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Returning 35 results for 'some of runes death visited'.
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some of rules death visited
some of rites death visits
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Feats
Bigby Presents: Glory of the Giants
runes you know with another one from the Rune Spells table.
Rune Spells
Rune
Spell
Cloud
Fog cloud
Death
Inflict wounds
Dragon
Chromatic orb
Enemy
Disguise self
You’ve studied the magic of Giant runes, granting you the following benefits:
Comprehend Languages. You learn the comprehend languages spell. You can cast this spell without expending a spell
Magic Items
Bigby Presents: Glory of the Giants
This set of 1d4 + 2 small paint pots contains pigments mixed from crushed luminescent gemstones. This magical paint bestows temporary magical gifts on creatures with runes drawn on their skin with
this paint.
One paint pot contains enough pigment to paint one rune. A creature can spend 10 minutes to paint one of the following runes onto itself or another creature:
Journey Rune. Difficult
Monsters
Mordenkainen's Fiendish Folio Volume 1
each: circle of death, enervation,* phantasmal killer,symbol;symbol (discord only)2/day each: finger of death, harm, mental prison,*power word pain*1/day each: power word kill, power word stun, symbol
;symbol (death only), weird* Spell from Xanathar’s Guide to EverythingMultiattack. Ygorl makes three attacks: two with its scythe, and one with its Entropic Touch.
Scythe. Melee Weapon Attack: +14
Monsters
Icewind Dale: Rime of the Frostmaiden
whom they had spoken. After turning the tower into his secret base, Dzaan visited Easthaven to gather supplies. Although he took the precaution of adopting a magical disguise, members of the local
militia recognized Dzaan by the way he walked and spoke. They captured him, gagged him, confiscated his spellbook, and condemned him to death.
Dzaan’s Simulacrum. Unbeknownst to his executioners
Monsters
Waterdeep: Dungeon of the Mad Mage
terrain, polymorph
5th level (3 slots): Bigby's hand, geas, wall of force
6th level (2 slots): chain lightning, globe of invulnerability, programmed illusion
7th level (2 slots): finger of death
casting elder runes on them. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
). Each time you gain a level, you can replace one of the runes you know with another one from the Rune Spells table. Rune Spells Rune Spell Cloud Fog cloud Death Inflict wounds Dragon Chromatic orb
Rune Shaper Prerequisite: Spellcasting Feature or Rune Carver Background You’ve studied the magic of Giant runes, granting you the following benefits: Comprehend Languages. You learn the comprehend
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
The young girl working alongside Sister Garaele is Tamara Stonehill, the daughter of innkeeper Toblen Stonehill. Early one morning, Tamara visited the Shrine of Luck to pray with her mother
the glint of an axe embedded in the wall of one of the nearby buildings. The Clue. A character who examines the axe and succeeds on a DC 17 Intelligence (History) check recognizes the runes etched into
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
next game (assuming the participant wants to keep playing). Life and Death Life and death is a dice game played between the house (represented by a dealer) and a player. While up to five players can
life and death, they can opt to push their luck on their next bet. In this case, they bet everything they won on the last roll (their ante plus the winnings from the house). If they win, the house
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
glowing white runes wink into existence, drifting about the room like snowflakes.
This is the castle’s steering chamber. When no one is present, the castle is under the control of the spirit of
Esclarotta, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarotta’s spirit. A character who understands Dwarvish or
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
glowing white runes wink into existence, drifting about the room like snowflakes. This is the castle’s steering chamber. When no one is present, the castle is under the control of the spirit of Esclarotta
, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarotta’s spirit. A character who understands Dwarvish or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Against the Giants Giants have been raiding settled lands in bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these
monsters have visited. This has caused great anger in high places, for life and property loss means failure of the vows of noble rulers to protect the life and goods of each and every subject—and possible
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
one of the corpses. (The gnome is really a troll named Xlorp, transformed by the runes in area 11b.)
