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Returning 35 results for 'some of rogues dire version'.
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Basic Rules (2014)
world where dire rats—and wererats—haunt the sewers.
As adventurers, rogues fall on both sides of the law. Some are hardened criminals who decide to seek their fortune in treasure hoards
companions are free to make their escape.
Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rogues make an honest living as locksmiths, investigators, or exterminators, which can be a dangerous job in a world where dire rats — and wererats — haunt the sewers. As adventurers, rogues fall on
A Shady Living Every town and city has its share of rogues. Most of them live up to the worst stereotypes of the class, making a living as burglars, assassins, cutpurses, and con artists. Often
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rogues make an honest living as locksmiths, investigators, or exterminators, which can be a dangerous job in a world where dire rats — and wererats — haunt the sewers. As adventurers, rogues fall on
A Shady Living Every town and city has its share of rogues. Most of them live up to the worst stereotypes of the class, making a living as burglars, assassins, cutpurses, and con artists. Often
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, Dalvan Olensky, was trying to escape from Barovia with a letter from his master when he was killed on the road by Strahd’s dire wolves. Wanting to return at once to Strahd, the wolves left the body in the
players “Kolyan Indirovich’s Letter (Version 2)” in appendix F. The letter is dated one week ago. Dalvan was instructed to place the letter at the gates, in the hope that visitors would find it and turn
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing against the terrifying powers that threaten the land
makes an ability check, an attack roll, or a saving throw. Spending inspiration gives the character advantage on the roll. A clever player might spend the inspiration to counteract disadvantage on a roll.
A character can have only one inspiration at a time.
Map of the Sword Coast View Player Version
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
If It Exists In D&D, There’s A Place for It in Eberron … But It May Not Be the Place You’re Used To. Eberron draws on the core elements of D&D. It’s a world of wizards and rogues, a setting with
found his way to Eberron from the core cosmology. But the DM can always say “No, there is no version of Gruumsh in my Eberron.” This comes to a critical point. Nothing is set in stone. Like every
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Additional Stages You are free to add additional stages to the Keymaster’s version of the Test Market if the players are having fun with these off-the-wall challenges. Use the following setups, or
otherworldly creatures are tearing the inn apart and attempting to eat everything they can get their hands on — including the characters. Fighting the patrons is difficult (use the dire wolf stat block for
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
risk! Advisement: full planar realignment! Highest alert!” The modron continues issuing such dire reports. As it does, wisps of green vapor leak from its mouth, eyes, and seams. Gradually this vapor
(see Morte’s Planar Parade) of a plane that doesn’t exist: a Fiend-overrun version of the Outlands (use the planar incarnate’s Fiend form). The planar incarnate is hostile toward non-modrons. The
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
agents. Damien Mammoliti Map 2.1: Barovia View Player Version Barovia Locations Location Description Amber Temple A society of mages constructed the Amber Temple long ago to imprison vestiges of
statue of a kneeling peasant clutching a rose. Svalich Woods Packs of wolves, dire wolves, and werewolves prowl the Svalich Woods, hunting those who oppose Strahd. Strange hermits and witches lurk
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
using it as a base to kidnap local travelers and sell them into bondage. In this version of the adventure, the characters find navigational charts and logs aboard the Sea Ghost that implicate its crew
possibly drive away or exterminate the lizardfolk, which he sees as a dire threat after being fed tales by his Brotherhood handlers of the lizardfolk’s preference for eating humans. If presented
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
rooms are about 2 feet thick. All inside floors are of stone. Map 6.1: Hill Giant Stronghold - Upper Level View Player Version The steading is in a nasty, damp area, where hard rain is a daily
