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Returning 35 results for 'some of runes darkness vicious'.
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Magic Items
Tales from the Yawning Portal
This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a
DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past.
If you blow the whistle in darkness or
Monsters
Journeys through the Radiant Citadel
self, clairvoyance, darkness, detect magic, detect thoughts, dispel magic, invisibility (self only), suggestion
3/day each: wall of fire
Magic Resistance. Jijibisha has advantage on saving throws
see.Jijibisha Manivarshi, a vicious soul from the land’s past, lurks in the nearby forest. Long ago she made a deal with wicked otherworldly forces that gave her longevity and fiendish powers, a
Monsters
Bigby Presents: Glory of the Giants
combined their efforts to protect their ancient empire from a particularly vicious dragon. Stone and hill giants hewed a mighty form from living stone. Cloud and frost giants gathered rare metals, and
fire giants shaped them into flexible joints and plated armor. Storm giants inscribed runes into the inert form to give it the semblance of life. The fruit of these labors was an everlasting guardian
Monsters
Acquisitions Incorporated
each: darkness, faerie fire
Spellcasting. K'thriss is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction
blast, mending, prestidigitation, thorn whip, vicious mockery
1st–3rd level (2 3rd-level slots): dissonant whispers, fly, hex, misty step, sending, shatterMultiattack. K'thriss makes two attacks with his
Monsters
Mordenkainen's Fiendish Folio Volume 1
Spellcasting"} to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: blight, blink, chaos bolt,* darkness, detectmagic, fly, shield3/day
inscribed across the blade, which can reduce living creatures to ash. The lord of entropy also bears a set of obsidian tablets slung about its waist, upon which it inscribes destructive runes. Living
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. The cave has mostly smooth stone walls with patches of unworked stone. The smooth stone walls are carved with geometric patterns and indecipherable runes. Lighting. The cave is unlit, and its denizens
rely on Darkvision or other means to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
spirits of the slain storm giants congregate in this chamber, harmlessly but mournfully wailing their sorrow. A circle of Giant runes on the floor hums softly (see “Storm Call” below). Trench. The oceanic trench dives into darkness (see “Planar Crossing” below).
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past. If you
blow the whistle in darkness or under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
darkness. Long ago, the dwarves engaged in vicious feuds that kept them from uniting as a nation. This new divide could reignite those rivalries, leading to a civil war on the surface even as evil gains strength in the depths.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
education. Lady Maria’s genuine affection for Sarah led her to teach the young servant to write, and to give her the leather-bound book that became the diary. A Glimpse of Darkness The last entries of
. The final diary entry reads: I stole close to Lord Viallis today, and saw that he had chalked a circle marked with strange runes across the floor of his study. A puddle spread within the circle and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Languages Draconic, Infernal, telepathy 120 ft.
Challenge 6 (2,300 XP)
Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance. The abishai has advantage on
.
Reactions
Vicious Reprisal. In response to taking damage, the abishai makes a bite attack against a random creature within 5 feet of it. If no creature is within reach, the abishai moves up to half its speed toward an enemy it can see, without provoking opportunity attacks.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
cleft surrounded by foul, bleeding runes. Inside is the Book of Vile Darkness. Secrets of Eternity If a character agrees to let the Scholar share a forbidden secret, the baernaloth requests that the
sharing the following information: It saw a modron climb past its crag recently. It wouldn’t suggest following it, though—the darkness above is hungry. The Scholar seeks truths of the multiverse, both
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Casting an arcane lock spell on the statue closes the eyelids on all the robe’s eyes and deactivates the statue. Encompassing the statue in a darkness spell suppresses the trap for the duration. Arch Gate
must be 13th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
vicious dragon. Stone and hill giants hewed a mighty form from living stone. Cloud and frost giants gathered rare metals, and fire giants shaped them into flexible joints and plated armor. Storm giants
inscribed runes into the inert form to give it the semblance of life. The fruit of these labors was an everlasting guardian: the first runic colossus. A runic colossus stands 30 feet tall. It regards all
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stairs into the single room of this floor, a snarling and growling greets you. On opposite sides of this room stand two vicious-looking hounds with black fur. The creatures smell of sulfur and rot
, and both wear ornate collars of silvery metal. Each stands within a square scribed onto the floor, ten feet on a side and edged with runes. The rune-marked boundaries appear to push the creatures back
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
, telepathy 120 ft.
Challenge 7 (2,900 XP) Proficiency Bonus +3
Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance. The abishai has advantage on saving throws
+ 3) piercing damage plus 9 (2d8) acid damage.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage.
Creeping Darkness (Recharge 6). The abishai casts
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
DC 14). He can innately cast the following spells, requiring no material components:
At will: dancing lights, disguise self
1/day each: darkness, faerie fire
Spellcasting. K’thriss is a 5th
warlock spells:
Cantrips (at will): chill touch, eldritch blast, mending, prestidigitation, thorn whip, vicious mockery
1st–3rd level (2 3rd-level slots): dissonant whispers, fly, hex, misty step
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the platform stands a stone archway sculpted with sharp runes and the heads of five dragons. Within the arch swirls dense gray mist.
The darkness beyond this room’s broken walls is only an illusion
heads as those of green dragons, while the runes relate to the natural magic of the Feywild. They also notice the runes can rotate, likely as a means of controlling the portal, but their function is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
calloused and amoral. Nils Hamm
Bone devils travel across the multiverse to fulfill diabolical orders. If left with no other choices, they might conscript mortals to aid them in their vicious
Resistances Cold
Immunities Fire, Poison; Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 12
Languages Infernal; telepathy 120 ft.
