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Returning 35 results for 'some of return diverse various'.
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Monsters
Spelljammer: Adventures in Space
Astral Plane and find their way onto the various worlds of the Material Plane, where brains are much more abundant. A neh-thalggu has a bulbous body and six legs resembling those of a crustacean. Four
pockets in the neh-thalggu’s head. Once it has collected twelve brains in this fashion, it is overcome by an urge to return to the Far Realm and begins devoting all its energy to finding a way home
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
surviving populace fleeing into the wilds. A young prince, Will Kenrith, does his best to reunite the shattered realm, but a return to its former glory seems far off.
Even in the shattered remnants of
virtue. They have many responsibilities, from protecting townsfolk to embarking on adventures in the wilds. Knights are often equipped with fine armor and weapons, and they ride noble steeds of various
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Humans’ Deities The breadth and variety of the human race in Faerûn is never more evident than in the diverse collection of deities that humans worship. The Faerûnian pantheon (detailed in chapter 1
temples and shrines tended by priests who are devoted to various Faerûnian gods. In some of these places, the faithful of deities revered by rulers and other powerful individuals play a greater role in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Warlock The warlock character class has yet to be depicted in the Dragonlance setting. That said, warlocks of various types might be individuals who make promises to the gods in return for power, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Otherworldly Patrons The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence — not gods, but almost godlike in their power. Various patrons give their
warlocks access to different powers and invocations, and expect significant favors in return. Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
stop the wildfires, but must decide whether to slay the dragon or return it to slumber using a potent sleeping concoction. Forbidden Vale. The group journeys to the Forbidden Vale, facing wildfires and
other natural threats on the way. The red dragon lairs in magical gardens that githyanki exiles built ages ago. In the gardens, the characters face the dragon and various other monstrous foes.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Otherworldly Patrons The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence — not gods, but almost godlike in their power. Various patrons give their
warlocks access to different powers and invocations, and expect significant favors in return. Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
catacombs (area K84) fly up the shaft at night, exiting Castle Ravenloft through various arrow slits and holes in the tower’s peak (area K59). After feeding, they return by the same route.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
escape. In return, she taught me the rudiments of rune carving.
—Bigby
Intended for the Dungeon Master, this chapter explores key aspects of giants’ life and society. The ideas and tables included
Annam the All-Father and his children. It also discusses various “interlopers” that vie for the worship of giants in Annam’s absence. “Social Structures” explores various models of giant societies and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
sections summarize the gods most active in the world. Among Krynn’s diverse lands and peoples, gods take various names, genders, and forms. Those presented in the following sections are the representations
we remember. Worship of the true gods is ever waning, and false religions rise in their place. I pray every day that we’ve learned our lesson—that the gods will return, and that I may cede this chair
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Elven Diaspora The primal elves cavorted on various planes of existence before the rift between Corellon and Lolth. Outside the glory of Arvandor, their favorite place was the Feywild, also
Faerie, for it was their race’s first home after they were cast adrift. Even if they can’t name that realm or don’t know how to return there, vestigial memories of the place sometimes glimmer in their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of the Graywall Mountains must leave their homes and return to the eastern lands, or else forfeit their claim to the king’s protection. In the face of a few withered hags and a ragtag “army” of filthy
ogres and mangy gnolls, King Boranel’s legendary courage has apparently faltered. We can only assume he means to yield to Cyre next.
Thanks to the guidance of the hags, the diverse inhabitants of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Strahd von Zarovich. Strangers are widely viewed with suspicion. Many locals believe Count von Zarovich is a vampire. He dwells in Castle Ravenloft, a citadel from which few return. Vistani bands
, vicious werewolves, and worse. BAROVIAN CHARACTERS
A diverse populace dwells in Barovia, their ancestors drawn from lands long ago conquered by Count von Zarovich. The people favor dressing in muted
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, various townsfolk can point in the direction the verbeeg went after stealing the casks. As the characters make their way to the edge of the forest, read: A figure in cold weather clothing lurches out of
straight home to alert the town. The characters can’t convince Fef to return to the bodies, but they can follow his tracks through the snow easily enough. The fox (see appendix C) in Fef’s trap is rattled
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
better able to pursue the demon’s goal in the world. Sects dedicated to the worship of the various demon lords are spread across the mortal worlds of the multiverse as well as the Abyss. In return for
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, deflecting opponents’ blades while elegantly moving into position to score hits in return. A bladesinger wields a weapon one-handed, leaving the other free for spellcasting or to manipulate a wand
that can be incorporated into the fighting style. This technique gives a bladesinger the freedom of movement necessary for the dancelike motions of the various forms of martial art, which allow both
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and smile as you approach, but all return to their business as you go by.
The characters can visit various locations in Phandalin and talk to the townsfolk. When he hired the characters, Gundren
Phandalin” adventure hook, they’re meant to deliver it to this shop. Lionshield Coster. If the characters retrieved the stolen goods from the Cragmaw hideout, they might want to return them to the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
magic. Some wandslingers use different focuses for their various cantrips, such as a wand for fire bolt and a rod for burning hands, but wandslingers can use any arcane focus they get their hands on. As
you primarily view your magic as a weapon, or do you hate being forced into combat? Do you have a diverse range of spells, or is your magic largely oriented around combat? A player character is never
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
an ongoing event. A6: Community Hall This sprawling open space features a dais that wraps around a central staircase leading upward. The walls’ beautiful mahogany carvings depict various scenes of
diverse families enjoying each other’s company. Banks of privies are built into each corner.
