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Returning 35 results for 'some of return down visitors'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
travelers. They typically make a cautious approach to stronger creatures, speaking in halting, croaking Undercommon to offer their services in return for fresh food, metal weapons, and trinkets from
energy from their eyes. Blindheims fear that some day the sun will venture underground and have its revenge upon them. When dealing with surface dwellers, they insist that visitors swear to never
Monsters
Mordenkainen Presents: Monsters of the Multiverse
any combination of such qualities. Some of these piscine body parts provide them with special abilities.
The Sea Spawn of Purple Rocks
Visitors to a string of islands called the Purple Rocks (in
by a kraken (see the Monster Manual) named Slarkrethel. The experience transforms the children into fanatics dedicated to the kraken. They return from the sea as humans, but when they reach old age
Monsters
Fizban's Treasury of Dragons
they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how
insignificant they are.
5
I attack anyone I notice taking from the sea’s bounty without offering something in return.
6
I think of sailors’ songs as their “water speech&rdquo
Monsters
Fizban's Treasury of Dragons
1
A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has
can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to find the heir, but
Monsters
Fizban's Treasury of Dragons
"}
Adventure Hook
1
A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other
unless the dragon can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to
Monsters
Fizban's Treasury of Dragons
visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I notice taking from the sea’s bounty without offering something in return.
6
I think
Monsters
Fizban's Treasury of Dragons
kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I
notice taking from the sea’s bounty without offering something in return.
6
I think of sailors’ songs as their “water speech” and try to converse with them by humming
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Domain Features Barovia is known for the following features: The Devil Strahd. Few have seen Count von Zarovich, but all know he dwells in Castle Ravenloft, a citadel from which few visitors return
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Ravenkind During daylight hours, skittish ravens perch atop the chalet and alight on the tombstones in its graveyard. They nervously stare and squawk at visitors but pose no threat to the characters
; when night falls, the ravens fly off, and an eerie silence settles over the house until sunrise, when they return. As the characters will discover, these birds are actually wereravens (see the end of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Oselo Darklord Chakuna’s home village, Oselo appears prosperous and relaxed, and the people are friendly to traders and visitors. Nothing strange occurs during the day. But at night, everything
changes. Hunters shift into the forms of panthers and ocelots, forming packs that roam deep into the jungle and return with meat after assisting Chakuna on her hunts. In the aftermath, an underlying
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
: Overwhelming Joy Visitors spending any time on this plane risk becoming trapped by overwhelming sensations of contentment and happiness. At the end of each long rest taken on this plane, a visitor must
plane and, if forcibly removed, does everything in its power to return to the plane. A dispel evil and good spell removes this effect from the creature.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Snout are hospitable folk who like to hunt, catch fish, build things, and trade with visitors. Not long after the island was formed, a pirate ship captained by a cleric of the sea goddess Umberlee was
Typhoon Palace, which secretly served as a temple of Umberlee. In return, the cleric and her followers left the tortles alone and were quiet neighbors. Over time, the island’s Umberlee worshipers died off
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
banishment from Candlekeep, and the banished are seldom allowed to return. The rules are simple: No fighting. All arguments must follow the rules of cordial debate and discussion. Violent altercations are
not tolerated. No stealing. This rule applies to all objects in the keep, not just the library’s works. No copying. Visitors are permitted to take notes while studying the library’s works, but anyone
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Example Observatory Map 13.1 shows an example of a midsize observatory. This observatory is staffed by 2d4 scholars who study the stars and provide visitors with information and counsel. Use the mage
scholars might request a favor, such as clearing out a local monster den or collecting a rare magical ingredient from a nearby mountaintop. In return, the scholars allow the characters to use the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Neverlight Grove If the characters return to Neverlight Grove, myconids loyal to Sovereign Basidia (including Stool and Rumpadump if they remained behind) try to intercept them before their arrival
as the sovereign’s honored guests. Sovereign Phylo is friendly and offers all visitors food and drink; however, his offerings are poisoned. Each creature that consumes the food or drink must succeed on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sunk into a deep depression, fearing that summer will never return to Icewind Dale. The largest guest suite in the Luskan Arms is occupied by the town speaker, Naerth Maxildanarr, who likes the inn
because it reminds him of home and is a great place to meet visitors. Caged in his room are three flying snakes that he uses to deliver messages to his spies.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Going to Gravenhollow The objective of the adventurers’ return to the Underdark is to find Gravenhollow. Ancient legends state that every event that has ever occurred in the Underdark is recorded on
passageways, even as that magic allows visitors to locate its entrance. Fortunately for the characters, the library’s awareness — in tune with all events in the Underdark — knows that they are coming
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
mostly used by Vrakir’s troops, who often return with prisoners in tow, and sometimes visitors who have business with Jarazoun approach this way. The Harbor. A mile further down the lava river, a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Residents The library is quiet and peaceful, and visitors are free to move within it as they wish. If anyone has a need to find any other character within Gravenhollow (including one of the
librarians), the library subtly directs the character toward its target within minutes. The three stone giants who serve as Gravenhollow’s librarians don’t specifically welcome visitors — or even notice their