CR 9 (XP 5,000; PB +4
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
through the canyon walls, offering shelter to both fugitives and monsters, and the darkness within the caverns provides a suitable environment for the bloodthirsty deeds of the god’s most depraved
caves.
6 A lamia lures young nobles into its cult with promises of hedonism and sells those who disappoint it to other canyon inhabitants.
7 A vicious gynosphinx captures groups of people
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
city beneath the Sumber Hills was abandoned by −4160 DR and then forgotten. Tyar-Besil slumbered in darkness for many long centuries, occasionally discovered and occupied by monsters or ambitious miners
Second Trollwars, and finally a series of vicious drow raids. By the year 942 DR, human settlements in the Dessarin Valley had been all but wiped out, and the Knights of the Silver Horn were no more
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Chain Devil Devil of Pain and Control Habitat: Planar (Nine Hells); Treasure: Implements Also known as kytons, chain devils consider themselves morbid artisans who use deception, menace, and vicious
, Poison; Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
Languages Infernal; telepathy 120 ft.
CR 8 (XP 3,900; PB +3)
Traits
Diabolical Restoration
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
120 ft., passive Perception 16
Languages Draconic, Infernal, telepathy 120 ft.
Challenge 7 (2,900 XP)
Devil's Sight. Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance
. The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons. The abishai’s weapon attacks are magical.
Shadow Stealth. While in dim light or darkness, the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
hall are scorched. Cracks in the panels reveal bare stone. Three mystic circles have been scribed in the floor, each edged with rough runes.
Locked Doors. These steel double doors are locked. Tarul
orb is part of the mystic circle trap. Mystic Circle Trap. The circles are magical but misleadingly so. A successful DC 15 Intelligence (Arcana) check reveals that hidden among gibberish runes are
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
the shadows and rarely return. Those who do tell of a malicious darkness beneath the domain, a cacophony of hateful voices, and shadows that hunger. Hidden amid ruins spilling into the chasm is the home
with strange runes and weeping tar-like sap. Stone giant hermits tend these groves and set deadly traps against trespassers. Har-Thelen Har-Thelen is largely abandoned. Its gates stand open, and only a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
that the devilkin’s screeching is a sure sign that easy prey draws near. Opportunistic Alliances. A flock of screaming devilkins can appreciate vicious cruelty in other creatures. If they see signs of
an evil presence in the land, such as a cruel overlord or a vicious necromancer, they may offer an alliance if the villain offers plenty of opportunities for them to engage in wanton destruction and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
soul of savagery and the wild. Hyrsam the Fool is a prankster and prone to mischief, but when such jokes turn vicious and deadly, Hyrsam the Savage is at play. The Queen of Air and Darkness rules the
and Darkness is an invisible presence around it, her voice thundering from the Night Diamond or whispering secrets directly in the ears of her courtiers, and sometimes both at once. The Prince of Frost
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
makes a sign with one of its hands; drow characters recognize these hand-signs that, collectively, spell out the Elvish phrase oloth elgg ssussun, which translates to “darkness slays light.” If a
to sleep. He has darkvision out to a range of 120 feet. He can innately cast dancing lights at-will, and darkness, faerie fire, and levitate (self only) each once per day. His spellcasting ability is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. MALEVOLENT DWELLERS OF THE DEEP
The sahuagin are cruel and vicious in equal measure. Although they are humanoid in form, they have a mindset closer to that of predatory sharks than the outlook of humans or
adventure begins, area 19 and area 37 are the only places in the fortress not shrouded in darkness. Furniture and Seaweed Beds Items of furniture in the fortress are made of smooth, dressed stone unless
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in darkness, closing as soon as they feel light’s kiss. Domains of Dread In a far-flung corner of the Shadowfell drifts a hidden expanse of roiling mist and vague semireality. At this eerie edge of the
above the valley of Barovia, which is ruled by Strahd von Zarovich, the first vampire. Borca Amid opulent estates and impoverished villages, two Darklords—the vicious poisoner Ivana Boritsi and the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
characters’ exploration of this level. Most light sources don’t illuminate beyond 60 feet, and many of the chambers and passages in the Glitterhame are much larger than that. The darkness hides many
through the cold, swift stream, you emerge in a huge cavern. The ceiling must be thirty feet overhead, and the far end of the cave is lost in darkness. A foul stench assaults your nostrils immediately
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of light to see. THE DARKLAKE: GENERAL FEATURES
The following features commonly apply to the Darklake region.
Darkness. True to its name, most of the Darklake exists in pitch blackness. The only
on one’s familiarity with its intricate network of caverns, passages, and currents. Experienced navigators know how to find and read ancient duergar runes carved along the Darklake’s tunnels, though
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
into by winding coils of copper and adamantine throughout the forge like webs and using them as conduits to transfer magical heat to their furnaces. Runes of power carved into the walls and etched
rolling a d20 and consulting the Great Forge Encounters table to determine what, if anything, comes out of the darkness. If the heroes call for help, four shield dwarf veterans arrive in 1d4 + 1
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tribe has members that remain deep inside the lair, seldom if ever seeing what lies outside the darkness of their den. In addition, orcs have special relationships with two creatures that are sometimes
one weapon attack.
[Tooltip Not Found]
Orc Claw of Luthic Luthic is Gruumsh’s wife and the paragon of maternity to all orcs. She is the Cave Mother, a fierce dweller in the darkness who raises new
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dangles down into the darkness. The tear in the earth descends at an angle, making it impossible to see how far down it goes or what waits at the bottom.
Descending into the fissure is easily done by
above are spread across the floor. An underground passage is blocked to the south, but it continues into darkness to the north. Two pairs of human-sized boot prints, easily spotted in the dust, head