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Returning 7 results for 'something clashing'.
Other Suggestions:
something casting
something crushing
something claiming
something clothing
something chasing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
clashing of cymbals. This pulse deals no damage, but all creatures other than mind flayers find it unpleasant. No one else within Illithinoch can hear this mental pulse except for the infected elder brain
in area X15, which uses it to keep track of movement through the stronghold. An open door swings shut after 1 minute unless something is in the doorway, in which case it swings shut once the doorway is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
wish. After the second encounter, the characters hear loud clanking sounds from the north—something large and metal is moving toward them. This is the boilerdrak they’ll encounter in the “Escape from
the spirits of Lord Vogler and his knights—is up to you. Vogler Militia The sound of clashing metal draws your attention. Two of Vogler’s remaining militia members struggle to hold their own against
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
reserve some spell slots before the rest of the party has been made sufficiently invulnerable? Hey, that’s what potions are for. Conjuration The ability to make something from nothing is the greatest
entirely about you. This franchise needs to be transformed from a chaotic mishmash of dysfunctional personalities and clashing goals into a well-tuned engine of commerce. And no one does transformation
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
who have been experiencing a recurring vision that comes to them in times of great turmoil or doubt. This vision might be a recent occurrence or something they’ve been experiencing for a long time
characters have been having: You stand at the center of a forest clearing. Clashing steel echoes from the thicket beyond. As you look around, you realize piles of bodies cover the ground. One of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
time the sahuagin begin to notice that something is not as it should be and raise their alert level (see “On Alert’). At the end of this period, check the party’s victory points. If their number of
makes any sort of noise greater than angry shouting and clashing arms — particularly noisy magical effects like fireball or thunderous smite. Reinforcements. As soon as the fortress goes on alert
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
them, scheming manipulators who view devotion as a means of domination and control, or something in between. All dragon gods, however, have devoted minions who are difficult to sway from their service
)
19 A marauding group of bandits has grown from an irritation to a significant threat after coming under the leadership of a dragon. (Warlord)
20 The warlike minions of two dragons are clashing in skirmishes across the region, devastating peaceful villages and farmlands. (Warlord)
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the northernmost rampart of the Frost Hills and the Spine of the World lies a high, cold pass that links the Lurkwood to the Surbrin River. Tribes of Uthgardt hunt the Fell Pass, occasionally clashing
contents. Characters who succeed on a DC 10 Intelligence check realize that the giants are erasing all evidence of the cottage and using its stones to create something artistic and timeless in its place