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Returning 35 results for 'something of relies down violent'.
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monsters
remember in fractured memories. Still others believe that they are something new and greater than what they were before and seek to create a new life—whether on their own or at the expense of
smaller creatures. Dexterity Saving Throw: DC 18, each creature in the monster’s destination space. Failure: 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Violent Leap
Monsters
The Book of Many Things
that’s both its fiefdom and its prison. It lairs within a grotesque hive dangling from a mountain-size tree of tar and flame called Gorewood.
Aurnozci relies on demonic proxies and mortal
down mortal souls for violent ritual sacrifice to their god.
Roleplaying Aurnozci
Aurnozci is a being of mindless destruction, and the Caged Worm has few dealings with mortals that don’t end
Backgrounds
Guildmasters’ Guide to Ravnica
’t survive away from the comforts of the city.
4
Don’t tell me I’m not allowed to do something.
5
Laws are for people who are afraid to face their inner beasts.
6
I
encounters with members of other guilds are more often violent than friendly, but occasional bonds do form.
Roll twice on the Gruul Contacts table (for an ally and a rival) and once on the Non-Gruul
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and its prison. It lairs within a grotesque hive dangling from a mountain-size tree of tar and flame called Gorewood. Aurnozci relies on demonic proxies and mortal worshipers to enact its will beyond
attains this new form, Aurnozci can escape Xulregg and wreak havoc across the multiverse. To accelerate this terrible transformation, cultists hunt down mortal souls for violent ritual sacrifice to their god.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. When the key stops turning, Skabatha attacks objects or creatures indiscriminately until something lifts her spirits and quells her rage, such as the defeat of an enemy or some other triumph, whereupon
her key starts turning again. Whenever Skabatha loses her temper and turns violent, 1d3 redcaps sprout in her garden (see area L15 and “Skabatha’s Minions” below). The key can’t be removed from
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Durnan The proprietor of the Yawning Portal is something of an enigma. Blessed with a seemingly limitless life span by treasures he brought back from his expedition nearly two centuries ago, he is as
take our chances,” he says, whether he is breaking up a card game that has turned violent or refusing the pleas of adventurers trapped at the bottom of the well who are unable to pay for a ride up
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
relies on 6-second rounds. Minutes. In a dungeon or settlement, movement happens on a scale of minutes. In the Free City of Greyhawk, getting from the Silver Dragon Inn to the wharf takes about 10 minutes
that time rather than calculating it down to the minute. Exceptions include situations like these: Spell Timer. The characters might need to go somewhere or accomplish something before the duration of a
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
more violent of late. He goes on to reveal that he’s heard rumors that the once-safe caves at the base of the Thunder Cliffs have recently become more dangerous. Stand in Tar scoffs at that idea. A
as advertised: competent but foolhardy, experienced but overly confident. Kristoffen, on the other hand, is hiding something. With a successful DC 20 Wisdom (Insight) check, a character can sense
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, and the character automatically fails any Charisma check made to improve their attitudes. Blessing of Unearned Riches Supernatural Gift (Blessing) The next time you search among or retrieve something
from your belongings, you find an unmarked pouch containing five 1,000 gp gemstones. Consequence. The character’s new fortune garners unwanted attention from a guild of violent mercenaries, who claim
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
style of research: keep adding energy until something blows up, then observe the results.
— Doug Beyer, Return to Ravnica: The Secretist
The Izzet are obsessive experimenters, combining a keen
a methodology that relies on unexpected outcomes: all results are informative, even if they completely defy expectations. For example, an experiment that begins as the creation of a “hypermana
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
) score that meets or exceeds its Dexterity (Stealth) check. If Pidlwick II is spotted, read: Something lurks among the rafters—a small, spindly man not much larger than a child. A flash of lightning
clicking of gears. Pidlwick II can’t speak and doesn’t have an expressive face, so he relies mostly on hand gestures and simple diagrams to communicate. He understands Common but can’t read or write. If
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
without first casting the spell that delivers it. In other words, just because something involves an attack roll doesn’t mean the Attack action is being used. By extension, the Extra Attack feature (given
by several classes, including the Fighter and Paladin) doesn’t let you cast extra attack spells. That feature specifically relies on the Attack action, not the Magic action or any other action. In
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
gingwatzims defend Korvala’s office. Were they guarding something else as well? Characters who choose this violent path might never uncover the pack’s motives, but they can find the real Mazfroth’s Mighty
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Moonstalkers have many magic items stored within their hoards. If the character with a wish demands something Augustus doesn’t have, he can order the guild to steal it. If the character refuses to trade their
could spark a violent schism within the guild or prompt Delour to secretly approach the characters and attempt to use their wish for himself—probably to resurrect Pyrite or get his long-delayed revenge.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
(perhaps something that happened in a previous adventure). 4 Someone has a violent argument with an NPC in the same room as the adventurers. 5 Someone wants a special item carried by one of the characters
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Master Manipulators Hags delight in corrupting others. They do so not by imposing their will or being outwardly violent, but by making sinister bargains with those who seek their aid. This desire to
for something that makes him lucid again. A merchant whose child is deathly ill might go to the hag for a cure. The common element in these situations is that the mortals approach the hag for help
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
into something sinister. Choose or randomly generate at least one prompt from the Dark Catalyst table to develop what encouraged the Darklord’s corruption. Dark Catalyst 1d10 Something in the
violent tendencies. 6 Fueled an all-consuming fear of loss. 7 Pushed them to turn to a greater power. 8 Removed their empathy for others. 9 Sowed paranoia, encouraging them to constantly test their
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Mercy’s Secret. If the characters befriend Mercy, they sense during their conversations with the warforged that something weighs heavily on Mercy. If the characters ask the warforged about their
Veterans The characters encounter three lawful neutral veterans wandering through the mist. Once it’s clear the characters aren’t monsters or violent marauders, the wanderers introduce themselves as
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
cultivated into whirls, peaks, and valleys that resemble the open sea raging at the peak of a violent storm.
