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Returning 34 results for 'soth good'.
Monsters
Dragonlance: Shadow of the Dragon Queen
features, or proficiencies.
The possession lasts until the body drops to 0 hit points, Leedara ends it as a bonus action, or Leedara is turned or forced out by an effect like the dispel evil and good spell
fellow priest, Isolde, drawn into the grim fate of the wicked Knight of Solamnia, Lord Soth;Lord Loren Soth. When Soth failed his gods-given quest to prevent the Cataclysm, he became cursed to exist
Monsters
Dragonlance: Shadow of the Dragon Queen
drops to 0 hit points, Caradoc ends it as a bonus action, or he is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, Caradoc reappears in an unoccupied
space within 5 feet of the body. The target is immune to Caradoc’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.Seneschal of Lord Soth and a former
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Nightlund For generations, the Soths of Dargaard Keep—a family of Knights of Solamnia—ruled the Solamnic province once known as Knightlund. Before the Cataclysm, the gods of good forewarned
Knightlund’s leader, Lord Loren Soth, about the coming destruction and offered him a chance to stop it, but he failed to accomplish this task. Since then, the province has had a cursed reputation. People have
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Nightlund For generations, the Soths of Dargaard Keep—a family of Knights of Solamnia—ruled the Solamnic province once known as Knightlund. Before the Cataclysm, the gods of good forewarned
Knightlund’s leader, Lord Loren Soth, about the coming destruction and offered him a chance to stop it, but he failed to accomplish this task. Since then, the province has had a cursed reputation. People have
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Nightlund For generations, the Soths of Dargaard Keep—a family of Knights of Solamnia—ruled the Solamnic province once known as Knightlund. Before the Cataclysm, the gods of good forewarned
Knightlund’s leader, Lord Loren Soth, about the coming destruction and offered him a chance to stop it, but he failed to accomplish this task. Since then, the province has had a cursed reputation. People have
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Nightlund For generations, the Soths of Dargaard Keep—a family of Knights of Solamnia—ruled the Solamnic province once known as Knightlund. Before the Cataclysm, the gods of good forewarned
Knightlund’s leader, Lord Loren Soth, about the coming destruction and offered him a chance to stop it, but he failed to accomplish this task. Since then, the province has had a cursed reputation. People have
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 6 Summary Chapter 6 takes place on the world of Krynn. The characters believe the fifth rod piece is inside a gigantic tree, but with the help of good-aligned werewolves, they learn that an
evil group loyal to the mighty warlord Lord Soth took the piece to a complex called Three Moons Vault. The characters must infiltrate the complex and retrieve the rod piece, perhaps freeing a resistance leader in the process.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 6 Summary Chapter 6 takes place on the world of Krynn. The characters believe the fifth rod piece is inside a gigantic tree, but with the help of good-aligned werewolves, they learn that an
evil group loyal to the mighty warlord Lord Soth took the piece to a complex called Three Moons Vault. The characters must infiltrate the complex and retrieve the rod piece, perhaps freeing a resistance leader in the process.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 6 Summary Chapter 6 takes place on the world of Krynn. The characters believe the fifth rod piece is inside a gigantic tree, but with the help of good-aligned werewolves, they learn that an
evil group loyal to the mighty warlord Lord Soth took the piece to a complex called Three Moons Vault. The characters must infiltrate the complex and retrieve the rod piece, perhaps freeing a resistance leader in the process.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 6 Summary Chapter 6 takes place on the world of Krynn. The characters believe the fifth rod piece is inside a gigantic tree, but with the help of good-aligned werewolves, they learn that an
evil group loyal to the mighty warlord Lord Soth took the piece to a complex called Three Moons Vault. The characters must infiltrate the complex and retrieve the rod piece, perhaps freeing a resistance leader in the process.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
body of a veteran in Kalaman armor. Caradoc is eager to speak with the characters and enlist them in a plot to betray Lord Soth and steal the flying citadel for himself. He doesn’t try to disguise his
against the Knights of Solamnia. Caradoc wants to take control of the flying citadel. He promises to leave Kalaman if the characters help him do so. Soth is higher up in the ruins (area S25), where he
