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Returning 35 results for 'souls of ranger down version'.
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Monsters
Monster Manual
use its Nightmare Haunting action.
The bag has AC 15, HP 20, and Resistance to all damage. The bag turns to dust if reduced to 0 Hit Points. If the bag is destroyed, any souls the bag is holding are
DC 14):
At Will: Detect Magic, Etherealness, Magic Missile (level 4 version) 2/Day Each: Phantasmal Killer, Plane Shift (self only)Cold, FireShape-Shift. The hag shape-shifting;shape-shifts into a
Monsters
Forgotten Realms: Adventures in Faerûn
following actions. The scion regains all expended uses at the start of each of its turns.
Attack. The scion makes a Death Touch or Mindwrack Bolt attack.
Command. The scion casts Command (level 2 version
), using the same spellcasting ability as Spellcasting. The scion can’t take this action again until the start of its next turn.Some wicked mortals have bound their souls to Bane, Bhaal, and
Monsters
Astarion's Book of Hungers
spellcasting ability (spell save DC 18):
At Will: Detect Magic, Detect Thoughts, Dispel Magic, Fireball (level 4 version), Mage Hand, Prestidigitation
2/Day: Scrying
1/Day: Wall of FireLegendary
teleports up to 30 feet to an unoccupied space it can see.Vampire Arcanist of the Nine Hells
While mortal wizards tend to hesitate before bartering their souls to devils for magical power, vampire wizards
Monsters
Bigby Presents: Glory of the Giants
only), mage hand, prestidigitation
1/day each: chain lightning, cone of cold (6th-level version), fireball (6th-level version), fly, plane shift (self only)Before their banishment to the Underdark
failed, the fomorians were banished to the Underdark and their god was consigned to a subterranean prison. Subjected to the strange magic of the Underdark, the fomorians’ bodies and souls twisted
Monsters
The Book of Many Things
save DC 20):
At will: Detect Magic, Heat Metal (7th-level version)
2/day each: Darkness, Dispel Magic, Hold PersonAurnozci can take 3 legendary actions, choosing from the options below. Only one
down mortal souls for violent ritual sacrifice to their god.
Roleplaying Aurnozci
Aurnozci is a being of mindless destruction, and the Caged Worm has few dealings with mortals that don’t end
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Player’s Handbook Playtest 6 June 29, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This
playtest document presents updated rules on seven classes: Bard, Cleric, Druid, Monk, Paladin, Ranger, and Rogue. This document also presents multiple subclasses for those classes, new Spells, revisions to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 7 Summary Chapter 7 takes place on the Isle of Serpents on the world of Oerth. The characters learn that the sixth rod piece is in the crypt vault of the Tomb of Wayward Souls, a dungeon
created by the lich Acererak. The characters must defeat a false lich that calls himself Rerak—a less-powerful version of the Acererak—before they can claim the rod piece.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
place to steal the souls of those heroes whose skills where found wanting — the tomb has claimed countless lives over millennia, and even some of the most hardened adventurers would think twice about
entering those deadly halls. But by going back into the past, the characters have a chance to explore a version of the Tomb of Horrors that few have ever seen, and to engage one of the world’s deadliest dungeons on their own terms.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
’ souls reach the banks of the Tartyx River, they have with them the fare necessary to board Athreos’s skiff and pass on to the Underworld. Those who don’t have a coin with them when they die and aren’t
given funeral rites have no means to pay Athreos’s toll and thus have no way of reaching their place of rest. These lost souls primarily collect along the Tartyx’s shores where they languish or beg
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
their terrible ritual. Once characters are within 30 feet of the poor souls, they can attempt a DC 15 Wisdom (Perception) check, with disadvantage due to the pouring rain, to realize that these people
, requiring a successful DC 15 Dexterity (Sleight of Hand) or Wisdom (Medicine) check, the removal does 4 (1d8) points of damage, and easily kills the victim.
Map 5: Wayside Inn View Player Version
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
center of the action. The souls of sacrifices provide the magical power to open a pathway between the Nine Hells and the Material Plane. The Red Wizards will then guide Tiamat as she claws her way into the mortal realm. Map 17.2: Tiamat’s TempleView Player Version
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
center of the action. The souls of sacrifices provide the magical power to open a pathway between the Nine Hells and the Material Plane. The Red Wizards will then guide Tiamat as she claws her way into the mortal realm.
