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Returning 14 results for 'space of inspect both'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
them is a shiny brass tuba.
The duergar have taken a break from looting to inspect the arch in the east wall. They turn invisible if they detect other creatures approaching, then move up behind the
“Elder Runes”). A creature that passes through the gate appears in area 2b on level 11, in the closest unoccupied space next to the identical gate located there. Instruments Any inspection of the room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
within 20 feet of it, an 8-foot-tall clay golem with dwarf-like proportions erupts from an extradimensional space inside the altar. The golem can exit or enter the altar as an action. The altar is
in pursuit of fleeing creatures. If the characters defeat the golem or lure it away, any duergar in the temple seize the chance to approach the black basalt doors and inspect them more closely
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.) Brave Kubazan urges his host to inspect the maze carving and be the first one to touch it. Maze When the wall carving is examined, read: The intricate carving shifts before your eyes, its
top of the walls or flies beyond them is expelled from the maze, taking 22 (5d8) force damage and reappearing with a loud pop in an unoccupied space near the wall carving. Finding a Key. Any character
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
a gigantic, humanlike figure looming over a broad, circular table. A ladder to the north descends, while a ladder to the south climbs to the floor above.
Two four-armed, insectile creatures inspect
south wall and succeeds on a DC 18 Intelligence (Investigation) check finds a secret door that slides open. In this space is a small table on which sit several candles and a necklace of prayer beads
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
off into streets leading north out of the village and south to the ferry across the Vingaard, and others radiating out into the town. The village circle serves as a public space, meeting spot, and
inspect boats docked at the wharf and impose fines on those in poor repair. Fishers and traders seeking to use the wharf must register with Umpton at his stuffy two-story office across from the market. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dimensional Caverns When the basement door is opened, read: Instead of a basement stairway, a rough stone tunnel stretches away from the Dran & Courtier, quickly widening to a cavernous space studded
whatever point is convenient as the characters inspect the ruined books or try to skirt past the ancient deep crow’s nest, Raah angrily “wakes up.” A sense of doom pervades the cavern around you as the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
archmage used the teleporting lens to inspect the secret basement laboratory, and soon discovered the super-secret basement beyond. Though he didn’t explore the super-secret basement, he was delighted
them, if they leave him to his work here. The laboratory is such a great space, and the archmage is making incredible strides in understanding the thin veil between the worlds of the living and the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Magnifying Glass grants Advantage on any ability check made to appraise or inspect a highly detailed item. Lighting a fire with a Magnifying Glass requires light as bright as sunlight to focus, tinder to
douse a creature, object, or space with Oil or use it as fuel, as detailed below. Dousing a Creature or an Object. When you take the Attack action, you can replace one of your attacks with throwing
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
15 Dexterity (Sleight of Hand) check. Magnifying Glass (100 GP) A Magnifying Glass grants Advantage on any ability check made to appraise or inspect a highly detailed item. Lighting a fire with a
Psychic damage) also frees the target, ending the effect. Oil (1 SP) You can douse a creature, object, or space with Oil or use it as fuel, as detailed below. Dousing a Creature or an Object. When you
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
jumpsuits inspect the devices. Four slimy tentacles sprout from each of the creatures’ bulbous, octopean heads.
Michele Giorgi A mind flayer
in a spacesuit Passengers watched films, news, and other
before the film cuts out. Seating. Ascending rows of comfortable recliners line a seating area in front of the screen. Several Humanoid skeletons sit in the audience holding stale space snacks. The
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
nearest unoccupied space outside the trap’s area. Objects wedged under the trap are destroyed. The stone then retracts into the ceiling, and the trap resets. A successful Dispel Magic spell (DC 17
as bats and crickets, as well as creatures from the Elemental Plane of Earth such as dao, pechs, xorn, and earth elementals. Characters who inspect the carvings and succeed on a DC 16 Intelligence
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
prone condition. On a successful save, it takes half as much damage only and is pushed to the nearest unoccupied space outside the trap’s area. Objects wedged under the trap are destroyed. The stone then
, and earth elementals. Characters who inspect the carvings and succeed on a DC 16 Intelligence (Arcana) check identify the planar creatures. L7: Fungal Cavern Bioluminescent fungi, some as tall as
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
following to that character’s player: A flash of light explodes around you, and then you are plunged into absolute darkness, suddenly lying in a confined space choked with dust. This vault contains fifteen
though he was, he built the greatest naval force ever assembled in a landlocked country An eleven-foot-long funeral barge dominates this crypt, wedged diagonally into the available space. Lying in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
seagulls to inspect those ships and their crews more closely. A daring bronze dragon might slip aboard a ship in the guise of a bird or rat, inspecting the hold for treasure. If the dragon finds a
ends on initiative count 20 on the next round. When the effect ends, the creature reappears in the space it left or in the nearest unoccupied space if that one is occupied. Regional Effects The region