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
body of a veteran in Kalaman armor. Caradoc is eager to speak with the characters and enlist them in a plot to betray Lord Soth and steal the flying citadel for himself. He doesn’t try to disguise his
against the Knights of Solamnia. Caradoc wants to take control of the flying citadel. He promises to leave Kalaman if the characters help him do so. Soth is higher up in the ruins (area S25), where he
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
body of a veteran in Kalaman armor. Caradoc is eager to speak with the characters and enlist them in a plot to betray Lord Soth and steal the flying citadel for himself. He doesn’t try to disguise his
against the Knights of Solamnia. Caradoc wants to take control of the flying citadel. He promises to leave Kalaman if the characters help him do so. Soth is higher up in the ruins (area S25), where he
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
body of a veteran in Kalaman armor. Caradoc is eager to speak with the characters and enlist them in a plot to betray Lord Soth and steal the flying citadel for himself. He doesn’t try to disguise his
against the Knights of Solamnia. Caradoc wants to take control of the flying citadel. He promises to leave Kalaman if the characters help him do so. Soth is higher up in the ruins (area S25), where he
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the City of Lost Names in the Northern Wastes, the marshal knows nothing about the location and notes that the Northern Wastes is nothing but a deadly wasteland. If Soth is heading there, she believes
and restoring Kalaman’s government. With Darrett’s support, encourage the characters to make the case that Lord Soth is a threat and the Dragon Army’s plans in the north shouldn’t be taken lightly
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the City of Lost Names in the Northern Wastes, the marshal knows nothing about the location and notes that the Northern Wastes is nothing but a deadly wasteland. If Soth is heading there, she believes
and restoring Kalaman’s government. With Darrett’s support, encourage the characters to make the case that Lord Soth is a threat and the Dragon Army’s plans in the north shouldn’t be taken lightly
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the City of Lost Names in the Northern Wastes, the marshal knows nothing about the location and notes that the Northern Wastes is nothing but a deadly wasteland. If Soth is heading there, she believes
and restoring Kalaman’s government. With Darrett’s support, encourage the characters to make the case that Lord Soth is a threat and the Dragon Army’s plans in the north shouldn’t be taken lightly
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the City of Lost Names in the Northern Wastes, the marshal knows nothing about the location and notes that the Northern Wastes is nothing but a deadly wasteland. If Soth is heading there, she believes
and restoring Kalaman’s government. With Darrett’s support, encourage the characters to make the case that Lord Soth is a threat and the Dragon Army’s plans in the north shouldn’t be taken lightly
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Caradoc Seneschal of Lord Soth and a former Knight of Solamnia, Caradoc burned when Dargaard Keep was consumed in the fires of the Cataclysm. As with many of Soth’s retainers, Caradoc was cursed with
possession lasts until the body drops to 0 hit points, Caradoc ends it as a bonus action, or he is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, Caradoc
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Caradoc Seneschal of Lord Soth and a former Knight of Solamnia, Caradoc burned when Dargaard Keep was consumed in the fires of the Cataclysm. As with many of Soth’s retainers, Caradoc was cursed with
possession lasts until the body drops to 0 hit points, Caradoc ends it as a bonus action, or he is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, Caradoc
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Caradoc Seneschal of Lord Soth and a former Knight of Solamnia, Caradoc burned when Dargaard Keep was consumed in the fires of the Cataclysm. As with many of Soth’s retainers, Caradoc was cursed with
possession lasts until the body drops to 0 hit points, Caradoc ends it as a bonus action, or he is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, Caradoc
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Caradoc Seneschal of Lord Soth and a former Knight of Solamnia, Caradoc burned when Dargaard Keep was consumed in the fires of the Cataclysm. As with many of Soth’s retainers, Caradoc was cursed with
possession lasts until the body drops to 0 hit points, Caradoc ends it as a bonus action, or he is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, Caradoc
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and sleek.