In its current form, the troll has the statistics of an unarmored (AC 12), chaotic evil deep gnome
character who examines the bodies and succeeds on a DC 10 Wisdom (Medicine) check reveals that four drow are covered in burn marks consistent with lightning strikes, three were torn to pieces by large claws, and one was crushed to death (a victim of the behir’s coils).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it is littered with yuan-ti bones. 17b. Death of a Naga The phantasmal scene of a spirit naga battling four yuan-ti purebloods plays out for characters who set foot on this island. As characters view
statistics of a yuan-ti pureblood with 2d20 hit points remaining. Hexacali, a spirit naga with 35 hit points, is trapped on the island and fights yuan-ti characters to the death. Yuan-ti characters who drop
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and collect magic items and occult lore. Have you gazed on the Runes of Chaos, held the Death Moon Orb in your trembling hands, entered the Devouring Portal and walked the Paths of the Doomed, or sat
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
a sleek red coat. But Ilren is a disguised death slaad who can cast the spell Modify Memory (spell save DC 15) once per day. Ilren is the reason the camp suffers Aberration attacks; the death slaad
front of the ship. During the Lambent Zenith’s crash, arcane wards should have sealed the safe room’s doors. The safe room is inaccessible while the wards are active. Ward Runes. Two runes hidden on the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
their other incarnations—even if those incarnations have died before. Once a player chooses which incarnation to play, have that incarnation reappear several minutes after the character’s death as is
settlement they visited. This might occur minutes, days, or even years after the characters’ defeat. They’re then free to reattempt challenges, though the threats have likely recovered. Returned but
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants, reclusive by nature, did their best to discourage lesser giants from destroying the civilizations of the small folk. The death of Queen Neri and the disappearance of King Hekaton have left
departed mother, Serissa believes that small folk are cleverer and mightier than most giants give them credit for, and as a child, she visited their shores in the company of her mother and has great
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
history summarized in the “Adventure Background” section and explains that each site the characters visited is linked to the death of a dragon. Then she tells them that a bronze wyrmling named Aidron
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
draped over one corner of a tall black crystal chair, is a fist-sized, gleaming black gemstone — the control gem for the death slaad on level 8 (a legend lore spell or similar magic confirms as much
opens the book triggers an elder rune that targets that individual (see “Elder Runes”). Draw a card from the Elder Runes Deck (see appendix B) to determine which rune appears. Treasure. Most of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
—believed to be death herself—is the patron spirit of the city. She is a capricious figure who wishes to be celebrated rather than feared. While numerous festivals are held throughout the year, the most
splendid and anticipated is the Night of the Remembered, a celebration that evolved from ancient funerary rites and draws on the magic of the city. During this night, people can be visited by deceased
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, all its answers support Awa’s story from the “Death in the Mines” section. Multiple Paths. Awa wasn’t sure which of the southern tunnels he fled through. Characters who search the area and succeed on
follow any other tunnel, they reach a dead end after 10 minutes and have a 50 percent chance of encountering two aurumvoraxes gnawing on a seam of gold ore. These aurumvoraxes fight to the death and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
grants immortality to its wearer, was last seen in the possession of a human adventurer (and former Harper) named Artus Cimber. Guided by magical runes of tracking, Storvald plans to find the ring and
empower his runes. Unbeknown to Storvald, the runes are steering the frost giants not to Artus Cimber but to other, closer individuals who carry the Cimber bloodline — Artus’s living relatives, most of whom
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
there. 21–30 You visited a holy site and felt the presence of the divine there. 31–40 You witnessed a falling red star, a face appearing in the frost, or some other bizarre happening. You are certain
that it was an omen of some sort. 41–50 You escaped certain death and believe it was the intervention of a god that saved you. 51–60 You witnessed a minor miracle. 61–70 You explored an empty house
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
mate, Figaro, are encamped on this segment. A death slaad recently infiltrated the camp, sowing chaos and magically manipulating Figaro’s mind. This drove Figaro into a paranoid state, causing him to
lock himself in his quarters, where one of the safe room’s ward runes is located. Characters approaching this wreck segment can land on either the sterncastle deck (area Z1a) or in the companionway
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is watched over by two invisible nycaloths.
