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Returning 7 results for 'some of resolve devious variety'.
Other Suggestions:
some of resolute devils variety
some of resolve devices variety
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
while a second examines an esoteric symbol engraved on a wall and a third keeps watch for monsters. The players don’t need to take turns, but the DM listens to every player and decides how to resolve
the flow of the game right back to step 1.
This pattern holds whether the adventurers are cautiously exploring a ruin, talking to a devious prince, or locked in mortal combat against a mighty dragon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their defenses and the security of their homes, no clan is immortal and no stronghold unassailable. Threats to a clan can come from the outside or the inside, and it’s often the latter variety that
individuals in a clan to fall prey to occasional bickering and infighting. Abbathor’s influence affects some dwarves more than others, and even those with the strongest resolve can be tempted to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Enemies All Around If the dwarves weren’t so good at accumulating treasure, it’s likely that they wouldn’t have as many enemies. As things stand, however, almost every variety of marauding humanoid
by creatures it can catch in the open, including the travelers that enter and exit the place. On occasion, this state of (relatively) peaceful coexistence is shattered when a devious rival dragon with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
resolve those actions.
Sometimes, resolving a task is easy. If an adventurer wants to walk across a room and open a door, the DM might just say that the door opens and describe what lies beyond. But
, which brings the flow of the game right back to step 1.
This pattern holds whether the adventurers are cautiously exploring a ruin, talking to a devious prince, or locked in mortal combat against a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
breaths. Ooze Vats. The three 10-foot-wide vats each hold the essence of a different variety of Ooze. A creature that enters a vat for the first time on a turn or starts its turn there takes 22 (4d10
impressed by the characters’ foolish resolve, the elder evil might offer to make them minions, lieutenants, or priests—but not before threatening to eat them. Zargon spares those who tremble before
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
an impressive variety of food. A rotund, red-faced man in a tall white hat barks orders at his underlings, brandishing a sharp knife with every instruction. Stairs in this room lead to the banquet
the middle of the room. Shelves of foodstuffs and ingredients line the walls. The back wall of the pantry is one large wine rack that contains a variety of splendid bottled wines. (This wine rack
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in these rooms contain a variety of items. One chest has a wooden club and a leather purse containing 10 ep. Another holds a silver belt buckle (5 gp), a leather purse containing 20 sp, and a long
never used. The book on the table, Power Politics by Abel Mackie, is written in Common. It discusses the trickier and more devious side of political life. It can be sold for 5 gp. THE COOPERATIVE