Map 17.2: Tiamat’s Temple
View Player Version
Compendium
- Sources->Dungeons & Dragons->Monster Manual
other planes of existence, bringing servants from the Elemental Plane of Fire or the Lower Planes into their service. Joshua Raphael Even the bravest souls flee the onslaught of an ancient red dragon
Scorching Ray (level 3 version).
Rend. Melee Attack Roll: +17, reach 15 ft. Hit: 19 (2d8 + 10) Slashing damage plus 10 (3d6) Fire damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 24
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Things has multiplied through the multiverse, the Grim Harrow’s goal has become increasingly difficult. Nevertheless, this menace scours the multiverse for any version of the deck, destroying anyone or
Things, an avatar of death appears, hell-bent on slaying its summoner. In this way, the infamous deck has claimed many mortal souls.
Alex Diaz
These souls don’t pass peacefully into the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
collective spirits within the house brood amid bitter dreams. Yet when strangers enter the domain, the spirits gradually wake, energizing the one instinct they share: to add to the number of souls bound
within the house’s walls. The House of Lament is capable of imposing itself over other lands and can appear in other Domains of Dread. A version of the house stands in western Borca (see chapter 3
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Gargosh has set out to find the axe. Now he just needs a few trustworthy souls to assist him in his quest. Gargosh’s greedy cousin, Drannin Splitshield, is also interested in finding the axe for his own
have taken steps to prevent treasure hunters from getting too close, keeping vigilant agents in the vicinity of the Halls in order to head off any serious digging. Map 6.9: Halls of the Hunting AxeView Player Version
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underworld Crossing The Tartyx River is dotted with ruined temples of Athreos on either side of its banks that serve as crossing points between the mortal world and the Underworld. Souls of the dead
entering or exiting the Underworld or helping or preventing someone or something from doing so. Souls with coin left after crossing the Tartyx often discard their excess valuables upon reaching the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Optional Rules Here are some optional rules that you can use to reinforce the flavor of adventuring in Avernus. COMMERCE
When it comes to the souls of mortals, the Nine Hells is always open for
leading them to forfeit their souls. Because gold has been used for millennia in the Nine Hells, adventurers can find gold coins from civilizations long lost to history.
Silver is harmful to devils
Compendium
- Sources->Dungeons & Dragons->Monster Manual
barter stolen souls to vile magic-users and fiendish entities. Night hags maintain networks of nefarious customers and collect rumors from across the Lower Planes. These hags might part with their
Nightmare Haunting action.
The bag has AC 15, HP 20, and Resistance to all damage. The bag turns to dust if reduced to 0 Hit Points. If the bag is destroyed, any souls the bag is holding are released. The
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
wolves, corrupted fey, cursed knights, or wicked souls that haunt the forest. Marco Bernardini Map 2.28: Shadowlands View Player Version Shadowlands Locations Location Description Banemaw’s Lair
undoing, but they endlessly squabble over how best to rule after her downfall. Shadowborn Manor Ebonbane tempts virtuous souls to Shadowborn Manor, crushes their faith, and takes control of their bodies
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
—yet they need not do so alone. Groups like the Harpers, the Lord’s Alliance, and even the wicked Zhentarim might be rallied to oppose the Cult of the Dragon, but only if clever souls convince them to
the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual for ease of reference, as well as a print-ready version of the council scorecard that appears in appendix B. DMs might still find
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
2.21: Kartakass View Player Version Kartakass Locations Location Description Argent Falls Conservatory Performers flock to a bardic college atop the Argent Falls. Caverns behind the falls bear
rich silver deposits but are haunted by Banshees—the souls of failed performers. The Catacombs Violent goblins lurk amid mazelike canyons called the Catacombs. Here, the goblin gladiator Nym Pymplee
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
them—yet they need not do so alone. Groups like the Harpers, the Lord’s Alliance, and even the wicked Zhentarim might be rallied to oppose the Cult of the Dragon, but only if clever souls convince
from the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual for ease of reference, as well as a print-ready version of the council scorecard that appears in appendix B. DMs might still find
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
them—yet they need not do so alone. Groups like the Harpers, the Lord’s Alliance, and even the wicked Zhentarim might be rallied to oppose the Cult of the Dragon, but only if clever souls convince
