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Returning 27 results for 'span of instead been'.
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Monsters
Vecna: Eve of Ruin
Resistance (3/Day). If Alustriel fails a saving throw, she can choose to succeed instead.
Special Equipment. Alustriel carries a magic staff known as the Staff of Silverymoon. In the hands of anyone other
gives no hint of her supernaturally extended life span. She typically wears long robes and wields a unicorn-headed staff, her Staff of Silverymoon.
Personality
Alustriel’s primary concerns
Monsters
Eberron: Rising from the Last War
Deadly Critical. Rak Tulkhesh scores a critical hit on a roll of 19 or 20 and rolls the damage dice three times, instead of twice.
Innate Spellcasting. Rak Tulkhesh's spellcasting ability is Charisma
, staggering smite
Legendary Resistance (3/Day). If Rak Tulkhesh fails a saving throw, he can choose to succeed instead.
Magic Resistance. Rak Tulkhesh has advantage on saving throws against spells and
Species
Mordenkainen Presents: Monsters of the Multiverse
Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new
example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the story goes, three of her advisors came forward with three different plans for war, but the exiled dwarf empress instead called for a sumptuous bed to be made for her. She then took a nap until
the usurper died of old age, reclaiming her throne without violence and swiftly undoing the little he could accomplish in his brief human life span.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and rendezvous with them at predetermined points. He relies on the characters to help him determine where to head next. Running Travel in the Wastes The Northern Wastes span hundreds of miles. Instead
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
them, though Shuushar can translate. The archpriest of the Sea Mother steps forward across the span of the altar toward the kuo-toa waiting for him there. “The time has come,” he says, “for us to
or both factions of the kuo-toa, but instead found himself captured for his trouble. He’s willing to cooperate with the characters to save his own skin, and will even return the favor given the opportunity (see chapter 4, “Gracklstugh”).
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Burrenton This cozy village boasts cobblestone paths winding through clusters of thatched-roof homes and shops. Wooden bridges span babbling brooks. Steam billows from the stacks of numerous smithies
at 1½ miles per hour instead of being rowed, and it costs 400 GP. Alba might rent the characters an Airship that resembles a hot-air balloon for 2 GP per day, though she won’t allow the characters to purchase it. IOANNIS FIORE Kithkin in Burrenton are known for their wondrous creations
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
span in width. From that time onward, they struggle to survive at all costs, growing throughout their lives. Those ixitxachitl that master the secrets of survival gain powers of regeneration and feed
creature provokes an opportunity attack from the ixitxachitl, the ixitxachitl can make the following attack instead of using its bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
members regularly tattoo their faces, but instead of representing their island, the tattoos are either personal marks or tattoos of their allegiance to their Ship. Membership in a Ship is voluntary
wash in from the south. The Bridges The North and South Banks are spanned by three bridges: the Upstream Span, from the South Bank straight to the North Gate; Dalath’s Span, the middle bridge with a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the servants of just deities and ageless forces of good. Their interests span the planes, but they rarely intervene in conflicts on the worlds of the Material Plane. When they act, they lead vast
, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Legendary Resistance (4/Day). If the solar fails a saving throw, it can choose to succeed instead
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Warleaders. The wisest, most visionary angels are responsible for forming and implementing the military strategy of the Boros Legion. Since they are immortal, their plans might span centuries, and
hit point instead.
Actions
Multiattack. The angel makes two melee attacks.
Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage, or 11 (1d10
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
southeast walls. The mud is 20 feet deep. Two sturdy stone bridges span the mud pool, connecting the island to nearby ledges. Overlooking these bridges are two more fossilized stone giant thanes. The
advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. He has the create food and water spell prepared instead of spirit guardians. He speaks Common and Gnomish. A devout
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
draconic creature twisted by demonic rage. Covered in iron spikes protruding from his bleeding flesh, this overlord looms fifteen feet high at the shoulders, and his wings span over forty feet. While in
, instead of twice.