Scrying Sphere. The silver sphere is a scrying device that allows Teremini to remotely communicate with Lord Soth, who has a similar sphere in his home, Dargaard Keep. A creature that
touches the seemingly solid sphere discovers that it is made from harmless, viscous silver liquid that is cool to the touch. Each time the sphere is touched, Lord Soth hears a faint pinging noise. Soth
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and sleek.
Scrying Sphere. The silver sphere is a scrying device that allows Teremini to remotely communicate with Lord Soth, who has a similar sphere in his home, Dargaard Keep. A creature that
touches the seemingly solid sphere discovers that it is made from harmless, viscous silver liquid that is cool to the touch. Each time the sphere is touched, Lord Soth hears a faint pinging noise. Soth
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and sleek.
Scrying Sphere. The silver sphere is a scrying device that allows Teremini to remotely communicate with Lord Soth, who has a similar sphere in his home, Dargaard Keep. A creature that
touches the seemingly solid sphere discovers that it is made from harmless, viscous silver liquid that is cool to the touch. Each time the sphere is touched, Lord Soth hears a faint pinging noise. Soth
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and sleek.
Scrying Sphere. The silver sphere is a scrying device that allows Teremini to remotely communicate with Lord Soth, who has a similar sphere in his home, Dargaard Keep. A creature that
touches the seemingly solid sphere discovers that it is made from harmless, viscous silver liquid that is cool to the touch. Each time the sphere is touched, Lord Soth hears a faint pinging noise. Soth
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and his alignment is neutral good). When Riffel realizes he has company, he jumps to his feet and draws his spear, but he doesn’t fight unless attacked. He is initially wary of the characters but is
Soth. The wardens recently attempted to besiege a group of Soth’s followers in a keep called the Three Moons Vault, but the attack failed. Riffel and his fellow survivors fled to the nearby wetlands
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and his alignment is neutral good). When Riffel realizes he has company, he jumps to his feet and draws his spear, but he doesn’t fight unless attacked. He is initially wary of the characters but is
Soth. The wardens recently attempted to besiege a group of Soth’s followers in a keep called the Three Moons Vault, but the attack failed. Riffel and his fellow survivors fled to the nearby wetlands
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and his alignment is neutral good). When Riffel realizes he has company, he jumps to his feet and draws his spear, but he doesn’t fight unless attacked. He is initially wary of the characters but is
Soth. The wardens recently attempted to besiege a group of Soth’s followers in a keep called the Three Moons Vault, but the attack failed. Riffel and his fellow survivors fled to the nearby wetlands
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and his alignment is neutral good). When Riffel realizes he has company, he jumps to his feet and draws his spear, but he doesn’t fight unless attacked. He is initially wary of the characters but is
Soth. The wardens recently attempted to besiege a group of Soth’s followers in a keep called the Three Moons Vault, but the attack failed. Riffel and his fellow survivors fled to the nearby wetlands
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, separate from the public spaces above. Now the draconians work feverishly to uncover its secrets while Lord Soth looks on through his Undead servants. S10: Corridors The corridors on this level are
named Caradoc is lurking around—it seems like he’s up to no good. Lorry is thinking about destroying him and putting in for his job. Most of the dragon-people spend their time above ground, but some of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, separate from the public spaces above. Now the draconians work feverishly to uncover its secrets while Lord Soth looks on through his Undead servants. S10: Corridors The corridors on this level are
named Caradoc is lurking around—it seems like he’s up to no good. Lorry is thinking about destroying him and putting in for his job. Most of the dragon-people spend their time above ground, but some of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, separate from the public spaces above. Now the draconians work feverishly to uncover its secrets while Lord Soth looks on through his Undead servants. S10: Corridors The corridors on this level are
named Caradoc is lurking around—it seems like he’s up to no good. Lorry is thinking about destroying him and putting in for his job. Most of the dragon-people spend their time above ground, but some of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, separate from the public spaces above. Now the draconians work feverishly to uncover its secrets while Lord Soth looks on through his Undead servants. S10: Corridors The corridors on this level are
named Caradoc is lurking around—it seems like he’s up to no good. Lorry is thinking about destroying him and putting in for his job. Most of the dragon-people spend their time above ground, but some of