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Returning 17 results for 'some of resort danger values'.
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Monsters
Storm King's Thunder
breathing
Roleplaying Information
Vaasha is a skilled hunter and tracker who doesn’t charge into danger without first assessing the risks. She’s not afraid to speak her mind, even to her
king. To her, a worthy leader values the truth, no matter how painful it is.
Ideal: “I want this conflict over with so that I can return to the quiet stillness of the ocean depths.”
Bond
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
inhuman, high fae are the oldest creatures in Eldraine, embodying the natural splendor and danger of the untamed wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
other means of deception at their disposal.
High Fae
Ageless and inhuman, high fae are the oldest creatures in Eldraine, embodying the natural splendor and danger of the wilderness. High fae have no
regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must always be repaid, promises must be honored, and outright lies must never be
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
, embodying the natural splendor and danger of the wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
they jockey for favors and status in the Kindly Lord’s court.
High Fae
Ageless and inhuman, high fae are the oldest creatures in Eldraine, embodying the natural splendor and danger of the
untamed wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must always be repaid, promises must be honored
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
are those who strike out to found a new settlement or bring aid to a struggling or endangered community. She loves most keenly those followers who embody her values of putting community before self by
. Or they might find their home destroyed, only to receive a vision from Karametra that she’s placing the community’s refugees in their care. The greatest danger to champions of Karametra is walking
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
to see this beloved community grow, flourish, and thrive in peace. But as much as it values peace within the community, it displays incredible ferocity when that harmony is threatened. Selesnya’s
selfishness threatens the coherence of the group. The greatest danger that Selesnya faces lies in the ambitions of other guilds, which are flourishing in the absence of the Guildpact. Selesnya’s way
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and damage values as shown below. Purpose Before diving into the details of your trap, think about its reason for being. Why would someone build such a trap? What is its purpose? Consider the trap’s
trap. The Damage Severity by Level table lists the typical damage a trap deals at certain character levels. The damage values given assume that the trap damages one creature. Use d6s for damage in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
efficiency, stoicism, and hard work, and these values are exemplified in their capital. Everything the duergar make or build has a purpose and function; the only aesthetic they value in architecture is
Underdark, but isn’t aware of the threat’s danger or extent. The giants will rise to defend Gracklstugh if any demons dare to invade, but they are unaware of the danger creeping into the city from
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
job or a last-resort career. This is remarkably shortsighted, as the gig has a startling number of upsides. For example, it’s a job that allows you to wear a lot of scarves and sashes. That’s rare
. What’s more, you’re never more than two steps from some sort of convenient rope that you can cut and use to dramatically swing into danger.
What’s more, people don’t realize that profit-sharing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
small folk than meets the eye. The members of a halfling community have a set of shared values and purposes, whether they are tucked away in a hillside burrow or occupying a neighborhood of their own
family’s folk Were in danger of their lives.
In that moment of grave peril, Fishskipper caught a bream And hurled it by its silvery tail Across the glassy stream.
Ten times the bream did swiftly skip
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
drawer (see “Treasure” below). He fights as a last resort and surrenders if reduced to 20 Hit Points or fewer and unable to flee. Veen. Veen is an Oni that has cast Invisibility on herself. Veen
pillar of rock for cover. He is initially Hostile toward interlopers. Roleplaying Skalanthas. The dragon values his own life; if reduced to 30 Hit Points or fewer, Skalanthas dives underwater, flees
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
complete Copper’s quest and return. Gnoll Heads Cackling Chasm quest (see "Cackling Chasm") Trovus, the dragonborn speaker of Caer-Konig, considers gnolls to be a clear and present danger to his town
elderly. Even the children have been forced to resort to cannibalism to survive. If the characters act quickly, they can save the life of a lightfoot halfling trapper (commoner) named Honeybee Littlebucket
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
navigation weren’t bad enough, explorers must bring their own provisions into the Mournland, unless they want to risk the danger of ingesting tainted food and water. Terrain Features The Day of
Mournland and sought to slake their thirst with a drink from the lake. At the lake bottom is the ruined town of Eastwood Springs, which once served as a resort for the leisure classes of Cyre. As yet, no one
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
, embodying the natural splendor and danger of the wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must always
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Intelligence (Nature) check recognizes the danger it poses. The slime falls on creatures that approach the corpse. Mushrooms. The fungi here are mostly edible. Foraging in this cavern requires a successful DC 15
hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature that
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
handles. At the entrance, the archaeologists posted symbols for “danger” and “fire.”
The doors at the end of the corridor are fake and can’t be opened. Behind them is a solid wall. Explosion Trap. A
the altar trap values at 200 gp (see below). Altar Trap. Removing a chest or its contents from a niche causes the altar’s carvings to glow with pale light. Creatures in the room have 1 minute to either