, coming from the great hall (area 11) to get her pet cave bear from her room (see area 7) A hill giant with four dire wolves from the open yard (area 22) going to the barracks (area 4) Chief Nosnra
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Areas of the Cauldron Caves Map 1.10: Cauldron CavesView Player Version The following locations are keyed to map 1.10. U1. Cave Mouths The characters must climb icy cliffs to reach the three
they met their doom. U2. Dire Wolf Den A hungry dire wolf haunts this dark cave, the uneven floor of which is strewn with animal and humanoid bones. Unless the characters offer it fresh meat, the dire
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
smallest scrap, but he can also produce a second, identical version for his personal collection. He displays something different every week in his Lorehold office, from a mighty sword of demon-slaying to a
professor or another summons this spirit of a notorious stone giant warmonger, ostensibly as a cautionary tale about the dire fate that befalls a society that loses control of its aggressive impulses
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
community practices its own version of Arvoreen’s favored tactics: Scatterstrike. The halflings run in every direction as if in a panic, but then they regroup and circle back to attack with a
. Every halfling village tells its version of the legendary tale of Cyrrollalee and the troll pies. Long ago, a large human town near Cyrrollalee’s village was regularly attacked by a vicious troll
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
participate in a raid. They also send friendly animals equal to the number of characters. Ebonclaw sends dire wolves, and Ophelia sends rhinoceroses. Mike Schley Map 8.1: Vile Hunt Camp View Player Version
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
category. The Eye of Aurnozci might also take interest in a mortal who draws the Flames card from a Deck of Many Things—a tantalizing opportunity for the cult to make good on the card’s dire prophecy
no material components and using Wisdom as the spellcasting ability (spell save DC 20):
At will: Detect Magic, Heat Metal (7th-level version)
2/day each: Darkness, Dispel Magic, Hold Person
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
The Secret Lair Below the wainwright’s house lies a secret lair. The room numbers refer to “Map: Secret Lair.” Savannah Houston McIntyre Map: Secret LairView Player Version Area Information The
session, or if the party is in dire straits, the Hommlet militia arrives to help. Led by Elmo, Terjon, and Burne, the militia assists the party and overwhelms the cultists, ending the encounter. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
descending into the central portion of the catacombs level, just west of area H15.
Map 2.2: High Hall Cathedral View Player Version H4. Private Chapels These areas can be curtained off for small
elements. Splashing at least three flasks of holy water on the altar destroys the desecrating elements and purifies the altar.
Map 2.3: High Hall Cathedral, Choir Level View Player Version
H7
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
creatures and villainous monsters that seek to tap into the essence of the Shadowfell thrive deep in the forest. Its innermost reaches mingle with that dark realm, forming a warped mirror version of
13 1d3 dire wolves 1 banshee 2d6 mummies 14 1d4 green hags 1 night hag 2d4 + 2 shadows 15 1d3 treants 1 lamia 1d3 vampires 16 2d4 kobolds 1d3 wraiths 1d3 night hags 17 1 unicorn 1d3 gorgons 2d4
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Threshold Locations The following locations are keyed to map 6.5. Map 6.5: threshold of the heavens View Player Version T1: Plaza Once characters reach the floating island of the Threshold of the
windows, the city’s towers shudder, and the ruins begin to rise into the air.
Belephaion has activated the throne’s magic, with dire ramifications for the city (see “Helm” below). Belephaion
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. This version of Phandalin is set five years or so after that adventure, making use of many of the original Phandalin locations and NPCs even as it adds new places and new characters to the mix. If
you have your own version of Phandalin in your campaign, make any adjustments necessary to this episode for continuity.
Brawn McGable Brawn (N male human bandit) is a middle-aged former member of the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
House of Cards Locations The following locations are keyed to map 18.1. Mike Schley Map 18.1: The House of CardsView Player Version 1: Entrance Every surface of this irregularly shaped room is made
the Fool card.
