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Returning 35 results for 'some spent'.
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Spells
Player’s Handbook
the dead, since days spent under the influence of this spell don’t count against the time limit of spells such as Raise Dead.
Magic Items
Dungeon Master’s Guide
example, a flower picked from a garden there disappears if it is taken outside the demiplane.
For each hour spent in the demiplane, a visitor regains Hit Points as if it had spent 1 Hit Point Die. Also
Spells
Player’s Handbook
size is no larger than the creature’s size. The creature’s statistics become those of the object, and the creature has no memory of time spent in this form after the spell ends and it returns to normal.
Rod of Security
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space.
For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die
Gentle Repose
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.
magic-items
roll 1 or more Hit Dice to restore Hit Points when taking a Short Rest after dusk, you instead use the highest number possible for each Hit Die spent.
magic-items
roll 1 or more Hit Dice to restore Hit Points when taking a Short Rest after dusk, you instead use the highest number possible for each Hit Die spent.
magic-items
roll 1 or more Hit Dice to restore Hit Points when taking a Short Rest after dusk, you instead use the highest number possible for each Hit Die spent.
magic-items
roll 1 or more Hit Dice to restore Hit Points when taking a Short Rest after dusk, you instead use the highest number possible for each Hit Die spent.
Magic Items
Princes of the Apocalypse
ground, its magic spent and wasted. Otherwise, elemental winds guide the dart instantly through the air to the target. The dart can pass though openings as narrow as 1 inch wide and can change
direction to fly around corners.
When the dart reaches its target, the target must succeed on a DC 16 Dexterity saving throw or take 1d4 piercing damage and 3d4 lightning damage. The dart’s magic is then spent, and it becomes an ordinary dart.
magic-items
These beat up and well worn weapons smell as if they’ve spent a week at the bottom of a forgotten cask in a busy tavern.
You gain a +1 bonus to attack rolls and damage rolls made with these
magic-items
These beat up and well worn weapons smell as if they’ve spent a week at the bottom of a forgotten cask in a busy tavern.
You gain a +1 bonus to attack rolls and damage rolls made with these
Equipment
campfires and bedrolls; a fact attested to by anyone who’s spent more than a couple of nights sleeping under the stars.
magic-items
These beat up and well worn weapons smell as if they’ve spent a week at the bottom of a forgotten cask in a busy tavern.
You gain a +1 bonus to attack rolls and damage rolls made with this
magic-items
These beat up and well worn weapons smell as if they’ve spent a week at the bottom of a forgotten cask in a busy tavern.
You gain a +1 bonus to attack rolls and damage rolls made with this
feats
Origin Feat (Prerequisite: Elf)
Growing up in Aeerenal, you spent decades developing your talent with one particular skill. You gain the following benefits.
Skill Proficiency. You gain proficiency
magic-items
When a creature regains Hit Points at the end of a Short Rest by spending one or more of its Hit Dice, that creature magically regains extra Hit Points if it spent the Short Rest snuggling with one
Magic Items
Lost Laboratory of Kwalish
This finely carved pipe blows odorless bubbles instead of smoke when used. The pipe has 3 charges, and it regains all spent charges daily at dawn. While you hold the pipe, you can expend charges to
Equipment
ripe, vinegary stench. Brewers have spent generations learning how to neutralize the unpleasant smell because yellow slime also possesses the ability to metabolize many venoms and poisons. The substance yellow slime is cultivated from larger, living omnivorous monsters of the same name.
magic-items
When a creature regains Hit Points at the end of a Short Rest by spending one or more of its Hit Dice, that creature magically regains extra Hit Points if it spent the Short Rest snuggling with one
Hill Giant
Legacy
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Monsters
Basic Rules (2014)
damage.Hill giants are selfish brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.
magic-items
When a creature regains Hit Points at the end of a Short Rest by spending one or more of its Hit Dice, that creature magically regains extra Hit Points if it spent the Short Rest snuggling with one
magic-items
When a creature regains Hit Points at the end of a Short Rest by spending one or more of its Hit Dice, that creature magically regains extra Hit Points if it spent the Short Rest snuggling with one
magic-items
When a creature regains Hit Points at the end of a Short Rest by spending one or more of its Hit Dice, that creature magically regains extra Hit Points if it spent the Short Rest snuggling with one
races
Player’s Handbook
child—helps them pass through crowds unnoticed and slip through tight spaces.
Anyone who has spent time around halflings, particularly halfling adventurers, has likely witnessed the storied &ldquo
Spells
Strixhaven: A Curriculum of Chaos
damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.
classes
Player’s Handbook
their roguish work. As a Soulknife, your psionic abilities might have haunted you since childhood, revealing their full potential only as you experienced the stress of adventure. Or you might have sought out an order of psychic adepts and spent years learning how to manifest your power.
Magic Items
The Book of Many Things
starlight. You launch a number of bolts equal to the number of charges spent, and you can direct the bolts to target one creature or several, so long as all creatures are within 120 feet of you and you
Magic Items
Curse of Strahd
normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red blood oozes from the staff’s pores, and you
magic-items
take a Bonus Action and use a command word to magically summon it to either your hand or pocket. Despite its unique appearance, this coin can be spent like a normal Electrum Piece.
Fate Flip. This
Feats
Tasha’s Cauldron of Everything
another one from the sorcerer class.
You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.
magic-items
charges to cast Alter Self, Mirror Image, or Shatter (save DC 15). The hanging gems lose their glow once their charge has been spent in this way.
Curse. This Halberd is cursed, and becoming attuned to
Empyrean
Legacy
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Monsters
Monster Manual (2014)
. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The empyrean regains spent legendary actions at the start of its turn.
Attack. The
Triton
Legacy
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races
Volo's Guide to Monsters
Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting sahuagin
Monsters
Tales from the Yawning Portal
damage.Hill giants are selfish brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.