Innate Spellcasting. Rak Tulkhesh’s spellcasting ability is Charisma (spell save DC 24). He can innately cast the following spells, requiring no material components:
At will: detect
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
whistles
7 Fiddles with tip of tail
8 Absently chews on or picks at teeth with swords, spears, or lances
9 Quickly forgets names and invents random nicknames instead
10 Burdens
challenge rating. Languages. Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
point before the party arrives in Luskan, ask the players whether their characters are bringing the orrery housing and any components with them, and if so, who carries the relics. If they plan instead
bridge, Dalath’s Span. An enormous half-orc thug named One-Tusk stands guard outside the shop. Eriss is inside, polishing bottles containing miniature ships. She claims that these were once real ships
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
layer of the Nine Hells, is a labyrinth of canyons wedged between sheer mountains rich with iron ore. Iron roads span and wend through the canyons, watched over by the garrisons of iron fortresses
massive serpent with the upper torso and head of a hairless, horned humanoid. Mammon’s greed is legendary, and he is one of the few archdevils who will trade favors for gold instead of souls. His lair is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
between sheer mountains rich with iron ore. Iron roads span and wend through the canyons, watched over by the garrisons of iron fortresses perched atop jagged pinnacles. The second layer takes its
serpent with the upper torso and head of a hairless, horned humanoid. Mammon’s greed is legendary, and he is one of the few archdevils who will trade favors for gold instead of souls. His lair is piled
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dualdon, Lac Dinneshere, and Redwaters. By midsummer, Icewind Dale shakes off the torpor of winter and comes forth in full flower. Grasses grow two or three feet high in the span of weeks. Birds flock
shelter behind its walls. Random Encounters When in this region, use the Random Encounters in Icewind Dale table instead of the Random Wilderness Encounters table earlier in this chapter. Random
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
drinking water, and six contain ale. V21. Wine Cellar More than two hundred corked bottles of wine are displayed in seven-foot-tall wooden racks that span the west and south walls. Empty wooden crates
secret evil order whose members call themselves the Knights of the Shield, and who are the self-appointed guardians of the Shield of the Hidden Lord. Satiir doesn’t speak of the shield. Instead, she
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
them, having secreted it away somewhere the previous evening. Instead, people fill their pockets and belt pouches with candies. Traditionally, a pickpocket is meant to take the candy and leave a token
wilderness. These hunts typically last no longer than a tenday. During the same span of time, the City Watch engages in its own rigorous hunt for malefactors within the city walls. If you’ve any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Lottie’s Palace The creator of the Orrery of the Wanderer, Lottie is a lich and a master of clockwork magic. Her palace is not a typical lich’s lair, however, instead taking the form of a swanky
span the vast ceiling, which glitters with thousands of tiny gems.
The center of the area holds a sunken gambling pit that is packed with people, sitting in leather-upholstered chairs around tables
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
stout stone column in the middle to support the roof, and they built a wooden walkway to span the pit from south to north. Despite many broken or missing planks, the walkway is fundamentally solid
. (The urds easily hear it coming and get out of the way.) Everyone in the sphere’s path must succeed on a DC 13 Dexterity saving throw or take 22 (4d10) bludgeoning damage and be knocked prone. Instead of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, though it is under no compulsion to sleep. Refreshing Rest. A creature that finishes a short rest in the bower instead gains the benefits of finishing a long rest. The creature can’t benefit from this
is a small table and four chairs.
The roof gardens are lovely spots to sit and relax while enjoying an excellent view of the walled garden below (area P2). P10: Crystal Bridges A delicate span of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
arched, wooden bridges span the chasm.
A subterranean monster that hungers for flesh—a nothic named Ssarnak—guards this cave. Lured by a faint magical effect emanating from the crevasse, the creature
of the Lords’ Alliance, Glasstaff seized an opportunity in Phandalin to line his own pockets. Originally tasked with setting up a constabulary, he instead assembled a group of outlaws and local
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Gelida’s box. D10: Frozen River This chamber is covered in icy patches, including one span that stretches from the west to the east wall. Two frost giants sit on stools to the north, smashing a large
instead of here, omit them from the following boxed text when describing this area: Tattered furs line the floor of this cavern. Sitting cross-legged on the floor, turned partially away from the entrance
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
highest tier of the step pyramid holds a musty forty-foot-square chamber. Dust and sand coat its floor. Three bronze cylinders, each inset with a small door, span floor to ceiling in the middle of the
area happens here instead.
Secret Door. A cloth on the south wall hides a secret door to area B24.
Treasure. The statuette depicts the god Madarua. It is made of bronze and worth 10 gp.
B24
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
steeply pitched rooftops and tall spires that sport colorful banners. Two bridges span the river, which has parks and trees along its shores. Until recently, Everlund was a member of the Lords’ Alliance
antagonize them, the giants hurl rocks at them. If the characters flee, the giants don’t pursue, opting instead to continue their work. The giants carry no treasure. Great Worm Cavern The spirit mound of