This room is a version of the Surface of the Sun trap in chapter 4, but it differs from that trap in the following ways: Hotter Ceiling. Characters inside the room take 11 (2d10) fire
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Lair Locations Jared Blando Map: Nakari’s Lair View Player Version The following locations are keyed to the “Underground” half of Map: Nakari’s Lair. N1: East Entrance Ethereal music travels up this
, Yemi is hungry for news. If the characters explain their quest, she sympathizes with the dire situation in Godsbreath and agrees to share the lost verses of the Awakening Song and return to Promise
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Mr. Dory’s Warehouse Map 8.2: Mr. Dory’s Warehouse View Player Version Map 8.2 depicts the warehouse where Mr. Dory’s business takes place and the bizarre location where he resides. When the
attacks to finish off the party. If the situation becomes dire, he casts etherealness in an attempt to escape. Development. If the golem is defeated and Dory is captured, his bravado vanishes. He begs
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Cragmaw Castle Locations The following locations are keyed to map 3.4. Mike Schley Map 3.4: Cragmaw Castle View Player Version C1: Castle Entrance The castle has seven crumbling towers of different
own rotting fangs. He’s agile and strong, demanding and vindictive, and no Cragmaw dares to cross him. Grol is attended by his pet dire wolf, named Snarl, and a special guest: a doppelganger disguised
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
success, Geld provides the map at no cost. Francesca Baerald Geld’s Map View Player Version 2: Onella’s Palms Clue: Broken Fish, Temple of Pholtus A small, humble shop, barely more than a stall
on a DC 13 Intelligence (Religion) check identifies it as the symbol of Olidammara, a deity of music, revelry, wine, rogues, humor, and tricks. The owner of this establishment is Ricard Damaris
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to a one-eyed half-orc named Dral Thelev (LG male half-orc commoner). Both the Harpers and the Zhentarim keep a close eye on this place. Map 3.3: Everlund View Player Version Development If the
View Player Version Ancient Relic Casting detect magic on the altar reveals a faint aura of divination magic originating from underneath it. The slab weighs several tons and is too large to be lifted or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Gibbet Crossing Locations The following locations are keyed to map 6.5. Mike Schley Map 6.5: Gibbet Crossing View Player Version G1: Surface Entrance A few lumps of old slag and tumbled stone are
combatants. While Qunbraxel fights, the mind flayer telepathically berates the characters with dire warnings and predictions such as the following: “The ritual will devastate Phandalin! You bear witness to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Khundrukar, and they rarely encounter the other denizens of the cave system. Map 2.2: The Mountain Door View Player Version The following locations are identified on map 2.2. 1. End of the Trail The old
two dire wolves, Vak and Thrag, and takes the Ready action to attack the first enemy who enters the room. He is armed with a greataxe instead of a greatclub: +6 to hit; 17 (2d12 + 4) slashing damage
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Ralvald is in dire need of advice. He takes the counsel of any characters who seem genuinely invested in his plight. The characters might discuss these options with him: Depart the Lair. If the
-like statue. If freed, the statue animates, revealing itself to be a Shield Guardian with a Fireball spell (level 4 version) stored. Unless it receives other commands from someone bearing the magic
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
2.1: Buried Ziggurat, Tiers 1-3 View Player Version B1: Statue Room When the characters ascend the monument, read or paraphrase the following text: Near the ziggurat’s peak, a once-secret entrance
-faced god A gold-plated statue of Gorm—a smaller version of the statue atop the ziggurat—stands in the hallway east of this room. The gold flakes easily, revealing the statue’s wooden construction
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
there’s really no corner safe from the Uthgardt tribes that hunt here (primarily Black Raven and Thunderbeast barbarians). Goblinoids, wolves, and dire wolves also prowl these woods. Luskan The City
that the High Captains are under the sway of Jarlaxle Baenre, the leader of a clandestine brotherhood of drow mercenaries and rogues called Bregan D’aerthe. Jarlaxle is a master schemer (and a master of
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Lesser Cavern Locations The following locations are keyed to map 1.1. Mike Schley Map 1.1: Lesser Caverns View Player Version L1: Entry Caverns This wide chamber is ringed with a mixture of rough
warns in a deep, dire tone, “Turn back—this is not the way!” A character who examines one of the faces and succeeds on a DC 15 Wisdom (Perception) check notices the glint of a gemstone in its mouth
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
View Player Version The following locations are identified on map 2.5. FAST-FLOWING WATER
The underground river that cuts through this level of the dungeon presents a serious hazard. Those who fall
. Desecrated Shrine Durgeddin made his last stand in Khundrukar’s shrine, laying enemies low until the orcs finally overwhelmed him. Orc shamans pronounced dire curses over his remains to ensure that their
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
locations are identified on map 6.2. Map 6.2: Sahuagin Lair Level 2 View Player Version 20. Large Hall After descending the stairs, you find yourselves in a large open area. Stone pillars rise from floor to
not attack the characters, even if it becomes aware of them. Interrupting the ritual, however, has dire consequences for everyone in the temple. Glowing Symbols. The wall designs glow with dim