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Returning 5 results for 'some of rooting danger viciously'.
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some of rolling danger viciously
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and try to funnel them into the pass. The cyclopes of the pass viciously defend their territory against all intruders, weakening or even eliminating the danger before it can reach the Akroan outpost
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Emerald Enclave. This widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Druids, rangers, and barbarians make up most of its membership. Branches of
danger not only to Daggerford but also to Waterdeep. Any Lords’ Alliance character who agrees to destroy it is given a spell scroll of magic weapon. Eravien also promises to furnish the character with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the blights from up to 10 feet away. Alternatively, a character within 10 feet of the doorway can look for signs of danger and make a DC 13 Wisdom (Perception) check, spotting the blights on a
13 or higher spot the blights from up to 10 feet away. Alternatively, a character within 10 feet of the doorway can look for signs of danger and make a DC 13 Wisdom (Perception) check, spotting the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
(Stealth) checks made to hide unless a character specifically looks for danger overhead, so they might surprise the party. The stream exits the south wall of the cavern through a passage only 3 feet high
long, 4 feet high, and 3 feet wide, with a heavy stone lid. Despite the warnings carved on the tombs, there is no danger here. Even if the characters disturb Borgol, Gharin, or Numik, all they find are
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Cragmaws, and he viciously bullies his unwilling assistants as they go about the work of putting food on the tribe’s table. If Yegg is killed, any goblins left alive flee to the east or west, avoiding the
The door to this room is held shut with a heavy wooden bar—a subtle warning that danger lies beyond. When the bar is lifted, the creature in the room awakens and lets out a terrible roar. The arrow