The dais in this hall is typically used for head tables for parties or speakers during meetings. Stalls with
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
The Kingfisher Festival When the characters return to town after visiting Thornwall Keep, the Kingfisher Festival is in full swing. Happy villagers drift from their homes toward the sounds of
dance. From the various stalls in the circle, characters can buy a variety of fish-filled pastries, sweet drinks, and kingfisher-shaped crafts for 3 cp each.
Magic Items
The Book of Many Things
various worlds. While it can include fewer or different cards, it frequently appears with a Deck of Many Things as part of a combined deck of sixty-six illuminated cards. The combined deck is usually
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
such wonderfully diverse conversation partners.
5 Offended by the sudden departure of a rude guest, a brass dragon rampages through a nearby settlement—and demands the return of a treasure the
uncovers part of a brass dragon’s hoard, and various people and creatures carry off parts of it. The dragon wants every scattered coin and trinket back.
8 A brass dragon, tired of the increasing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
other citizens. Those bystanders generally return the favor by giving altercations between criminals and the Watch a wide berth. Waterdeep has a complex library of law and custom set by precedent, the
gates and in the harbor. Be aware that the Code Legal provides only an outline of typical sentences for various offenses, and magisters have broad discretion when meting out justice as they see fit. Any Masked Lord can overturn a magister’s ruling, but there’s rarely a Masked Lord around when you need one.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Grim Report When the characters return to Castle Kalaman, Marshal Vendri is in a meeting with the city’s newly elected leader, Governor Fuline Thren. However, the marshal has left standing orders to
have seen significant repairs since last you were here. Marshal Vendri and Lord Bakaris sit at the table, along with various bickering strangers who wear the colors of Kalaman guilds. Opposite the door
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Material Plane Worlds of the Material Plane are infinitely diverse, but it was not always so. Some legends speak of a primordial state, a single reality called the First World, where many of the
constructed feature: a lonely tower or castle, a bustling tavern, or even a city. Normally, visitors to these places return to the same world they came from when they depart, but it’s also possible to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the various factions aligned against both organizations. The Harpers view any such alliance as an abomination, as does the Order of the Gauntlet. The Lords’ Alliance recognizes the obvious threat to
powerful forces. News of the alliance has thus brought the various factions of the Sword Coast together. The leaders of those factions understand that they must gather and rally forces to fight the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the various factions aligned against both organizations. The Harpers view any such alliance as an abomination, as does the Order of the Gauntlet. The Lords’ Alliance recognizes the obvious threat to
powerful forces. News of the alliance has thus brought the various factions of the Sword Coast together. The leaders of those factions understand that they must gather and rally forces to fight the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the various factions aligned against both organizations. The Harpers view any such alliance as an abomination, as does the Order of the Gauntlet. The Lords’ Alliance recognizes the obvious threat to
powerful forces. News of the alliance has thus brought the various factions of the Sword Coast together. The leaders of those factions understand that they must gather and rally forces to fight the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
various factions on board. One of the reasons he is looking to the adventurers to lead a new mission into the Underdark, apart from their experience, is that they can serve as brokers among all the
various parties with an interest in the mission. They need to meet with the different faction representatives, emphasizing the importance of getting the Zhentarim to agree to grant access to Mantol
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
corpses that fill the room to a depth of 6 feet and make the area difficult terrain. As needed, Acererak’s magic draws new corpses here from graveyards across the world, all in various states of decay
with whatever they are wearing or carrying. The lever then resets. If the characters return to this room at a later time, the effects of the levers are reversed.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
The death of a storm giant sets off a wide-ranging struggle among various giant leaders to fill the resulting power vacuum. 3 A cataclysmic disaster (such as a volcanic eruption, unending winter, or
prophecy that means they will bring about the return of Annam—and either the downfall or the resurgence of the giants. Thousands and thousands of years we have walked these many worlds. Are we not too old and too wise for ancient grudges?
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
reminded of the cameo. It inspires you to plan a chance encounter with another halfling, whom the characters might recognize as the one depicted in the cameo. What happens if the characters return the
whatever your players throw at you, and you can even borrow pieces of various ideas to incorporate into future adventures. Not every adventure needs to build on earlier plots; a good stand-alone
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
on the town green and townsfolk tending to chores or running errands at shops. Many people look up as you approach, but all return to their business as you go by.
If Sildar Hallwinter is with the
this part of the adventure, the characters can visit the various locations in Phandalin and talk to the NPCs there. (See the “Town Description” section for details.) The town is small enough that it
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
ship called the Wavemount.
I’ll pay you 2,000 Gold Pieces to ensure Devi’s safe return plus another 250 Gold Pieces for the safe return of each sailor. I believe they’re all on the island of Najkir
Noble) and a crew of nineteen Chaotic Good sailors of various species (Commoners). Captain Orso and her crew are all Friendly toward the characters. A latched, unlocked trunk stored in the captain’s
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
any of the other quests, except for the final quest. These quests are provided by various members of the Leilon community. These can be completed in any order. Aid from Phandalin Quest The town council
party encounters soldiers fleeing from the House of Thalivar in fear. The soldiers are too afraid to return, asking the party to investigate and check on the well-being of Gallio Elibro, the wizard in