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Mysterious Visitors The details of this adventure hook assume that your D&D campaign is based in or near Daggerford, a town on the Sword Coast in the Forgotten Realms, but you can change the location
harmless at first, but Morwen has received reports that they have begun harassing townsfolk and other visitors as they come and go, demanding money and wine, and threatening to put hexes on anyone who
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the rule of reciprocity. These three rules are common knowledge in Prismeer, and both natives and visitors would do well to abide by them: Rule of Hospitality. When a friend, an enemy, or a stranger
Reciprocity. When a friend, an enemy, or a stranger offers you a gift, you are obliged to accept it and offer something of comparable value (be it a gift or a service) in return. Such reciprocation need not
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, Dalvan Olensky, was trying to escape from Barovia with a letter from his master when he was killed on the road by Strahd’s dire wolves. Wanting to return at once to Strahd, the wolves left the body in the
players “Kolyan Indirovich’s Letter (Version 2)” in appendix F. The letter is dated one week ago. Dalvan was instructed to place the letter at the gates, in the hope that visitors would find it and turn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Buried Treasures Inn This inn caters to treasure-seekers, specifically ones who pan for treasure along the riverbank in warmer weather. During the winter, this establishment has few, if any, visitors
their castle. He left with them willingly, taking the shard with him and telling his mother that he would never return. The tieflings wore amulets that looked much like the shard in Huarwar’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Garden Denizens Fey creatures, awakened animals and plants, and wanderers both Humanoid and otherwise call the garden home. Some of its long-standing residents were once visitors from faraway places
amend their behavior. If the characters continue to be a problem, the Gardener forcibly ejects them from the garden, teleporting the characters to the mouth of the Cave of Echoes. If the characters later return to the garden, its residents advise them to tread lightly.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
inside a hollow red triangle.
Patrols. Four bands of hobgoblins patrol Azrok’s Hold. Each patrol consists of three hobgoblins and a hobgoblin captain, who interrogates visitors and demands to see
their identification papers.
Visitors entering Azrok’s Hold are greeted by two bugbears. Drow are attacked on sight. Others may enter and move through Azrok’s Hold, provided they have the proper
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
the shadows and rarely return. Those who do tell of a malicious darkness beneath the domain, a cacophony of hateful voices, and shadows that hunger. Hidden amid ruins spilling into the chasm is the home
of Inza Kulchevich, a hateful witch who can speak to shadows and believes all virtue is a lie. Despite her cynicism, she might perform prophetic fortune-telling or share strange lore in return for
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
hidden from the surface world. Everyone who entered its halls failed to return. Its reputation as a death trap grew to the point that criminals in Waterdeep who were sentenced to die were forcibly
return from Undermountain, laden with riches and magic treasures. While Mirt used his wealth to buy a mansion, Durnan had different plans. Durnan retired from adventuring and purchased the land on which
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
shipwrecked on the magical reefs. The cultists supply the bodies in return for help from the coven when dealing with special problems, and the two forces have an easy mutual-protection pact. Piles of
get many visitors who aren’t boring anchorites or screaming victims, so they invite intruders in for a nice seaweed and squid ink cookie. Auntie Unk is the newest member of the coven, and she spent her
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
feeling engendered by their nearness to Corellon’s magnificence. When an elf’s soul reincarnates, the elf might return to life on any world or on Arvandor. As a result, many elves alive today have
an addictive drug on visitors: the longer they remain, the more likely they will never want to leave. Anyone who stays more than a month might need to be dragged back to their home plane by well
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Sphinx’s Riddle Oliekintara confirms her identity to anyone who asks, but before she’ll say more, she insists visitors answer this riddle: You’ve come to meet me at my temple,
And I’ll give you all
. She offers to tell them what she knows in return for a gift. This can be anything the characters think a sphinx might like—perhaps a song, a story, a meal, a future visit—or treasure worth at least
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
players some opportunities to return dead characters to life during the lower levels of their progress through Out of the Abyss. A spell scroll of raise dead can turn up among some treasure, either when it
defeated, a former captive might join the group. Characters might meet up with new party members in any of the Underdark settlements they visit during the adventure, particularly visitors or locals with a strong reason to leave in a hurry.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
I like to show visitors the vastness of my domain, so they appreciate how insignificant they are.
5 I attack anyone I notice taking from the sea’s bounty without offering something in return
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
in the din.
Visitors to the cloister are rare, and the kobolds’ curiosity is insatiable; they keep asking questions until the characters insist they stop. When the characters quiet the kobolds (or if
adventure, Dragon’s Rest serves as a home base for the characters. All the places they’ll explore on the island are within a few miles of the cloister, and they can return here whenever they wish to rest
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
land outside the tower’s entrance on the first floor. Zephyros is sleeping on the second floor when they arrive and only becomes aware of visitors if the characters wake him or if combat erupts. On the
their eyes and resemble stylized bird heads. One of them is equipped with a shoulder bag adorned with a smiling face.
The visitors include two cult fanatics (NE male Illuskan humans) and seven
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Visitors who decline the headmaster’s offer are politely asked to return whence they came and never show their faces in Dweomercore again. Those who refuse to leave are attacked.
Any character who claims
silently informs the headmaster in area 15 when visitors arrive.
Ceiling Mosaics. This room has a 30-foot-high arched ceiling. Bright mosaics on the arched roof depict wizards engaged in dazzling