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Returning 16 results for 'some of rule descends verbal'.
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Magic Items
Forgotten Realms: Adventures in Faerûn
and your allies. In combat, the wonder shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue
, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger
Monsters
Fizban's Treasury of Dragons
)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4
Supremacy. Creatures who refuse to recognize my rule over these waters
. The water’s edge on the map represents the lip of the shelf, which descends to a dark plain twelve hundred feet below.
Coral Reef. The rocky cliff side depicts the contours of a coral reef that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
being held aloft by magic, such as the fly spell. If you’d like a flying creature to have a better chance of surviving a fall than a non-flying creature does, use this rule: subtract the creature’s
current flying speed from the distance it fell before calculating falling damage. This rule is helpful to a flier that is knocked prone but is still conscious and has a current flying speed that is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries. “You.” The game’s rules—in this glossary and elsewhere—often talk about
something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries. “You.” The game’s rules—in this glossary and elsewhere—often talk about
something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
damage from a power attack isn’t magical. If a rule affects only spells or magical effects, it doesn’t affect powers. However, psionic powers are supernatural, so if a rule affects supernatural effects
, or verbal components. Concentration Like spells, many powers require you to concentrate to maintain their effects. However, unlike spells, a creature can simultaneously concentrate on more than one
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Sorcerer If a sorcerer casts a spell with only verbal or somatic components using Subtle Spell, can an opponent use counterspell against it? If a spell that’s altered by Subtle Spell has no material
higher? No, the sorcerer must follow the rule for casting a spell as a bonus action and casting another spell on the same turn; the other spell must be a cantrip with a casting time of 1 action. Can my
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
flexible, adapting to the circumstances of the adventure.
Often the action of an adventure takes place in the imagination of the players and DM, relying on the DM’s verbal descriptions to set the scene
for an ability check or a saving throw is called a Difficulty Class (DC). The target number for an attack roll is called an Armor Class (AC).
This simple rule governs the resolution of most tasks
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
and disappears.
“The emperor has ascended!” the priest announces. “His spirit is one with the light of Xaryxis. As his firstborn heirs, Prince Xeleth and Princess Xedalli are both in line to rule
desperation, demands a chance to prove her innocence in a trial by combat—a request that Xeleth mocks: “Only someone who bears one of the starlight rings can challenge for the right to rule,” says the prince
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. This tower has two additional features on its ground level: a stone trapdoor in the floor, beneath which is a ladder that descends to area C16, and a secret passage to the speaker’s office (area C9
Kadroth’s beck and call. It’s a mostly thankless role that comes with a mountain of verbal abuse. The only time Thoob feels rewarded is when Kadroth orders him to relay instructions to another cultist
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the building. The tower’s vents are 50 feet from the ground and open into a 10-foot-wide shaft that descends into the center of area A2. This shaft is marked with a dotted circle on map 11.2. A
windcatcher’s interior. The first Small or larger creature that descends 10 feet down the shaft activates explosive runes. Any creature within 20 feet of the runes must make a DC 17 Dexterity saving throw
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
talk of Prismeer.” She speaks about Zybilna reverently, though her tone remains morose. Staying at the Inn. Tsu offers free beds, hot meals, and slices of delicious plum pie to her guests, but the rule
impede the character’s ability to cast spells that have verbal components. 4–5 Hiccupping Gas. The character experiences a most annoying case of the hiccups. To cast a spell that has a verbal component
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The double door leading to the ballroom (area P22) is sealed with a lion crown lock (see “Crown Locks” earlier in the chapter). P14e. The spiral staircase descends 30 feet to area P14a. A double door
leads to a stone balcony that overlooks the palace garden (area P2). P14f. The spiral staircase descends 30 feet to area P14b. A double door leads to a stone balcony that overlooks the palace garden
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
’ Loft Dim light spilling in through a pair of dirt-encrusted windows reveals piles of hay with pitchforks sticking out of them. Ravens rule this roost—you can see hundreds of them. Characters who search
potions of healing, and a gray bag of tricks. The coins are embossed with the profiled likeness of Strahd von Zarovich. N2i. Secret Stairs and Hall A wooden staircase to the north descends fifteen feet
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
come Laws, such as the laws of nature or the edicts of gods. Ultimate authority descends from Axioms, overarching laws that govern existence and give gods their immense power. Guvners theorize about
Axioms but know few of them. A being who masters all Axioms can rule the multiverse. Factol Hashkar (lawful neutral, dwarf Fraternity of Order law bender; see Morte’s Planar Parade) is the highest
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
chanting only if they are attacked. They know the ritual must be maintained, or their lives are forfeit. If the characters cause any of the three priestesses to stop chanting, the Maw of Sekolah descends
monster lives in the temple. Two four-armed sahuagin rule this fortress. The bulk of the sahuagin forces are on the fortress’s lowest level. If the party frees Shern by returning it to the ocean, it