from the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual for ease of reference, as well as a print-ready version of the council scorecard that appears in appendix B. DMs might still find
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Kargat spies across region and beyond. Martira Bay A foggy port on the Sea of Souls, Martira Bay is a cosmopolitan hub of trade and ideas. The populace prides itself on its worldliness and believes
, as do professional detective agencies including the Ray Detectives (founded by Alanik Ray; see chapter 3) and the Dusklight Detectives. Jared Blando Map 2.6: Martira Bay View Player Version
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for less intelligent monsters, places where they can bring their next meals along with anything those poor souls happened to be carrying. Ruined Dhakaani Fort Features Map 4.3 shows an ancient
for battle. Map 4.3: Ruined Dhakaani Fort View Player Version Ruined Dhakaani Fort Adventures The Ruined Fort Adventures table offers some ideas for drawing a party to the location. Ruined Fort
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domain’s Darklord. In time, these poor souls can’t remember which version is the real I’Cath and which one is the dream. In the physical world, I’Cath’s surreal, knotted streets echo with their
ghost hair silk, small golden bell, scroll covered in prayers When the inhabitants of I’Cath fall asleep, they enter an alternate version of the city they call home—a city dreamed into being by the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Player Version Three zombies process the dead under the supervision of two Duster morticians (each uses the cultist stat block). An animated coffin (see the appendix) loiters nearby. Periodically, the
by ghosts and wayward souls. Unable to cross over to the other side by conventional means, these spirits accumulate in Sigil and sometimes cause trouble for the city’s living residents. The Heralds
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(Animal Handling) check can successfully quiet them. Barbatos The neutral evil human ranger Barbatos is either here or in area 13 (a 50 percent chance for either; see appendix B for his stat block
. There is a 50 percent chance that the giant owl also ages into an undead version of itself that attacks until destroyed. The skeletal, rotted creature uses the giant owl stat block with the following
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
might reach by braving the Mists. Domains’ inhabitants might be aware of each other, but travel is uncommon and dangerous. Characters might be inhabitants of a domain or wayward souls from other
Ravenloft are readily portable into frightful adventures set on a version of Earth steeped in magic and gothic horror. While the details of such historic horror are beyond the scope of this book
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Adventures in Faerûn
Dead Three Scion Inheritor of a Malevolent Deific Triumvirate Habitat: Underdark, Urban; Treasure: Relics DAVID ASTRUGA
Some wicked mortals have bound their souls to Bane, Bhaal, and Myrkul
Bolt attack.
Command. The scion casts Command (level 2 version), using the same spellcasting ability as Spellcasting. The scion can’t take this action again until the start of its next turn.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
fortifications. During the first zombie siege, General Drakov sacrificed the northern River Ward, leaving hundreds of souls to be slaughtered but allowing the remaining defenders to turn back the
Map 2.10: Falkovnia View Player Version Falkovnia Locations Location Description Aerie Swarms of zombified birds of prey attack any living creatures near the village of Aerie, especially those who
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
no place is safe from the sudden wrath of a dragon. The regional map shows just a tiny part of this vast world, in a region called the Sword Coast. This is a region of adventure, where daring souls
makes an ability check, an attack roll, or a saving throw. Spending inspiration gives the character advantage on the roll. A clever player might spend the inspiration to counteract disadvantage on a roll.
A character can have only one inspiration at a time.
Map of the Sword Coast View Player Version
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Souls. Undead within the forests prey on isolated communities here. Lychgate. Lychgate is ruled by the dead. Aimless undead creatures wander the forest, milling around amid the time-locked ruins of
domain’s indifferent elite. Damien Mammoliti Map 2.5: Darkon View Player Version Darkon Locations Location Description Brautslava Institute The Brautslava Institute hosts scholars of varied fields
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Xulregg The Abyssal layer of Xulregg is a sweltering forest of massive trees, rotting undergrowth, and boiling marshes. Mike Schley Map 20.1: Xulregg View Player Version Locations in Xulregg The
tree limb’s edge. Scabbery. When Aurnozci’s minions are destroyed on the Material Plane, their souls slip through cracks in the multiverse and drip to Xulregg to feed Gorewood’s thirsty roots. After