other characters they play in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 1: A Great Upheaval This chapter is designed to advance a party of 1st-level characters to 5th level. The characters gain levels by accomplishing various goals, which are summarized in the
northern neighbors, the elves of the Ardeep Forest. Lady Velrosa Nandar has been searching for skilled mediators to help resolve the dispute. The Nightstone Inn is renowned for its food and cozy guest
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
, curiosities, and devices of unknown purpose.
Mister Blip wears a smart-looking leather apron with a score of tools of various purpose tucked into tiny leather loops. The only other article of clothing
bright blue as he hurries over to a table set with magical gear and mysterious devices unrecognizable to the characters, reporting that everything is ready to go. Starting the Simulation Mister Blip
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lean toward the creation of mechanical devices. Every warren has members of each persuasion, and they are all bound by mutual respect for what they do despite their different perspectives. Practical
Makes Perfect Rock gnomes who take a more scientific approach to inventing are the ones responsible for creating technological devices that make life easier. Even an invention as simple as a new kind
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
devices—will accompany you through this product. These magic items are detailed in chapter 1 of this book, and they offer details about remarkable realms and candid snippets from residents of the planes
. The various mimir images that appear in these books denote recorded quotes that include widely agreed-upon facts and the personal—though perhaps inaccurate—opinions of the attributed planar travelers
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, who is overseeing Emperor Xavan’s ascension. Watching from the perimeter of the room are twelve astral elf honor guards of various alignments. See Boo’s Astral Menagerie for the astral elves’ stat
refute their arguments. You can run this scenario as a tense series of verbal thrusts and parries, with Xedalli prompting the characters as needed to recount the various episodes of their mission and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
which is worth 750 gp if the characters decide to shop it elsewhere) 515 cp, 11,215 sp, 1,925 gp, and 85 pp stored in various containers and coffers 425 tiny gemstones worth 1 gp each, 44 small
monastery’s power and moved elsewhere. Energy cells might also be used in devices the characters create (see above) or in the powered armor found in area O7. Energy cells cannot be recharged.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
you can use to launch your campaign. Chapter 5 details treasures of Theros, including the artifacts of the gods, the magical inventions of renowned artisans, and various other devices infused with the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
inn’s interior doors triggers the next stage of the Test Market. The doppelganger can vanish in that next stage to leave the characters to their own devices, or it can remain in the next stage, engaging
the different Test Market dimensions. It has been allowing servants of the Six into the various Test Markets and the ritual site, while trapping and eliminating anyone coming in to cause trouble
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, who slowly applies those features to the headquarters. A majordomo of a franchise modeling itself after a spy organization might constantly invent devices for the franchise, making continuing progress
entire group. Those hirelings could all shave their heads zealously, be brawny but absentminded, play various musical instruments, use colorful oaths and exclamations, and so on. Group ideals, bonds
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
has fused into jagged glass. In others, it is cracked and burned. Broken bodies of soldiers from various sides litter the landscape—soldiers whose dead bodies refuse to decompose. The Mournland is a
way to lay these spirits to rest? Do they have unfinished business they want you to resolve? As a sorcerer, your magical powers could be the result of your exposure to the Mourning. Were you physically
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
screams in fright and knocks his feet together, activating his boots of speed. If a chase ensues, resolve the outcome using the chase rules in chapter 8 of the Dungeon Master’s Guide. Droki has advantage
Two potions of healing A worthless collection of dead vermin (spiders, centipedes, and the like) in various states of decomposition Pages of lizard-skin parchment held together between two leather
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
send an omen to nudge a group of gnomes in a certain direction, or even manifest an avatar in the middle of a gnome burrow. When Garl makes one of these rare appearances, it is to resolve a dispute that
, but also of fire and glass-work and alchemy. Rock gnomes attribute their knack for crafting devices and alchemical objects to Flandal’s superlative skills in those areas. Gaerdal Ironhand The Shield
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, mounted animals, rocks and minerals, dried plants, and jars with creatures floating in liquid. Measuring devices, glassware, and other scientific apparatus sit on the tables between books on the natural
, and the heads of various animals are mounted on the walls.
The books are all poetry or heroic fiction meant for entertainment. The trophy heads—a stag, a wolf, a peryton, a hell hound, and a black
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
amazing machines, including the clockwork machine room that powers the casino. The machine room behind the fortified metal door controls all the clockwork devices in the casino, including the locked
drink at the bar.
