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Returning 35 results for 'some of rest deceased visits'.
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Monsters
The Wild Beyond the Witchlight
bludgeoning damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, Alagarthas can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet
it visits great harm on the forest and my people. That is what a prince is expected to do.”
Bond. “Ah, the Misty Forest! No other wood compares to it in beauty and serenity.”
Flaw
Monsters
Mordenkainen Presents: Monsters of the Multiverse
giant is seen, among hill giant worshipers of the god Grolantor, as the vessel of a message from the deity.
The sickened giant’s compatriots separate the giant from the rest of the community
, often trapping them in a cage or tying them to a post. A priest of Grolantor visits the famished giant daily, trying to read portents in the puddles of bile the hill giant retches up. If the sickness
Backgrounds
The Wild Beyond the Witchlight
.
Feywild Visitor
Whenever you’re sound asleep or in a deep trance during a long rest, a spirit of the Feywild might pay you a visit, if the DM wishes it. Determine the spirit’s form by
rolling on the Feywild Visitor table. No harm ever comes to you as a result of such visits, which can last for minutes or hours, and you remember each visit when you wake up. Conversations that occur
Equipment
When you smoke requiem bliss, you experience feelings of euphoria. You summon the spirit of a single deceased person whose name you know. The spirit takes on the physical characteristics it had in
that requiem is not smoked. Levels of exhaustion gained through requiem use do not reduce as normal after taking a long rest. Smoking requiem again eliminates levels of exhaustion gained from abstaining
Equipment
When you smoke requiem clay, you summon the spirit of a single deceased person that you personally knew in life. The spirit’s image is visible, and its voice can be heard in whispers, but it
level of exhaustion for each week that requiem is not smoked. Levels of exhaustion gained through requiem use do not reduce as normal after taking a long rest. Smoking requiem again eliminates levels
Monsters
Fizban's Treasury of Dragons
or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call
become a young sapphire dragon;young sapphire dragon's feeding ground.
5
A young sapphire dragon and a hobgoblin warlord have become friends. The hobgoblin visits regularly to trade war stories
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Ward. Exorcists. When evil spirits and other wicked apparitions rear their ugly heads, the Heralds of Dust deploys exorcists to expel those spirits so the dead may rest in peace. See this supplement’s
deceased archmages, dignitaries, and other important figures who die in Sigil and the planes beyond. Morticians. The bulk of Dusters fall into this role. Morticians prepare the way for the dead. They bury
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Where’s Skabatha? All of Loomlurch’s denizens are aware of Granny Nightshade’s daily routine, which is as follows: After waking from a long rest, she putters about in her garden (area L5) for 1d3
hours. Most of her day is spent in the kitchen (area L13), with occasional visits to the study (area L14). Before going to bed, the hag spends 1 hour conducting an inspection of the sewing room (area L9
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
site, Dragon’s Rest, serves as the characters’ home base during the adventure, where they can rest and get supplies between their visits to the other sites. Magic Items and Monsters. Two appendixes describe rules for magic items and monsters that characters might find in the course of the adventure.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
end of this adventure takes place during a citywide celebration called the Night of the Remembered, when the deceased visit their loved ones. Establish the festival in advance if the characters don’t
already know about it. The adventure assumes that the characters take only a day or so to get from Milpazul to San Citlán. If you add more time, or if the characters need to take a long rest after the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, these myconids used to welcome visitors now and then. In particular, they traded with Tarak from Dragon’s Rest, giving him rare fungi that grow in their caves in exchange for food scraps and other
waste from the cloister, which nourished the fungi in the caves. Recently, though, the myconids have rejected Tarak’s visits and placed a monstrous guardian at the entrance to their caves that keeps
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Doña Rosa’s Vecindad The old manor house stands on a quiet street. Read the following to set the scene: This large manor shows its age, but the building is well cared for and, like the rest of the
deceased on the ofrenda, it’s not a requirement. Offerings might include any kind of food and drink that the deceased enjoyed in life or small curios. A character who sets an ofrenda communes with the soul
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
shutters, suggest utter abandonment. Large snowdrifts huddle around the rotting stilts and engulf a nearby woodshed and outhouse. Only the wind visits this sinister place.
The Black Cabin has two stone
chimneys that rise several feet above its sagging roofline. The rest of the lodge is made of rotting wood. The stilts that elevate the structure are 20 feet tall, and characters who walk underneath
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Monastery A monk studies in a monastery in preparation for a life of asceticism. Most of those who enter a monastery make it their home for the rest of their lives, with the exception of adventurers
can be reached only by flying. 4 Your monastery is built beside a volcanic system of hot springs, geysers, and sulfur pools. You regularly received visits from azer traders. 5 Your monastery was
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
captive souls. 3 A ghost visits the characters and claims her tragic life and death were purposefully erased from the Awakening Song by the people of Promise. She can’t rest until her story is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Spaces was donated to Candlekeep with the rest of the library of the mage Fistandia, following her untimely disappearance. In her will, Fistandia bequeathed her collection to Candlekeep in appreciation for
time. Rumors said that she was not even seen to eat or sleep during her visits. She would, however, go missing for hours at a time. Matreous concluded that she must have gone through the gateway during
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
guards present on the second and subsequent visits.) The time has come to see what is afoot! If the party decides to retire between forays against the steading, they can retreat to the relative safety of
the hidden cave base camp to rest and regain spells—provided they take moderate precautions not to leave a plain trail or be followed to this sanctuary. Failure to take such basic precautions may lead
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
thanks for dealing with the bounty hunters, Rufina invites the characters to the tavern for refreshments and rest, and happily helps acquaint the characters with the area. Rufina Formerly a human, Rufina
is now an olvidado—a deceased person who remained behind after the Night of the Remembered. Rufina doesn’t know how or why they don’t pass on to the afterlife. Although beings like Rufina are uncommon
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
(currently empty) and lots of space for pigpens and chicken coops. Behind the cottage is a graveyard where deceased members of the Krezkov family are interred. Dmitri and Anna’s four children, all of whom
a century ago and hasn’t aged a day since. He occasionally visits the Shrine of the White Sun but doesn’t talk much, and he demands tribute in the form of wine. No one knows his true name or where he
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Meeting the Inhabitants Read this text when the characters first climb the path to Dragon’s Rest: Your arrival quickly draws the attention of the entire population of the place—which consists mostly
robe. She smiles as she draws near and extends her arms in greeting.