To flatter Netherskull, Halaster assigned a would-be apprentice to chronicle the death tyrant’s history in a series of journals. This biographer is a
spellbook, though Kavil is unaware of this.) As Netherskull’s appointed biographer, Kavil is expected to earn the death tyrant’s trust, but Netherskull trusts no wizard, and has been reluctant to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
open the door, read: This room reeks of filth and death. The corpse of a dragonborn rots in a rusty cell of iron bars to the north. To the south, a similar cell holds two living prisoners.
The cell
desiccated and skeletal humanoid corpses litter the floor of this small chamber. The stone of the north wall has been etched with intricate runes, but the pattern ends abruptly.
Bodies and Runes. A closer
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Pack Lord Most war bands are led by pack lords. These champions of Yeenoghu curry their lord’s favor with living sacrifices. They mark their hides with bloody runes, which sometimes grant supernatural
springs into action, its blades and teeth turn it into a whirling dealer of death, able to dash from one target to the next as though it had been shot from a bow. Gnoll Witherlings A war band might go for
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
The Vampire’s History In life, Strahd von Zarovich was a count, a prince, a soldier, and a conqueror. After the death of his father, King Barov, Strahd waged long, bloody wars against his family’s
scenic beauty that he decided to settle there. Queen Ravenovia lamented the death of Barov and was fearful of Strahd. War had made him cold and arrogant. She kept her younger son, Sergei, away from the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
through. Stone Braziers. Any character who understands Dwarvish or Giant can interpret the runes on the six braziers as follows: dod (death), fjell (mountain), krig (war), liv (life), vind (wind), and
betrays and attacks them as Reggaryarva’s throne rises into the air. A winter wolf sent by the Frostmaiden joins the fray on Yselm’s side. Both villains fight to the death. When the full moon disappears
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Wisdom (Survival) check reveals that the cave’s mouth has recently been visited by about 25 troglodytes, the thessalhydra, and an owlbear. Area 2: Empty Cave. Nothing of interest here. The floor
him, all the trogs attack and fight to the death. If the group politely asks about the thessalhydra, he’ll say that it comes in from the woods, passes through the caves, and enters the Cursed
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Lair Locations The following locations are keyed to Map: Death at Sunset’s Lair. L1: Guarded Tunnel The tunnel from above leads into a dank, sprawling cavern walled with dirt and twisting roots
“Treasure” below). Downward Slope. To the southwest, the cavern slopes 20 feet steeply downward toward the chamber with Death-at-Sunset’s corpse (area L6). This sloping area is Difficult Terrain
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
demon worshiper.” (Partially true; Xanthe is referring to Ivlis, the former priest)
Occult Ritual Eventually, you come across an eerie statue in a forest clearing. Strange runes are etched into
faction that delights in death and disarray. They are Hostile toward those not garbed in their cult’s attire but don’t immediately notice the characters. The cultists continue intoning until their ritual
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
inciting the fomorians to assault the Feywild, the All-Father also excluded the fomorians from the ordning. Death Giants. Once cloud giants, death giants (introduced in chapter 6 of this book) technically
giants—as well as the death giants that appear in chapter 6 of this book. These giants are the focus of this book, so it’s safe to assume that’s what is meant when you see the word “giant” and it’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, stone-walled room contains only a few objects. A five-foot-diameter circle of intricate runes covers the floor. There’s an empty wooden bookstand opposite the door and bronze braziers at the other
empty container once held the mimic found in area M8. Gravely injured when it was captured, it feigned death until it could recover and escape into the upper levels of the mansion. The four severed hands
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giantkind Encounters This section includes encounter tables themed around each of the six kinds of giants in the Monster Manual, plus death giants (found in chapter 6) and fomorians. Each table
Death Giant Encounters
3 Fire Giant Encounters
4 Fomorian Encounters
5 Frost Giant Encounters
6 Hill Giant Encounters
7 Stone Giant Encounters
8 Storm Giant