On the far wall, directly opposite the entrance, a coral altar emerges from the coral as if
toward Shoalar, and express a desire to help him in this mission, the devotee of Olhydra will gladly join them. If at any point the characters attack Shoalar, or if they say something to make him believe
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
more than faint impressions, fleeting as half-remembered dreams. A wraith might pause to stare at something that fascinated it in life, or it might curb its wrath in acknowledgment of a past
humanoid creature that has recently suffered a violent death. Such a fragment of woe becomes a specter, spiteful of all that lives.
Wraiths sometimes rule the legions of the dead, plotting the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
exhaustion. Characters not actively swimming but simply clinging to something that floats (including the wreckage of a boat or raft) can drift with the current at a speed of 1 mph. Check for creature
the water. Some are completely submerged, navigable only by those able to breathe underwater.
Navigation. Without the sky or the stars to navigate by, any successful passage of the Darklake relies
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
making an attack, but you can’t make such an attack without first casting the spell that delivers it. In other words, just because something involves an attack doesn’t mean the Attack action is being
used. By extension, the Extra Attack feature (given by several classes, including the fighter and paladin) doesn’t let you cast extra attack spells. That feature specifically relies on the Attack
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
semblance of the lives they remember in fractured memories. Still others believe that they are something new and greater than what they were before and seek to create a new life—whether on their own or at
space. Failure: 13 (2d6 + 6) Bludgeoning damage, and the target has the Prone condition. Success: Half damage only.
Bonus Actions
Violent Leap. The monster spends 10 feet of movement to jump to a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Members of the cult can also be identified by their burn scars. Tactics and Philosophy Fire cultists are impetuous, hot-tempered, and violent. They aren’t mindless savages; their impetuousness also
flows of molten rock. Widespread arson and deliberately set forest fires are acceptable alternatives. Most fire cultists believe that something important and beautiful should be set on fire every day
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
decision, follow through with it knowing your path is just. Redemption. So you feel bad about having done something, and then you have to do something to feel better? Why don’t you just kill and eat
your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes. Rebuke the Violent. You can use your Channel Divinity to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Reality Dawns When Kas reveals himself, a cacophony erupts downstairs. Sleeping characters are awakened, and otherwise occupied characters hear the following: Violent slamming and terrible crashes
tear through the silence. Something is happening downstairs. Deep, wicked-sounding laughter echoes through the sanctum, along with familiar voices shouting, “You monster!” and “We trusted you!”
When
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
no skill in crafting. Instead, he relies on his ability as a thief to take ownership of what he wants. Why work so hard to manufacture something when a much easier path to riches lies open? Abbathor
Dwarven Religion Our forebears instill within us the potential for everything that made them great. It is our responsibility to refine that gift into something wonderful.
— Vistra Frostbeard
The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Religion, while a druid or ranger relies on Nature. You must have a minimum skill bonus—your proficiency bonus plus your ability score bonus—in order to develop a schema. You must maintain the minimum
kill something to obtain what you need, but you’ll surely have to overcome a challenge. The Magic Item Ingredients table suggests how difficult that challenge could be. Magic Item Ingredients Item
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
flayers treat thralls made from captured humanoids, an elder brain expects perfect obedience from the illithids that dwell in its colony. If a single mind flayer in a colony sees or hears something, the
elder brain and the rest of the illithids in the colony learn of it immediately. The colony relies on a collective memory, composed from the knowledge, experiences, and skills of all of its members
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
to gain political influence within the Twelve and over Khorvaire as a whole. To complicate matters, Cannith relies on the dragonshards mined by Tharashk—and Tharashk doesn’t want to lose its best
. The conflict between the two rival houses erupts into a trade war, a concerted effort to take over business from each other, or even violent conflict. With the characters now emerging as a force to be
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
uncharacteristically violent villagers, hoping the three will come to their senses. The Fourth Infection Once the fight ends, the townspeople restrain any surviving members of the trio so they can’t do more
pain. The tiefling can share the following news, assuming the characters don’t react with violence: Aberrant Mind and Body. Something that feels like a magical presence is affecting Wheel-of-Fortune
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
always unpredictable. This isn’t something a player character should want to use; adventurers are more likely to interfere with Daask smugglers or deal with an addict who accidentally casts a fireball
The Boromar Clan Influential criminal syndicate founded by Talenta halflings, with blood ties to House Jorasco Daask Violent monsters and thugs loyal to Droaam and answerable to Sora Katra House
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
— the kind of violent sonnet that resonates not just with the recipient, but with bystanders as well. To maximize the power of your intimidation, you need to make sure the world knows who’s delivering
bearing the likeness of a reaper
8 A tiny vial containing a few drops of the homemade ale you’re so proud of
9 A riddle, joke, or verse
10 An IOU, accompanied by you taking something
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
talons. This new growth falls off after 10 minutes or if you touch something.
9 Intermittently, any somatic components for spells you cast take the form of violent coughing.
10 For 1 minute, you are 6 inches shorter or taller than normal.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Sharn. Several minutes pass as and the lift rattles and shakes, as if passing into some place it was not meant to go. This rumbling builds to a violent peak then the lift stops, and its doors open
immediately. A successful DC 13 Charisma (Persuasion) check gets him to open up about his experience. A character who spends an hour consoling Caden and giving him something to eat and drink brings him