“Welcome to Dragon’s Rest,” she says. “May Bahamut’s guidance lead you to whatever you seek.”
This is Elder Runara, the leader
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blesses those who endure on others’ behalf, and he alleviates suffering when he can. Martyrs who die that others may live are always blessed by Ilmater with a final rest and reward in the god’s afterlife
needs of the oppressed, the deceased, and the poor. They put others ahead of themselves, are sharing of all they have, and emphasize the spiritual nature of life over the welfare of the material body
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. When Strahd died and became a vampire, Vladimir’s knights should have gone to their everlasting rest, but their spirits couldn’t leave Strahd’s domain. They marched to Castle Ravenloft and were
nobility. Their redemption hinges on whether Vladimir can set aside that hatred. The undead knight can be found brooding in the ruins of Argynvostholt. The spirit of the dragon Argynvost isn’t at rest
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Although many dead are buried here, nothing indicates the names of the deceased. The temple’s followers believed that Dumathoin gives the Talhund new, secret names in death, so their mortal names aren’t
encountered and doesn’t physically interact with the characters in any way. In each location with a haunting, there’s a way to put the haunt to rest (usually by restoring the location’s solemnity or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ago, after Artus helped defend Mezro against the evil warlord Ras Nsi and his undead horde. Before she allowed herself to be spirited away along with the rest of the city, Alisanda promised Artus that
impatient in the intervening years and longs for Alisanda’s return. He visits the ruins from time to time to see what, if anything, has changed. When he’s not at the ruins, he’s searching the jungles
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Planar Dissonance. Celestials who visit the Lower Planes and Fiends who visit the Upper Planes experience significant discomfort if their visits last more than a few hours. After finishing a Long Rest on
essence, and a creature whose alignment doesn’t match the plane’s alignment experiences a sense of dissonance there. When a good creature visits Elysium, for example, it feels in tune with the plane, but
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Deathly Interludes When a character dies, their adventures don’t need to end. The Underworld presents an opportunity to provide a sense of closure for deceased characters—as adventurers’ ends tend to
the dead character is in the spotlight and the rest of the group observes. Alternatively, the rest of the group could participate as NPCs or even monsters the dead character meets and interacts with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
locations for characters exploring uncharted oceans or those simply trying to get home. While any island might present the opportunity to rest, weather storms, restock, and explore, the islands of Theros
residents know only one god and don’t appreciate visits from heretics.
8 The Dead. A settlement of the Returned is located near an obscure passage to the Underworld.
9 Memories. Everyone
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
galeb duhr acts as the guardian of an adult copper dragon’s hoard.
4 An adult copper dragon regularly visits the treants of the nearby forest to help protect their woods from encroachment
and nations as their game board.
2 An ancient copper dragon guards the sealed entrance to a ruined temple filled with devils.
3 A renowned gnome trickster, now deceased, so impressed an
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
For characters of level 7 and higher
This traveling market visits all corners of Avernus. Adventurers who happen upon the Wandering Emporium can rest, trade goods, and dine at a restaurant run by a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
from the rest of the community, often trapping them in a cage or tying them to a post. A priest of Grolantor visits the famished giant daily, trying to read portents in the puddles of bile the hill giant
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in her darker moments, she realizes that the very existence of civilization on Theros is a mounting threat to nature—perhaps even an effort by the rest of the pantheon to destroy her. If it were up to
. Nylea acknowledges death as a crucial part of the life cycle, but scorns Erebos’s obsession with the afterlife. What matters is that nature takes nourishment from the bodies of the deceased, not from
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of its deceased parent. When the gas spore explodes, its deadly spores cast those memories adrift. Any creature that inhales the spores and survives inherits one or more of the beholder’s fragmented
creature’s Constitution score, unless the disease is removed. In half that time, the creature becomes poisoned for the rest of the duration. After the creature dies, it sprouts 2d4 Tiny gas spores that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, she provides valuable clues about Prismeer. For details, see “Catching Kettlesteam” later in the chapter. Thieves of the Coven Each member of the Hourglass Coven employs a thief that visits the
regains consciousness and the reduction to its Strength score disappears after it finishes a short or long rest. Each thief has the following additional action options, which it uses to achieve its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Their own investigation corroborates much of what the characters said. Barnibus concludes the meeting by saying, rather brusquely, “Thank you for the information.” Cromley adds, “Rest assured, we’ll
have this case resolved in no time.” A magistrate provides the City Watch with a warrant to search Gralhund Villa. Sometime afterward, Cromley visits the characters by himself and, as a courtesy, tells
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the “Dangwaru” section.) 3 A while back, while hunting flying snakes in the jungle, I was attacked by shrunken zombies no bigger than human children. I destroyed a few of them, and the rest fled. I
called the Stirge visits Ahoyhoy often. Its captain, Laskilar, is an unabashed pirate, but he always has useful goods to trade. After leaving the Snout of Omgar, the Stirge usually heads to a place called