Bartender. The skeleton bartender uses clockwork devices to shake rum drinks, peel fruit, blend fruit juices, and create souvenir flattened tokens (at a cost of 3 tokens). A door
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
resolve those actions.
Sometimes, resolving a task is easy. If an adventurer wants to walk across a room and open a door, the DM might just say that the door opens and describe what lies beyond. But
. Some DMs like to use music, art, or recorded sound effects to help set the mood, and many players and DMs alike adopt different voices for the various adventurers, monsters, and other characters they
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
clockwork kraken at the apparatus garage (area O5). The construct’s tentacles are outfitted with local teleportation-field devices (see the earlier sidebar), allowing them to move throughout the city
. Her jellified undead body is slopped around an ornamental helmet and shackles. (These devices were once used to safely contain the medusa. See area O4.) A thin silver wire connects the helmet and
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
doesn’t stop opining until asked to be quiet. His quarters are an absolute mess, featuring half a dozen tables piled high with tomes, curiosities, and devices of unknown purpose.
Mister Blip wears a
smart-looking leather apron with a score of tools of various purpose tucked into tiny leather loops. The only other article of clothing he wears is a black felt bowler cap. The color of his eyes
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
trays on the desktop next to the pewter container (which is nearly full of fine sand), one is empty and another contains bills and receipts for various items of marine supply. The last contains several
dose of antitoxin, and the key that unlocks the chains holding Oceanus in area 14. The second drawer contains seven maps of various sea and coastal localities, prepared by professional cartographers
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
encounter in area S30 proceeds here. The robot defends itself if attacked. Bones. The floor beneath the cloaker is covered with bits of rags, the bones of former crew members and various pests, and the
that skitters away on tiny hairs if placed on the floor 6 Live concussion grenade that explodes on delivery S6: Security Checkpoint Three intimidating robots sort smooth, featureless devices the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
signed contract inside each one. These contracts outline the terms of loans made by Victoro to various nobles, merchants, and guilds. The drawer also has a secret compartment that characters can find
Cassalanter livery stands here, absentmindedly examining the regal portraits that adorn the walls and rest on fancy easels in various spots. Fine armchairs arranged throughout the room smell faintly of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
various raids on the surface. He regards the tribe’s treasure as his own. Two wooden chests contain 2,300 cp, 1,250 sp, and 290 gp. In addition, Drexa wears a heavy gold chain worth 200 gp. F8. The
losing to Karg. When the party arrives, he calls out, “I wanna play dese li’l guys! Hey, puny-bones! Wanna play?” If a character accepts the challenge, resolve the outcome of each game with an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Shipwrights’ Ball at the Shipwrights’ House, and guild-sponsored galas at the Copper Cup festhall. According to custom, the winners of the various competitions don’t keep their trophies and earnings, but
inventions of the Gondar are revealed on this day and paraded through the city. These devices range from something as humble as new cabinet hinges to massive mechanical constructs that walk or roll about
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
able to do so, he leaves the characters to their own devices and slips away to inform one of the hags about the party’s arrival before returning to his desk. The characters are free to explore the
of trees, flower bushes, and stone benches. Various iron weights, wooden poles, and heavy sacks are strewn about the place.
In the guise of Azirssa, one of the elf sisters, Vile Sazha uses the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, various curries, and colored salts have done much to bring Chultan delicacies to patriar tables. Despite their success, the Shores’ business is straight forward and unpretentious, attracting attention
temple. One can follow this path to a series of safe rooms secured by mechanical devices. Some safe rooms hold treasures of the faith, while others are rented to wealthy individuals who wish to keep their
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
workshop. A large worktable is set up with alembics, retorts, distillation coils, and other alchemical devices, all of them stewing and bubbling away. Bookshelves are crowded with sheaves of parchment and
Lords’ Alliance know of Glasstaff’s betrayal. Development. Various papers and notes are stacked neatly on the desk, mostly consisting of Glasstaff’s written orders to apothecaries and alchemists in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mats cover the floor of this large exercise room, and wooden racks along the walls hold quarterstaffs, polearms, and various weapons commonly associated with martial arts. Doors exit to the north and
leading them in various meditations. At any given time, four Sacred Stone monks (see chapter 7) practice with her. Hellenrae’s instruction consists of beating her followers senseless, so the two monks are