Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 14 results for 'some of rules dinner variants'.
Other Suggestions:
some of rules dinner variant
some of rules danger variants
some of runes diners variants
some of rites diners variants
some of runes dinner variants
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
you take the action. This entry also provides the DC for the action. Craft. This entry lists what, if anything, you can craft with the tool. For crafting rules, see “Crafting Equipment” later in the
chapter. Variants. This entry appears if the tool has variants, which are listed. Each requires a separate proficiency.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you take the action. This entry also provides the DC for the action. Craft. This entry lists what, if anything, you can craft with the tool. For crafting rules, see “Crafting Equipment” later in the
chapter. Variants. This entry appears if the tool has variants, which are listed. Each requires a separate proficiency.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rest Variants The rules for short and long rests presented in chapter 8 of the Player’s Handbook work well for a heroic-style campaign. Characters can go toe-to-toe with deadly foes, take damage to
within an inch of their lives, yet still be ready to fight again the next day. If this approach doesn’t fit your campaign, consider the following variants. Epic Heroism This variant uses a short rest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
magic items. The options in this chapter relate to many different parts of the game. Some of them are variants of rules, and others are entirely new rules. Each option represents a different genre, style
Chapter 9: Dungeon Master’s Workshop As the Dungeon Master, you aren’t limited by the rules in the Player’s Handbook, the guidelines in these rules, or the selection of monsters in the Monster Manual
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
variants of the monsters discussed in chapter 1. This chapter is a continuation of the Monster Manual and adopts a similar presentation. If you are unfamiliar with the monster stat block format, read the
introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits — information that isn’t repeated here. As with the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
acquaintance from the Dales once told me, “The sheep gives the shepherd its fleece or there’ll be mutton for dinner.” That is, the magisters will get you either way, so you might as well register up front. That
summoned. None of these rules apply to the city’s least used gate, the West Gate. This smaller gate opens onto the Mud Flats — a mucky beach used by clam diggers, shore fishers, and those brave enough
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to rub melted butter into its flesh and has promised it a hot bath before dinner. Kro’ah is gathering firewood but should be back soon! Persuading the campestri to leave the campsite requires a
successful DC 15 Charisma (Persuasion) check. After 1d4 + 2 minutes, Kro’ah the goblin (chaotic neutral) returns for his dinner. In addition to an armful of firewood, the goblin has an explorer’s pack
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
character who helped lay Macreadus’s spirit to rest gains a blessing of the Morninglord (described below). For rules on blessings, see “Supernatural Gifts” in the Dungeon Master’s Guide. Blessing of
considered telling you before, but you were particularly rude about the dinner I made last night.
May the light of the Morninglord protect you,
Copper
When the characters find Copper’s letter, give
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lavish taste in decoration. A wooden spiral staircase leads up to the bridge (area 11). Dinner is served throughout the evening, and the room is crowded from dusk until midnight. After midnight, a
rules Yartar as its Waterbaron. He also receives occasional telepathic static from the kraken Slarkrethel, which leaves him with crushing headaches that last for hours. Lord Drylund’s cabin is a testament
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
off a clever prank in return against the Silver Dragon Inn. Doing both, he says, may earn the party an even greater reward; perhaps a free dinner every night or a perfectly moist muffin every morning
would be known as an Auditory Neuropathy Spectrum Disorder, hence her communicating in Common Sign Language. While she is principled, she understands that sometimes one must bend the rules in the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, four worker robots approach them and attempt to seat the characters and take their dinner orders, regardless of the current time of day. The malfunctioning robots are initially indifferent toward
to a sparring session. If the character refuses to enter the ring, the android informs them that the character has opted for “street rules” and attacks. During combat, the androids critique the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Hall Wade Acuff The goblins who inhabit Cragmaw Castle often hold raucous, messy dinner parties The western portion of this large hall ends in a wall of rubble, but the remainder is still intact. This
.
King Grol is a fierce old bugbear. He rules the Cragmaws through pure intimidation. His fur is streaked with gray, his shoulders are stooped, and he wears a set of jeweled silver teeth over his
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
at least three checks of DC 12 or higher. An Intelligence (History) or Wisdom (Perception) check might allow a character to suss out the rules of a game or analyze the opposition, while an Intelligence
go on its dinner break (despite being a skeleton). Slot Machines. One side of the gambling pit features banks of strange clockwork machines, each with a large red lever and a slot for tokens. These
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
for the rules of conduct (see “Rules of Conduct” in chapter 2). Dubhforgail assumes the characters are Kelek’s minions and demands that they bring her the cake that Kelek promised her (“Eight tiers
thunderous boom that can be heard up to 10 miles away. Zybilna used this power of the table to emphasize her verdicts; she also exploited it to summon the jabberwock for its dinner. If the jabberwock